Uploaded a 1K textures version. This is a heavily optimized version at 1/3 the original size intended for XB1 users, however I'm releasing it here for people who run the game on calculators.
Update 001e(2) is out:
- Fixed magwell grip animations not kicking in when using carbine with a drum magazine. - Reworked weights to allow better min-maxing. Slightly lowered maximum weight. - Doubled base value of the MPX. Still keeping it relatively cheap - looted MPXs aren't intended to be a source of income. - Adjusted bounding spheres. The MPX should now appear more centered in the workbench. - Added optional sprinting animations by WarDaddy. See NMM installer for previews.
Please let me know if there are any issues. Thanks.
If I was aiming, the accuracy was very high, and the recoil was very small. When I was not aiming, it was like a 10 -year -old child who got the gun for the first time. The bullets are everywhere, like short tube shotguns.
While honestly a very fun mod, the reload seems to be broken or an oversight. Even when using the small quick eject mag, it feels like the weapon is taking twice as long to reload as it should, compared to vanilla weapons, and especially compared to other modded weapons of the same vein.
Fun weapon overall, but needing to spend up to a third of all gunfights reloading regardless of the magazine size you use really limits the enjoyment and usefulness of the mod.
It's more realistic than those animations taken from fast paced unrealistic multiplayer games. It's more Stalker/Tarkov style, and should remain so. Stay in cover while reloading, simple as that.
If u use to replace some weapons, will bug for super mutants, they never use it, they prefer to use a melee weapon. Also missing flashlight. Rest is good.
448 comments
Update 001e(2) is out:
- Fixed magwell grip animations not kicking in when using carbine with a drum magazine.
- Reworked weights to allow better min-maxing. Slightly lowered maximum weight.
- Doubled base value of the MPX. Still keeping it relatively cheap - looted MPXs aren't intended to be a source of income.
- Adjusted bounding spheres. The MPX should now appear more centered in the workbench.
- Added optional sprinting animations by WarDaddy. See NMM installer for previews.
Please let me know if there are any issues. Thanks.
is this normal?
Fun weapon overall, but needing to spend up to a third of all gunfights reloading regardless of the magazine size you use really limits the enjoyment and usefulness of the mod.