To celebrate over 1000 downloads on this great weapon, I bring to you the Nuke Rifle equip-able Multishot Suppressor. It shoots 6 Nuke Bullets for the price of 1, and it is Suppressed!
Enter "player.additem XX001E37 1" for the mod, equip it and enjoy! **XX represents your load order.**
I cannot find the code for the weapon ingame, I tried the codes that were posted a while ago but that didn't work. How do i aquire the gun and the ammo? Btw aswesome concept.
Also does the mod need to be loaded under 10? It's currently on the 14th spot and i don't know how to type that in the command, tried many different places instead of the "0"'s but it won't work.
No you don't need it in the single digits in load order, if you have it in the double digits then type in in console "player.additem XX001E37 1" for the gun and "player.additem XX009999 ###" for the ammo. If you want to craft it then I suggest looking at "Improved Nuke Rifle" the projectiles are not effected by the pull of gravity in that mod.
XX is your load order, Nexus Mods will tell you the load order if you use that, otherwise look at Load Order Tutorial.
You should make a mod that adds nuclear explosion on power armor impact landing, preferably with Torgue style paint. Because who needs "lore-friendly"-ness when you have explosion....
even if this mod is meant to be sort of a joke, i would love to see it revamped. It reminds me so much of the TAC-Gun from Crysis. http://crysis.wikia.com/wiki/TAC_Gun would it be possible to make one using the Gauss Rifle Model? or something similar?
[MRTORGUE]EXPLOSIONS ARE NEVER A F*CKING JOKE!![/MRTORGUE]
Yeah, it's very easy to make a Gauss Rifle Slug (or any projectile) explode with the force of a Liberty Prime Bomb (or anything really).
Lemme know what you want specifically (be specific ex: projectile model, explosion model, explosion damage, explosion force, amount of gravity on the projectile, etc.), and I can make it and add it to this page if you would like.
@RicJante and @VincentOroscoe: It all depends on your load order, if you can't get it to work I suggest moving NukeSniper.esp directly under Fallout4.esm (which would then make NukeSniper.esp first in your load order). Then type without quotes "player.additem 010013E7 1" it will work, the load order is very important and you can change the load order at will. Once you get it working from first in your load order then try placing it in other load orders if you wish. (Also from first in load order it will prevent any other mods that you might have from conflicting with this one in the very odd case that they have the exact same last 4-5 characters in the ID as mine does.)
Done that, every time I start the game up that line gets erased. I've made a point to check this and it's there before I load up the game, but when I check after I've quit playing, it's gone. It's also the only mod I use that requires me to mess with the plugins.txt file.
After you enter NukeSniper.esp under Fallout4.esm in the load order save it then close it. Right click the plugins.txt file and go to Properties then near the bottom of that window check the Read Only box hit "Apply" then you should be good.
Are you telling me I should have it set to read only? Because it originally was when I replied last, and after I unchecked it, one or two other mods started working...but not this one. Plugins.txt still erases anything I add to it. Will see if setting it to read only after modifying it works. If not I'll be back I guess.
This is not really informative, if you want some help I need more details...
Can you get the gun into the game? Can you get the bullets into to game? Did you change the gun's receiver to the .38 or the .50 Caliber? Did you attach the regular Suppressor to the gun and not the one that I included?
Anything else that you think might be helpful.
They do work, I was firing them last night for fun into a random settlement.
sorry . i am not good with english but i tryed to be less talking . but i got 2 kind off guns but i cant get bullets . i uesed player.additem 05009999 WWWW did not work i tryed realy so many times and many ways but did not work for me and thnks for your mod and your care.
As you are probably aware the Nuke Bullets will only work on my Nuke Rifle.
If you are entering the ammo code exactly as you typed it then you will need to change the "WWWW" part into numbers for the amount of Nuke Bullets that want in your inventory, for example in your case (5th in load order): "player.additem 05009999 500" without the quotes would give you 500 Nuke Bullets.
If you get the Nuke Rifle itself by typing "player.additem 050013e7 1" then simply replacing the "WWWW" with a number will solve your problem.
I hope that this solves your problems, let me know. Also, thank you for your download.
51 comments
To celebrate over 1000 downloads on this great weapon, I bring to you the Nuke Rifle equip-able Multishot Suppressor. It shoots 6 Nuke Bullets for the price of 1, and it is Suppressed!
Enter "player.additem XX001E37 1" for the mod, equip it and enjoy!
**XX represents your load order.**
Thank You, and I am glad that you like them. You have a great day as well!
Btw aswesome concept.
XX is your load order, Nexus Mods will tell you the load order if you use that, otherwise look at Load Order Tutorial.
I will make a patch for that coming up.
Because who needs "lore-friendly"-ness when you have explosion....
http://crysis.wikia.com/wiki/TAC_Gun
would it be possible to make one using the Gauss Rifle Model? or something similar?
Yeah, it's very easy to make a Gauss Rifle Slug (or any projectile) explode with the force of a Liberty Prime Bomb (or anything really).
Lemme know what you want specifically (be specific ex: projectile model, explosion model, explosion damage, explosion force, amount of gravity on the projectile, etc.), and I can make it and add it to this page if you would like.
It all depends on your load order, if you can't get it to work I suggest moving NukeSniper.esp directly under Fallout4.esm (which would then make NukeSniper.esp first in your load order). Then type without quotes "player.additem 010013E7 1" it will work, the load order is very important and you can change the load order at will. Once you get it working from first in your load order then try placing it in other load orders if you wish. (Also from first in load order it will prevent any other mods that you might have from conflicting with this one in the very odd case that they have the exact same last 4-5 characters in the ID as mine does.)
http://www.nexusmods.com/fallout4/mods/640/?
Can you get the gun into the game?
Can you get the bullets into to game?
Did you change the gun's receiver to the .38 or the .50 Caliber?
Did you attach the regular Suppressor to the gun and not the one that I included?
Anything else that you think might be helpful.
They do work, I was firing them last night for fun into a random settlement.
i uesed player.additem 05009999 WWWW did not work i tryed realy so many times and many ways but did not work for me
and thnks for your mod and your care.
If you are entering the ammo code exactly as you typed it then you will need to change the "WWWW" part into numbers for the amount of Nuke Bullets that want in your inventory, for example in your case (5th in load order): "player.additem 05009999 500" without the quotes would give you 500 Nuke Bullets.
If you get the Nuke Rifle itself by typing "player.additem 050013e7 1" then simply replacing the "WWWW" with a number will solve your problem.
I hope that this solves your problems, let me know. Also, thank you for your download.