Fallout 4

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  1. whitefire5566
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    I downloaded it and modified it because not every change I liked.

    But there is a core change that I like very much, which is to reduce some explosion damage while increasing direct hit damage.  This very well repairs the impact of the legendary effect "MIGHTY" on it.  In the original version, the direct hit damage was only 5, which resulted in MIGHTY's + 25% damage can only be increased by single digits, making MIGHTY considered a useless legendary effect on missile launchers.

    Now, while making the legendary trait "MIGHTY" useful by increasing its direct hit damage, it is balanced by reducing explosion damage and increasing projectile speed.
  2. fishiekun
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    In response to post #31449445. #31456445, #31457640, #31459410, #31467910, #31475020, #31475540, #31475810, #31513975 are all replies on the same post.


    Spoiler:  
    Show

    Mythos214 wrote: I'm trying this out. Any plans on changing the weight? I think 20 pounds is a bit much for the unmodified tube since it's just a hollow tube.. though I could be wrong seeing as how I've never held a rocket launcher myself. It does make sense to have the weight increase with tube modifications (though not so much with scope modifications).

    LikwidBrahmin wrote: For reference, a Soviet RPG-7 weights 15 lbs. The model in this game is bulkier and made entirely out of metal. 20 lbs (unmodified) is generous setback... On the other hand, the French LRAC F1 weights ~11 lbs, thanks to it's fiberglass and plastic design. A plausible solution could be to make a lightweight mod.

    Mythos214 wrote: In that case, a "light weight tube" mod would be a nice touch. Maybe at the cost of added recoil, for balance?

    LikwidBrahmin wrote: Yeah, this sounds reasonable.

    fishiekun wrote: Rocket launchers dont exactly have "recoil"; here is a video of one of the guys from my unit firing the SMAW. Almost all of the energy from the rocket escapes from the rear in the form of a back blast.
    https://youtu.be/oskxuQPNmnk

    LikwidBrahmin wrote: I know what you mean but internal ballistics, the study of the propulsion of a projectile, says otherwise. I guess it would matter how you define "recoil," but there certainly is an opposite force vector involved. Take a recoil-less gun, or an open breach missile launcher; since there is nothing for the rearward pressure to impact upon, there is no recoil, only reaction.

    On a different note; thanks for your service, @fishiekunfiring that SMAW looks insanely satisfying, too.

    Mythos214 wrote: HAHAHA! Yeah!.. show that hill what for! That looked like fun. I see what you mean, there is practically no "recoil".

    Whalley42 wrote: I tried to remove the recoil for this mod actually but failed as it is an animation which I have no experience with editing. I'm hoping to get somebody to produce an animation that looks more realistic.

    Drone456 wrote: @fishiekun

    Thanks for sharing that video man, it was interesting. I had no idea soldiers fired a tracer (didn't even know a rocket tracer existed) before firing the actual rocket, but it makes a ton of sense that they do this, especially for training purposes.

    Would you actually do this in a "live" environment though? I would assume that it would be risky to do so, since it would both let the enemy know that a rocket might be coming, and to where it will be hitting. Although I guess you could use it as a scare tactic, and flush them out of cover or entrenched position, without actually firing a rocket.


    You would use it to spot where your rocket will impact, in combat there are going to be rounds flying in both directions so what ever you are going to fire at is most likely going to be oblivious. I believe that the only rocket that uses that system is the SMAW(which seems to be what the games rocket launcher is based off of). Also we are Marines not soldiers
     


     
    super late reply (been on deployment) but the tracer is used so the shooter can see where his impact will be so he doesn't waste the rocket. As for other rocket launchers that use a spotter? None that I know of. Infact the SMAW is actually being phased out for the Carl Gustav Recoilless rifle. 
     
    As for the prevalence of the RPG and Smaw in games likely has to do with them being able to reloaded. the AT4, LAW, and many other rocket launchers are one shot and throw away.
  3. dreadziok
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    Does this removes missile explosion line of sight? The Ignore_Los flag added?
  4. Meisenbach
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    Can we get a demonstrative video of the mod in action?
  5. Mythos214
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    I'm trying this out. Any plans on changing the weight? I think 20 pounds is a bit much for the unmodified tube since it's just a hollow tube.. though I could be wrong seeing as how I've never held a rocket launcher myself. It does make sense to have the weight increase with tube modifications (though not so much with scope modifications).
    1. LikwidBrahmin
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      For reference, a Soviet RPG-7 weights 15 lbs. The model in this game is bulkier and made entirely out of metal. 20 lbs (unmodified) is generous setback... On the other hand, the French LRAC F1 weights ~11 lbs, thanks to it's fiberglass and plastic design. A plausible solution could be to make a lightweight mod.
    2. Mythos214
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      In that case, a "light weight tube" mod would be a nice touch. Maybe at the cost of added recoil, for balance?
    3. LikwidBrahmin
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      Yeah, this sounds reasonable.
    4. fishiekun
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      Rocket launchers dont exactly have "recoil"; here is a video of one of the guys from my unit firing the SMAW. Almost all of the energy from the rocket escapes from the rear in the form of a back blast.
      https://youtu.be/oskxuQPNmnk
    5. LikwidBrahmin
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      I know what you mean but internal ballistics, the study of the propulsion of a projectile, says otherwise. I guess it would matter how you define "recoil," but there certainly is an opposite force vector involved. Take a recoil-less gun, or an open breach missile launcher; since there is nothing for the rearward pressure to impact upon, there is no recoil, only reaction.

