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Mod articles

  • Using Bullet Counted Reload System For External Mods

    This article explains how the functionality of the system can be applied to external weapon mods. This doesn't require any creation kit or scripting work. You just need to have the weapon animations and some annotations added in a specific way. Then you create .ini file with your weapon FormID inside and that's all, it will Just Work.

    Obviously you need a basic understanding of how animation files are structured and work.

    I will explain the process step by step using the lever action rifle as the example.

    There are two ways for you to edit animation files.

    1) You are an animator and do animations in 3ds max, meaning you have full control over them. I will explain doing this using another approach, but don’t worry, read 'till the end and...