Stumbled on this seemingly partial fix purely by chance (while looking for raider armour replacers). I had wanted my regular females in tasteful 1950s' style corsets etc but I didn't want that change for the raider females, who I imagined would be wearing any old undies (if at all). However, though they have their own dirty body texture they actually use the same normal map and so I ended up with corsetted outlines on their dirty bodies. Gunner females are affected too - they use the raider female body, at least in the vanilla game.
However, I say this is seemingly only a partial fix because it doesn't appear to also account for separate specular maps. A workaround would be to not use a specific spec map but just let the game apply any vanilla one, which is probably your least-bad option. Otherwise all your females will have to have at least the same outline-shape of underwear.
Note this has never been addressed in any UFO4P patch, at least as of the time of writing.
Been having trouble with getting the game to use two separate textures. I got this mod along with cbbe, and a dirty body for raiders texture. Verified that the FemaleBodydirty_d.dds and FemaleBody_d.dds in my games Data\textures\actors\character\basehumanfemale look exactly as they are supposed to with ddsconverter. Somehow still, the raiders have the same clean body as the player. What could be wrong?
This is very important mod.. If you use custom dirt bodies textures, even if you have normal textures in data/textures.../humanbasefemale folder fallout will not use that texture, and will use texture from clean body this mods forces game to use custom normal texture that will come with your dirtybodytexture mod
I don't believe a picture would really work. This fixes an issue in the vanilla game where a single normal map is shared across two different texture variants that NEED two different maps. It does include a texture because it will crash without it apparently, but if you want to see a difference you need to get your own textures for the raider/dirty body normal map. By itself it shouldn't really do much.
If I understand it correctly, it doesn't change anything that can be visually noticed in-game by itself by the player, what it does is allow us to change the raiders' normal texture independently of that of other NPCs or the player character, but it does *not* provide a replacement texture, meaning that it's more of a quite handy resource for other modders who want to implement custom raider normal textures without changing other NPCs or the player character than a standalone graphics mod for regular players.
(It needs to include a copy of the existing vanilla texture because otherwise the game would crash, as the raiders would have no normal texture, but the proper usage would be to replace it with your own or another mod's.)
@TheNonsenseFactory There isn't a visual difference UNLESS you're using unique textures for the raiders. If you do, and you don't have this mod, then things like blemishes, nipples, scars, etc. may either appear flat, or have texture in the wrong areas because those things are either absent or aren't in the same places as the standard base texture. How "wrong" it looks would depend on how different the base textures are from each other.
So this mod doesn't do anything, visually, by itself. It simply allows you to use a complete different texture set for the raiders if desired.
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However, I say this is seemingly only a partial fix because it doesn't appear to also account for separate specular maps. A workaround would be to not use a specific spec map but just let the game apply any vanilla one, which is probably your least-bad option. Otherwise all your females will have to have at least the same outline-shape of underwear.
Note this has never been addressed in any UFO4P patch, at least as of the time of writing.
Thanks for sharing this mod.
Somehow still, the raiders have the same clean body as the player. What could be wrong?
Btw, this mod isn't required for "Dirty Raiders for cbbe Standalone", Ubercharge includes a fix in that mod.
(It needs to include a copy of the existing vanilla texture because otherwise the game would crash, as the raiders would have no normal texture, but the proper usage would be to replace it with your own or another mod's.)
There isn't a visual difference UNLESS you're using unique textures for the raiders. If you do, and you don't have this mod, then things like blemishes, nipples, scars, etc. may either appear flat, or have texture in the wrong areas because those things are either absent or aren't in the same places as the standard base texture. How "wrong" it looks would depend on how different the base textures are from each other.
So this mod doesn't do anything, visually, by itself. It simply allows you to use a complete different texture set for the raiders if desired.