      On a different note; thanks for your service, @fishiekun—firing that SMAW looks insanely satisfying, too.
    6. Mythos214
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      HAHAHA! Yeah!.. show that hill what for! That looked like fun. I see what you mean, there is practically no "recoil".
    7. Whalley42
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      I tried to remove the recoil for this mod actually but failed as it is an animation which I have no experience with editing. I'm hoping to get somebody to produce an animation that looks more realistic.
    8. Drone456
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      @fishiekun

      Thanks for sharing that video man, it was interesting. I had no idea soldiers fired a tracer (didn't even know a rocket tracer existed) before firing the actual rocket, but it makes a ton of sense that they do this, especially for training purposes.

      Would you actually do this in a "live" environment though? I would assume that it would be risky to do so, since it would both let the enemy know that a rocket might be coming, and to where it will be hitting. Although I guess you could use it as a scare tactic, and flush them out of cover or entrenched position, without actually firing a rocket.
    9. fishiekun
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      You would use it to spot where your rocket will impact, in combat there are going to be rounds flying in both directions so what ever you are going to fire at is most likely going to be oblivious. I believe that the only rocket that uses that system is the SMAW(which seems to be what the games rocket launcher is based off of). Also we are Marines not soldiers
    10. Drone456
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      Hmm, that does make sense. I guess it would be quite hard to focus on a small tracer when you have real rounds coming at you. Still seems like a potential risk though, since someone could notice it.

      It seems like the RPG and SMAW are the only two rocket launchers ever used in gaming lol. Is it actually the most common rocket launcher used in the military? Or is there a more prevalent one? I also find it curious to learn that no other rocket launcher uses the tracer round (rocket, missle, ammuniton?). Is there a specific reason for this, or just happenstance?

      Well soldier does mean someone that's enlisted in the military, and acts as a general term for all armed forces personnel. Admittedly it usually denotes a member of the Army, but since I had no idea what military branch you were apart of; I went with the general term of soldier . Also I was meaning it in a broad term of reference, since I assumed non-marines fire these tracers from a SMAW as well? Don't know if that's true or not though.

      Thanks for the response man, appreciate it.
    11. Mythos214
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      They used the Javelin in the first, and I think the second Modern Warfare games. I think it's fair to say that the SMAW and RPG are the most common used in games though. I've seen other launchers used in addition to those in other games too though, Battlefield being another example.
    12. Drone456
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      Yeah there's definitely games with other variations of rocket/missile launchers, but the RPG and SMAW (javelin being close-ish) are seemingly the most common when "real" weapons are used.

      I decided to look up "rocket launchers in video games", just for curiosity sake, and there's at least 530 games with varying versions of them according to Giant Bomb lol. Damn.
  6. rhapsodios
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    Direct damage is pretty OP, especially for anyone who uses tweaked difficulty settings like the ones which increase damage dealt by anyone (including player)... Also pretty cheap shot against any large foe.
    1. Whalley42
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      I realize this but the mod is aimed at realism not balance. Ultimately I would rather have a direct hit ignore all armor and do less damage but I haven been able to get this working as of yet. This would stop you from one-shoting behemoths whilst still maintaining the 'anti armor' feel of the weapon.
    2. mikeboydus
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      I like the realism aspect and in a plausible setting, an anti tank rocket should be able to take down a behemoth. To balance it out gameplay wise, maybe the weapons and rockets could be rare and expensive. Making them less accurate might help too.
    3. LikwidBrahmin
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      I don't know if realism is the choice of style I'd use. The Missile Launcher is considered both a Heavy Gun and an Explosive weapon, so the related perks and Bobblehead perk will stack. If you have maxed both the Heavy Gunner and Explosives Perk, along with having obtained the Explosives Bobblehead, the Missile Launcher can deal up to 651 damage per shot (vanilla). Not to mention they are fairly easy to come by; I have accumulated a total of 67 and 3,400 missiles on Normal Difficulty. Up-scaling the difficulty level will only increase the spawn of this weapon.
    4. Tristan9
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      I am using damage modifiers on survival mode: PC x0.3 instead of x0.5 and NPC x4 instead of x2 and it's fairly balanced with this mod imo. A deathclaw takes 3 rockets I'd say, which seems fairly reasonnable as its skin is capable withstanding bullets you need to wreck it completely with rocket impacts (I know, everyone has an opinion, mine is that I enjoy it!).

      I love to have to aim higher with the scope, soooo satisfying to see the rocket fly, go down and hit the enemy right in the chest after a proper aiming job! Thank you for your mod btw.
  7. Urst1
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    I would suggest that if you step on the mine but don't move your foot, it shouldn't explode. (Just like with actual mines.)
    1. Whalley42
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      This is something I was planing on doing eventually. I would make it so that if you left the activation range of the mine (which would be the size of the mine with my mod) it would detonate. I don't believe that this is possible without the G.E.C.K.
    2. Urst1
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      I know. I was just saying that once the G.E.C.K. was out to do that.
      (At least, it's not EASY to do it. If you were to do it without the G.E.C.K. you would need to go into the game's code and actually re-write it.)
  8. africankungfu
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    i was kind of disappointed with vanilla fallout 4 explosions they seem unrealisticly small and quiet maybe thats just me but hopefully this mod will fix that in the future anyway nice work
  9. Nikonthenet
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    Sounds good! Does this effect the settlement Missile Turrets as well?
    1. Whalley42
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      I don't know actually. If they use a different projectile then I will have to update the mod. I'll look into it later.
    2. Nikonthenet
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      I'll check it out when I'm at home.

      Thanks again, I look forward to more from your mod!

      Couple Ideas come to mind:
      Knock Down from grenades, and maybe missiles.
      Reduce Grenade physics so they don't throw enemy as far(this may solve the previous idea).
  10. FlankerDFR
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    So! You think they should be fast, just because they're called rockets, eh?LOL!

    Tracking this bad boy!