The script is very simple so if it still doesn't work, it's most likely mod conflicts. To check, disable all mods and leave this activated, if the bug still presents then it's this mod (report it). Otherwise, test and report the incompatibilities.
Since it works as intended this will not be updated for the foreseeable future, unless you have some really good feature requests.
If you are having issues with missing plugin, Open 'MCM/Config/FOVSlider/config.json' and remove this line - 'pluginRequirements": ["FOVSlider.esp"],'. This workaround is untested but if this works, please leave a post to confirm it.
I'm on next gen update 2 (ver. 984), and this mod work as is right now for me. I installed MCM beta 2, and I can modify fov settings through it, but there are some bugs:
1. Changing a fov value doesn't show a live preview (in the background) of what you are doing.
2. Terminals and pip boy fov seems to not working.
I didn't notice any black screen or the character stucked in any texture. If I notice anything else I'll let you know, hoping my experience could help somebody.
here to report that this mod is broke since the new "next-gen" update. makes the game have this weird overexposure effect i'll call it to where it's pitch black, but then goes full white when pausing. also causes your character at character creation to get stuck in the floor. would love an update soon as the games original fov is so, so bad lol.
So with latest update (+ latest f4se build), i have black / white screen on load with the mod installed, but since everything else seem broken (like achievement enabler not working, Buffout 4 not working, mcm not working) i guess it's a matter of time before using mods again.
Good luck modders fixing Bugthesda mess and be strong.
My settings resets everytime i use the pipboy, any idea why ? For example i set the 1st person fov at 110 it keeps it like this no matter what i do, but when i use the pipboy the fov turn back to default but in the setting it still show 110..
Is there any way to make profiles per character? I have a female character I want at 0.9 scale and a male I want at 1.1 scale but I have to manually change between them. (I know it isn't that difficult but I forget sometimes and feel like a simpleton)
Make sure you have: - F4SE - Console Util - Mod Configuration Menu The Fallout 4 Script Extender is not yet updated to the current version of the game. Once F4SE is updated, this mod should work again.
497 comments
The script is very simple so if it still doesn't work, it's most likely mod conflicts. To check, disable all mods and leave this activated, if the bug still presents then it's this mod (report it). Otherwise, test and report the incompatibilities.
Since it works as intended this will not be updated for the foreseeable future, unless you have some really good feature requests.
I installed MCM beta 2, and I can modify fov settings through it, but there are some bugs:
1. Changing a fov value doesn't show a live preview (in the background) of what you are doing.
2. Terminals and pip boy fov seems to not working.
I didn't notice any black screen or the character stucked in any texture.
If I notice anything else I'll let you know, hoping my experience could help somebody.
Having said that, I'm still on the old gen .163 and not on the new gen .180.
Good luck modders fixing Bugthesda mess and be strong.
For example i set the 1st person fov at 110 it keeps it like this no matter what i do, but when i use the pipboy the fov turn back to default but in the setting it still show 110..
- F4SE
- Console Util
- Mod Configuration Menu
The Fallout 4 Script Extender is not yet updated to the current version of the game. Once F4SE is updated, this mod should work again.