Fallout 4

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CyberShadow

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TheCyberShadow

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23 comments

  1. inkblack85
    inkblack85
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    Just wanted to report that: BigC's Vault Girl mod and ngliii74's DEF_UI controller tweak do not work. I could not merge the Pipboy_InvPage.swf and got the error: Conflict in abc0/Pipboy_InvPage.class.asasm

    but thanks!!
  2. Morkroth
    Morkroth
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    Is there a way to disable all items merged with this?
  3. Bottletopman
    Bottletopman
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    Okay this is pretty frustrating.

    Tried to combine Pipware and weapon rename 99 (changes max char limit for renaming to 99 from default 26) and it screws up the interface - text is yellow and where it should say current mods in the menu it is replaced with 3 yellow squares.
    1. Ziggsta
      Ziggsta
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      Ditto attempting to use weapon rename 99 (Option file from: "no dotdotdot" http://www.nexusmods.com/fallout4/mods/425/?) with Pipware UI (latest version 0.7.2).

      The particular file being merged is examinemenu.swf

      Here is the console error message: http://imgur.com/HMFDRyp

      NOTE: Just to be clear, I am not using the "no dotdotdot" mod (Pipware UI takes care of the problem).
    2. Bottletopman
      Bottletopman
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      Ehh don't bother, Pipware 0.7.3 now allows you to set the max character limit for renaming weapons.
  4. o0o
    o0o
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    I'd like to report that I am unable to merge Pipware UI and Value Per Weight. It keeps throwing an error whenever I try to merge Value Per Weight after installing Pipware UI.
    1. bdasd5
      bdasd5
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      It works for me. I'm dragging the Interface folder over swfmerge. I tried with the Data folder but it was trowing an error (maybe something on my side).
      Pipware UI first then value per weight.
    2. o0o
      o0o
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      http://i.imgur.com/63x51C2.png
    3. bdasd5
      bdasd5
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      You probably have another mod that change ContaineMenu.swf. That's why it's saying Conflict.
      Check that and remove that mod, it will surely fix it.
    4. Ziggsta
      Ziggsta
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      This might be due to a recent Pipware UI update (currently 0.7.2) but it would not merge with Value Per Weight for me, tried doing it both ways around too, VPW over Pip and vice versa.

      The particular file being merged that I actually care about is ContainerMenu.swf

      Here is the console error message: http://imgur.com/84XO4XE
  5. gluumba
    gluumba
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    • 41 kudos
    along wit the bug report, i'd like to mention that nodotdotdot in general causes problems

    i have
    ful dialogue interface
    walue-weight-ration
    pipwareUI
    and a console menu enhancer
    1. bdasd5
      bdasd5
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      • 0 kudos
      You know that you do not need nodotdotdot with Pipware UI right?
      Just edit the xml to show more characters.
  6. bdasd5
    bdasd5
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    Awesome! It works fine with Pipware UI and Value per weight, by the way. (http://www.nexusmods.com/fallout4/mods/334/? & http://www.nexusmods.com/fallout4/mods/388/?)

    Great job!
    It would be nice to have an option to show which files as been added by the merger, or better yet delete them all (I mean remove all the mods that were merge). It would make it easier to update a mod, since we must delete them anyway.
  7. 1355970
    1355970
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    How does the tool decide which record to keep if both swf files edit it?
    1. gluumba
      gluumba
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      • 41 kudos
      What this guy said
    2. TheCyberShadow
      TheCyberShadow
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      • 17 kudos
      If both mods edit exactly the same piece of code, then the program will report a conflict. Hopefully, this shouldn't affect many mod combinations.
  8. gluumba
    gluumba
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    • 41 kudos
    oh my god, double, triple, quadruple, quintuple, sextuple ENDORSED. i can use weightpervalue nad pipware UI together which is what i've wanted for about 238423984 years. Thanks for the work
  9. Error A7
    Error A7
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    Had an error when trying to add two files together. Here's a link to a screencap of the error.

    http://www.nexusmods.com/fallout4/images/5061/?

    or

    http://i.imgur.com/PlysTI2.png
  10. sade1212
    sade1212
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    Nice, this is a great step forwards for Fallout 4 modding. I couldn't seem to get this very early version to work however. I was trying to merge Pipware UI (http://www.nexusmods.com/fallout4/mods/388/?) with UXO - User Experience Overhaul (http://www.nexusmods.com/fallout4/mods/2199/?). No matter which order I added the mods (by dragging their data folders onto the swfmerge.exe in the Fallout 4 directory), adding the first mod worked fine, but then adding the second mod caused a "File not present in archive" (or something very similar) issue when trying to merge BarterMenu.swf, judging by the output in the console. These mods both make some quite large changes, so I would be extremely impressed if you do get it to work. Good job so far though
    1. TheCyberShadow
      TheCyberShadow
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      • 17 kudos
      Thanks for trying it out. Can you post a screenshot of the console output?