If you're here for the patching, but don't want the names changed, please check out F.R.U.M.P. instead!
Version 1.7 is currently being uploaded, but due to the file structure being broken down, sleep deprivation, and medical tests IRL, copypasta errors are being done. I thank you for your patience as I double check what I am doing.
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The conversions are as follows:
Melee Weapons
Chinese Officer's Sword: now Jiang (version 1.6)
Revolutionary Sword:now Saber (version 1.6)
Small Arms
10mm: now Colt N99
44: now Smith & Wesson M29
Submachine gun: now Thompson 1921A1 (version 1.6)
Small Arms - Optional
9mm: now Walther PPK(version 1.5)
Long Arms
Assault Rifle now Birmingham Arms Lewis Mk.X
Combat Rifle: now Stent Security R91
Hunting Rifle: now Winchester M70(version 1.2)
Double Barrel Shotgun: now Beretta 470 (version 1.5)
Combat Shotgun: now Stoeger SA-12
Minigun: now Rockwell CZ25-5
Ammunition Adjustments
R91: uses 5.56x45mm instead of .45 - No damage adjustment, just no longer a rifle firing a pistol round.
Exotics
Laser Pistol/Rifle: now AEC9-650 (version 1.1)
Gatling Laser: now Heckler & Koch L30
Plasma Pistol/Rifle: now REPCONN Aerospace "Urban"
Institiute Pistol/Rifle: now CIT Arms "Defender"
Missile Launcher: now Rockwell FRG-76
Fat Man: now General Atomics M42 "Fat Man" (version 1.2)
Exotics - Optional
Alien Blaster: now Blaster
Gauss Rifle: now Rheinmetall M72
Grenades
Fragmentation Grenade: now M76 Fragmentation Grenade
Ammunition
.38: now .380 ACP (version 1.6)
5mm: now 5mm Springfield
.45: now .45 ACP
.44: now .44 Magnum
5.56: now 5.56x45mm
.308: now 7.62x51mm
.50: now .50 BMG
Shotgun Shell: now 12 Gauge Shell
Plasma Cell: now Wattz Plasma Cell
Fusion Cell: now Micro Fusion Cell (version 1.2)
Missile Launcher: now M-76 Missile
Mini Nuke: now General Atomics Mini Nuke
Ammunition - Optional
Alien Blaster Round: now Alien Cell
Mini Nuke: now detonates when fired on (version 1.6FM)
.308: now .308 Winchester(Re-Ballistic patched version)
5mm: now 7.62x51mm(Re-Ballistic patched version)
Coming soon (1.7)
Patching to cover support for Bullet Sponge Ballet.
Name corrections (see the "Name Suggestions" forum)
As a special note; weapons already in your possession before installing the mod will not be updated with their immersive name until they are modified at a station; the game will then generate the new names as intended. All weapons looted/crafted/etc after the mod is installed will be named appropriately.
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Special thanks to Oberfeldfebel for his permission to rework his mod, and obviously credit owed to the various corporations referenced in the franchise!
Thanks owed again to Oberfeldfebel for his initial work on Gewehre des Tores, though as he has now retired the project, Immersive Weapon Names will no longer support conversion patches for the mod.
Fun note: AEC9-650 is "AE Carbine 9" (same as the AER9 from New Vegas), 650 meaning the nm frequency for the laser itself. Just thought you might be interested. I know that there was never a "Carbine" edition for laser weapons, but until modifying the name based on stock is available, I'll have to compromise the weapon name between 'pistol' and 'rifle'.