Fallout 4
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LaoArchAngel

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42 comments

  1. ryan87749
    ryan87749
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    question, will this work with weapons added by mods?
    1. Infamous95
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      no
  2. Morisunlee
    Morisunlee
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    A bit confused or maybe the mod is conflicting for me .. do you have to use a specific barrel and if so which one? I am not getting any suppression with the sniper barrels.
    1. Infamous95
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      Improved sniper barrel only but it seems to be broken for me
  3. Boomeus
    Boomeus
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    Actually, Laser weapons should be much louder than they are.
    The recoil is debatable, and would depend on how, specifically, the weapon worked.
    Firing a laser through the air excites the air molecules and pushes them out of the way, the same way a bolt of lightning does.
    In other words a laser gun would sound like a scaled down thunderclap.

    However, it being 'silent' does simulate the fact that a laser travels at, y'know, the speed of light.
    If a sniper fired on you with a laser weapon, you wouldn't know where it came from, and also you'd probably be dead. You wouldn't be able to perceive it.
    1. TauLupis
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      Most lasers don't interact with particles in atmosphere- unless you're using a wavelength of ionizing radiation for your laser (UV-C, X-Ray, or Gamma), it'll be only as loud as the electric hum of the capacitors and the sound of your target's chest exploding.
    2. ColonelGrimm
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      I think it depends, like you said, on the weapon and method. Plasma weapons should probably be blue/white, and loud as hell, like lightening. Lasers could be silent, for example. All of them should probably have LESS recoil, although at the extremes of power output they are imagined to have, some recoil seems appropriate, although the animation for it should probably be straight backward rather than a verticle climb. I also think lasers should have no accuracy penalty, while plasma should be less accurate seems to make sense in real life. And idk what the games reasoning is behind institute lasers being weaker than standard lasers. That seems backwards, as institute weapons should be rarer and sort of later game, and are a custom design made by MIT remnants, basically, so they should be reverse, damage, imo.
  4. wirecutter
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    10mm vs rifle
    which does the game think is softer? o.o
    1. LaoArchAngel
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      The 10mm, I believe. You can verify by shooting a suppressed 10mm and a suppressed combat rifle.
  5. Zur13
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    Nice work. I want to ask if you could add silenced barrel to Laser musket?
    1. LaoArchAngel
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      Yep. Will do the laser musket and institute gun.
    2. LaoArchAngel
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      And done.
    3. Zur13
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      Thanks a lot!
  6. LaoArchAngel
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    I promised a video showing how this mod was made so that other people can learn how to do similar things. I have recorded the video, but it is in dire need of editing. Currently it's sitting at over an hour long. I want to shave that to half. I think some of my introductions to programming concepts can be removed or at least truncated. However, just letting those of you who are interested that it is coming. Just slow work.
  7. tazjmw94
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    I appreciate this greatly, but I have two questions. 1. Will this make the laser sniper be modified by Mister Sandman, and if not, do you have plans to make that work? That would be amazing. And 2. Will you be doing the same thing for plasma weapons? While I do have a preference for lasers, it would be nice to have options.
    1. LaoArchAngel
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      1) I'm not sure how the sandman perk works, but because I have added all of the keywords and components that make up a suppressor attachment, my assumption is that it will work. Again, possibly an inaccurate assumption, and I don't know how to test / verify that (I don't even have the perk). But if it doesn't, if I can make it work, I will.

      2) I will be doing the same with plasma weapons as well, yes. Probably this weekend.
    2. tazjmw94
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      Annnd you made/are making my preferred playstyle viable. You're the best.
    3. LaoArchAngel
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      Suppressed plasma sniper barrel has been uploaded, if you're interested ^^.
  8. 6R1MM01R3
    6R1MM01R3
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    laser weapons shouldn't even have recoil, there isn't any physical reason for what a stream of light would cause a propulsion effect e.e Plasma weapons like pistol or rifle do shot a bolt of high temp, ionized gas so its reasonable those have recoil. Hell, even the magnetic induction of the gauss rifle should shoot without recoil, not to mention the weight of the weapon.
    1. RudyHC
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      laser theory is ok because is only the excitation of molecules, but the magnetic induction will produce recoil, because the magnetic force used to fire the 2mm is tramutated in cinetic energy,
      If the Gauss rifle shoots a projectile with exit speed of v1 and mass m1, then its momentum will be:

      p=m1v1.

      Because of momentum conservation law, the rifle will have the same momentum in opposite direction. If the rifles mass is m2, the rifle will start moving in the opposite direction with end speed of:

      v2=m1v1m2.

      But, as the projectile is accelerated for longer time than in a gun, the force acting from rifle on its holder will be lower because F=dpdt

      SO, less recoil than a standard gun that produce the same "firepower", but mayby noticeable
  9. Koopak
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    Just a thought.... Any energy weapon such as a laser that uses heat as its primary method of damage will invariably head up the air it passes through so much that it would make clear and distinct noises regardless of any "suppressor"

    In order to "suppress" a laser you would need to suppress the entire length of the beam to slow air flow away from the super heated area
    1. DuskWulf
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      Do people just not know how to read any more? Before posting this, you could've checked the comments below.

      Essentially, when radiation starts behaving in Fallout like it does in reality, when Fallout lasers move at the speed of light rather than at a relative snail's pace, and when we can make power armour that behaves exactly like it works in Fallout, then and only then will your point be valid. If you can't tell the difference between the fantasy of Fallout and reality, then I'd suggest seeking professional help rather than posting negative comments about a mod that you otherwise wouldn't care about.

      Next time: Think, THEN post. You'll be more intelligent for it.
  10. tazjmw94
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    I guess I misunderstood what this did. Did you mean this for only pistols, or just the entire sniper barrel line? I tested it with both; sniper with a pistol grip is silenced and absolutely silent, while everything else with a sniper barrel is either still making some noise and is silenced, or has had no effect. Although this opened up a new thing for me (I never considered making a hand cannon with the sniper barrel and how awesome that'd be) I guess I was hoping it would make a tiny bit of sound and work for all sniper variants. Sorry to be picky; I still really appreciate this mod and look forward to your next ones relating to it.
    1. LaoArchAngel
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      This changes the Improved Sniper Barrel attachment for Laser Guns. So technically it could still be a laser pistol w/ an improved sniper barrel attachment.

      The laser gun still has a sound level equal to a suppressed 10mm with the attachment, so it's not completely silent.

      I will be adding more variety to the options of what can suppress both laser and plasma weapons, as well as by how much, in the very near future. I was planning to do it this weekend, but I was recently reminded that I had prior engagements. I'll still try to work on it next week.

      Also, again, this won't change the sound you as a player hear. This is just for the Hidden / stealth mechanics.