Holy warriors of Atom! In version 1.0.7 your recruits will yet again gladly offer you goods to purchase. This with the help from Plasmaschlag, who dutifully reported that his acolytes had recently been lacking the willingness to indulge in commercialism.
Thank you for your hard work, it's amazing to roleplay and liberate the map with this fleshed out CoA Liberators. Baron Nucléaire and his Bone Mumblers are fun to have around my HQ. :D All your other mods are excellent too. Must have mods in my load order. Thanks again and hope to see more CoA Content in the future. :)
Having a consistent game freeze when going into the den below Red Rocket for the Food quest. I have been in there before same character prior to quest and never had any problem. Not sure what I can check since that sort of crash won't produce logs even for Buffout.
Hi! Try it on a profile with only our mod and it’s masters - and then add your mods half at the time to do a binary search and figure out which mod in your load order that might conflict.
Yes, most of the functionality is in Conqueror. Since this mod is a addon-pack you need the main mod. This mod adds small quests, building plans and items to build the CoA flavor of your faction.
If you are only interested in getting the CoA “feel” I suggest getting all our standalone CoA mods instead.
Hope you have fun playing! Even though this mod and its master Conqueror has a couple of years since they’ve been updated it should still work. And of course, the Conqueror mechanics are coming to SS2 with chapter 3.
Hello, is there a possibility that this faction pack would work with Radical- COA addons? (https://www.nexusmods.com/fallout4/mods/69269) I have no idea how Conqueror factions work so I thought I'd ask here.
If you play with the legacy version of Sim Settlements with Conqueror, the various faction packs like this one could be a great addition to your game. Since Conqueror is its own system, it’s likely compatible with the mod you linked.
If you are rather looking to spice up factions in your game in general, I’d recommend all our other standalone CoA-themed mods. They all use script injection for maximum compatibility with other mods, like the one you linked.
Are you gonna make a version for 3.0.0 of SS2? Kinggath said he smoothed the process for faction packs in SS2 when I asked about factions in SS2 conqueror mechanics. I love this faction pack and the work you do. It would be great to have this in SS2.
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In version 1.0.7 your recruits will yet again gladly offer you goods to purchase. This with the help from Plasmaschlag, who dutifully reported that his acolytes had recently been lacking the willingness to indulge in commercialism.
would it be possible for you to make all these exciting plots (only them) available for the use with Sim Settlements 2?? This would be so great!
Thank you for reading this.
Best regards.
The plots from this mod are actually already in SS2 Wasteland Venturers, they were added with the 1.2.0 version.
If you are only interested in getting the CoA “feel” I suggest getting all our standalone CoA mods instead.
Seems like a HUGE amount of work for making this, and i just can't miss it.. :)
First discovered Sim Settlements when SS2 was out.
If you are rather looking to spice up factions in your game in general, I’d recommend all our other standalone CoA-themed mods. They all use script injection for maximum compatibility with other mods, like the one you linked.