Fallout 4
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Lylium

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Lylium

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  1. Lylium
    Lylium
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    8/14/2018 BUGFIX: The Tunnel Snakes ESP had an unneeded keyword for the Classic 10mm causing the standard 10mm (N99 in Horizon) modifications to show in crafting. Please download the new version unless you want a faulty Classic 10mm. Huge thanks to MaxMaxine for pointing out my mistake!

    8/16/2018 BUGFIX: The Modular Military Backpack didn't have an icon because I forgot to set the correct Instance Naming Rules, derp.

    8/24/2018: Added the Noir Penthouse patch.

    11/11/2018: Updated all patches as needed.
  2. NursemanRudd
    NursemanRudd
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    I ended up removing the tunnelsnakes from the merge patch just because that creation club content (not your patch) insisted on causing massive issues in my game with various scripts not running (potentially an interaction with scrap everything).

    I took the opportunity to remove healing properties from the food when I was at it aside from the Teas, because tea is awesome (God Save the Queen!) - although I'm drinking a strong black cup o' Joe Right now.

    Many thanks for providing these patches,

    I might look into combining your work with the Manwell rifle fixes in another patch.
  3. dragonreborn853
    dragonreborn853
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    Wiill this mod be updated for Horizon 1.7
  4. bonkbonk9
    bonkbonk9
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    Any chance of us getting a fix for the Settlement Ambush Kit creation club content in the next patch? It's a really fun mechanic but unfortunately it doesn't work with Horizon.

    Bugs:
    The enemies spawned are bullet sponges. The level-lists of the spawned enemies are not synced with Horizon.

    Some of the scripted mechanics of the ambush kit are not working with Horizon.

    For example, normally with the settlement ambush kit, there is a mechanic where your turrets in the settlement have a chance to overheat after each round and require repair, but this only affects vanilla turrets, meaning Horizon turret platforms and the pipe turrets, and the horizon-added turrets don't have a chance to overheat, breaking balance and making this mechanic useless. I think you can fix this easily, just add the IDs of the Horizon turrets to the list of turrets that can overheat in the scripts.

    Also another broken mechanic is, normally upon losing, the settlement is supposed to lose resources including crops, water, scrap, and caps. But with Horizon, this doesn't work.

    One more thing is that if you die, the wave doesn't end due to Horizon's alternate respawn system where if you die, you get respawned at a nearby settlement instead of having to reload a save. After this happens, the wave still goes on, so you never are able to lose.

    The settlement ambush kit is a great piece of CC content and it's such a shame that it doesn't work with Horizon.
  5. bonkbonk9
    bonkbonk9
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    Going to update?
  6. Hodvar
    Hodvar
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    Hello, I personally thank you for your work to patch our favorite overhaul mod. Overall Im happy with your patch files excluding Anti-Material rifle patch. Seems like this patch makes Anti-Material rifle kinda useless. I have a hunting rifle which use same .50 cal ammo with Anti-Material rifle and attached just Powerful Reciever (which is 3rd best reciever on the list, not ultimate one) and my hunting rifle damage is 123 with 40 dps and it goes to 141 damage with Mastercraft Reciever. While hunting rifle is that much powerful, Anti-Material rifle have just 64 damage with 16 dps with attached most powerful weapon mods. (Unnecessary info: My horizon weapon skills are Firearms Standar 180, Sniper Weapons 140 and have 3 point marksman perk) That means Anti-Material rifle pretty much dead when you consider its weight, buying and modding cost and ammo usage. This kind of rifle in real life and lore of Fallout series much more powerful than this. So need to buff it, not nerf to kill it, in my humble opinion ofc. Its so easy to open and adjust it at F4edit for me but not everyone in here capable to do it if you catch my meaning :) Keep up to good work. We follow! :)
  7. Clavat
    Clavat
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    Hi,
    Sorry for my English !

    With Horizon where can we find the Hunter's Anti-Matériel rifle ? (Didn't find with Daisy)
    And my AMG does 4 Electric Damage.. should be "Penetrating" stat ..
    Maybe can you do a Level list patch or something.

    Thanks you ! Great patches ! ;)
    1. Lylium
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      Hello, to answer your question all I did was add tags and adjust the rifle's damage, so the hunter's version should still be with Daisy. However, I didn't change any leveled lists so that may be why it's showing up. I honestly didn't mess with it because I make my own version of leveled lists when I play my own game. It's very easy with xedit. If you'd like I can post a short tutorial on merging leveled lists.

      EDIT: I took a look in xEdit at the anti-material rifle esl, and the anti-material leveled list is injected through scripts, so there should be no issue with it showing up in shops. I'm going to see if I can find the AMR at Daisy's or if it doesn't show up for me too. So far, I don't know why it wouldn't show up. I'll be looking into this ASAP though, so please hold tight.
  8. Farmergeddon29
    Farmergeddon29
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    Hi. Is there any chance of a combined patch? CC and patches are eating into my mod allowance quite badly.

    Thanks for the patches either way, man.
    1. Lylium
      Lylium
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      Hey, just uploaded a merged version. Please tell me if anything's wrong because I just used a merge plugins script for xedit.
  9. Nessh
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    Thank you for these.