For anyone who's having trouble getting this mod to work:
The sound files are backed into a .bsa archive, which is the type used by Skyrim. Fallout 4 uses .ba2 archives. (This mod was made before the Creation Kit for Fallout 4 came out).
Maybe Fallout 4 can use .bsa archives. The mod appears to work for some people, but it didn't work for me. Here's what I did. First, download the Bethesda Archive Extractor:
https://www.nexusmods.com/fallout4/mods/78/?
Set it up, then extract the .bsa and .esp files from Deeper Voice for Supermutants. Use the Archive Extractor to unpack the mod's .bsa. You'll now have directories with .fuz files in them. Those are the voice files. They'll be in a folder called "sound" (that folder might be in one called "data"). Anyway, save them somewhere, preserving their directory structure, and close the program.
You'll need the Archive2 program to pack them into a .ba2 archive. Archive2 comes with the Creation Kit, which you can get for free from Bethesda. Once you've got it, start Archive2, create a new file of "general" type (the default setting - don't change anything), and drag the mod's "sound" folder into Archive2. Select "Save As" and give it a name (I think the game has a problem with names that end with numbers - maybe I'm wrong, but don't end the filename with a number just to be safe). The name must have this format (without the quotes): "ModName - Main". I called mine "A3DeeperVoiceForSupermutants - Main".
Now you've got your .ba2. Create a folder called "Data" and put your .ba2 in it.
Find the mod's .esp. Rename it in Windows (right click, rename) to match the name that you gave your .ba2, but exclude the " - Main" part. So for example, mine is "A3DeeperVoiceForSupermutants.esp". The name must exactly match the .ba2's name. Put the .esp in your Data folder alongside the .ba2. They should be the only files in Data.
The last step is putting your Data folder into an archive using 7-Zip or Winrar or whatever program you use for that purpose. Name the archive anything you want. Now you have a mod. Use Mod Organizer 2, Vortex, or your mod manager of choice to activate it.
I don't know if you've already done this, but, as the mod's page description says:
* Go to your Fallout4.ini under My Documents/My Games/Fallout4 * Under Archive section, find 'sResourceArchiveList=' without the quotes. * Copy and paste this line and replace the existing line after 'sResourceArchiveList=':
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Deeper Voice For Super Mutants - Type A5.bsa
For all who want to know if this mod works for another language than the original version of the game, yes and not at the same time. Works? Yes, but it will change the Super Mutant's voice lines to English. Yes, only the Super Mutants. I play in Spanish and that's how it happened to me.
But, still, the mod is AWESOME, it provides a fairly large immersion,improving the Super Mutant´s voices a lot (the version that I use is the Type A5). If you are know a little bit of English, you will have no problems; but, for all those who like this mod but are afraid of the change of language of the Super Mutants, do not worry, the Super Mutants do not have a very extensive vocabulary, it is quite simple (they are aggressive and it is difficult for them to speak). So, it's easy to understand (well, there's not much to understand either).
And finally, I would like to congratulate the creator for this mod. I love it!
hey i was wondering if you be interested in including your lower mutant voices in a mod im working on. its an overhaul, including glowing mutant hounds, glowing behemoths, glowing SM's, hd textures for all SM armor, new weapons etc. message me if youd be interested, no offense if no
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i wonder if there is a way to add the super mutant and raider voices from f3 for more variety
The sound files are backed into a .bsa archive, which is the type used by Skyrim. Fallout 4 uses .ba2 archives. (This mod was made before the Creation Kit for Fallout 4 came out).
Maybe Fallout 4 can use .bsa archives. The mod appears to work for some people, but it didn't work for me. Here's what I did. First, download the Bethesda Archive Extractor:
https://www.nexusmods.com/fallout4/mods/78/?
Set it up, then extract the .bsa and .esp files from Deeper Voice for Supermutants. Use the Archive Extractor to unpack the mod's .bsa. You'll now have directories with .fuz files in them. Those are the voice files. They'll be in a folder called "sound" (that folder might be in one called "data"). Anyway, save them somewhere, preserving their directory structure, and close the program.
You'll need the Archive2 program to pack them into a .ba2 archive. Archive2 comes with the Creation Kit, which you can get for free from Bethesda. Once you've got it, start Archive2, create a new file of "general" type (the default setting - don't change anything), and drag the mod's "sound" folder into Archive2. Select "Save As" and give it a name (I think the game has a problem with names that end with numbers - maybe I'm wrong, but don't end the filename with a number just to be safe). The name must have this format (without the quotes): "ModName - Main". I called mine "A3DeeperVoiceForSupermutants - Main".
Now you've got your .ba2. Create a folder called "Data" and put your .ba2 in it.
Find the mod's .esp. Rename it in Windows (right click, rename) to match the name that you gave your .ba2, but exclude the " - Main" part. So for example, mine is "A3DeeperVoiceForSupermutants.esp". The name must exactly match the .ba2's name. Put the .esp in your Data folder alongside the .ba2. They should be the only files in Data.
The last step is putting your Data folder into an archive using 7-Zip or Winrar or whatever program you use for that purpose. Name the archive anything you want. Now you have a mod. Use Mod Organizer 2, Vortex, or your mod manager of choice to activate it.
It's more simple.
I don't know if you've already done this, but,
as the mod's page description says:
* Go to your Fallout4.ini under My Documents/My Games/Fallout4
* Under Archive section, find 'sResourceArchiveList=' without the quotes.
* Copy and paste this line and replace the existing line after 'sResourceArchiveList=':
sResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, Deeper Voice For Super Mutants - Type A5.bsa
For me, works perfectly.
But, still, the mod is AWESOME, it provides a fairly large immersion,improving the Super Mutant´s voices a lot (the version that I use is the Type A5).
If you are know a little bit of English, you will have no problems; but, for all those who like this mod but are afraid of the change of language of the Super Mutants, do not worry, the Super Mutants do not have a very extensive vocabulary, it is quite simple (they are aggressive and it is difficult for them to speak).
So, it's easy to understand (well, there's not much to understand either).
And finally, I would like to congratulate the creator for this mod. I love it!
Edit: It does work just add
"Deeper Voice For Super Mutants - Type A3 "
or whatever version you are using to the line in the instructions...
Thanks