Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

The6thMessenger

Uploaded by

The6thMessenger

Virus scan

Safe to use

12 comments

  1. The6thMessenger
    The6thMessenger
    • premium
    • 353 kudos
    Locked
    Sticky
    MY BAD. Packed PSC instead of PEX. Please just update. I have made a new Quest that will reinjeect the perk.
  2. lowl
    lowl
    • supporter
    • 67 kudos
    made my bashing too strong...
    fCombatBashReach reduced...
    Spamming still stunlocks!
    fPowerAttackCoolDownTime ...i added a 3sec cooldown to power attacks. fixed!
    no double bash? made some legendary mods incompatible.
    made new ones!
    new effects dont work or are OP with the leveled list weps
    rebalanced weps and limited drop scope!
    ...bugs.
    HOW DEEP THE RABBIT HOLE.
  3. wonszlol
    wonszlol
    • member
    • 3 kudos
    Simple, immersive, logical. Wonderful mod.
  4. cruzdeee
    cruzdeee
    • member
    • 0 kudos
    Hi, how do you edit gun bash damage for specific weapons in Creation Kit?
  5. Fishout
    Fishout
    • premium
    • 3 kudos
    If you are worried that 50% increase is too powerful then you might want to use the same formula as Perception Affects Ranged Weapons.
  6. dickyftw
    dickyftw
    • premium
    • 330 kudos
    Would this conflict with another mod that increases bashing? I use
    https://www.nexusmods.com/fallout4/mods/16204
    but I'd like to try your mod with it since yours gains bonuses from psycho and other gear / item based bonuses, which the other mod does not, afaik
    Thanks in advance, and sorry if this is a silly question
    1. The6thMessenger
      The6thMessenger
      • premium
      • 353 kudos
      No, not really. Its just an injected perk with bonuses based on current actor value "strength".

      That being said, being multiplicative means it actually stacks, and might make bash too powerful. I advise you to try the 5% damage instead, but that's on you.
    2. dickyftw
      dickyftw
      • premium
      • 330 kudos
      Thanks for your reply! I'll try out the 5% as you suggest, thanks
  7. armorunit
    armorunit
    • member
    • 0 kudos
    Finally Bayonet can be useful
    1. AfroGamerNinja
      AfroGamerNinja
      • supporter
      • 14 kudos
      Then again, melee weapons are only viable either for a sneaky playthrough or in power armor.
    2. The6thMessenger
      The6thMessenger
      • premium
      • 353 kudos
      At least bonafide melee weapons are good at something.
    3. koolaid49
      koolaid49
      • member
      • 0 kudos
      Ahhh Another son of the Bayonet. Yes, I like my guns, And being a WW1 history nut, And Playing games like red orchestra 2 having only a bolt action Rifle and a bayonet to fend off 30 human players in Stalingrad, I have become very used to having a pointy bang stick. Being able to use your rifle (or in this case a Trenchgun) in any way to kill is survival. I have even found that bayonets in games like Rising Storm 2:vietnam are handy as no one expects it. Rock on dude!