Fallout 4
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AerysTMD

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First off, this file is actually an update on my previously shared file - Rings of Invisibility_Speed_Power_Jetpack Ability plus Mega Weapons (All-in-One) - AerysFO4Customs.esp - & I will again apologize for this. Since I still couldn't access PMs, comments, forums or even edit my mod pages.. I am doing this as a call for help to anyone who can fix my problem. I don't understand this predicament as I haven't been warned before & I can still download & upload mods here on Nexus & even give endorsements.

In any case, I might seem like spamming the same mod but I do add more to it. This time I've added the Super Power Armors & Super Creature Companion Armors.

- Install (esp) by your preferred mod manager or drag & drop in Fallout 4 (Your Game Folder) > Data.

AerysFO4Customs items can only be acquired by using console commands. As there are a lot of them, I've provided the codes in batch txt files (detailed with descriptions) for quick spawning. Place batch txt files in your fallout 4 game folder (where fallout4.exe is) & then MUST reorder the AerysFO4Customs plug-in (esp) to be 3RD in your load order for the bat file to function. Go play the game & spawn items by entering these codes in the console:

(Note: Some items might change their names because of the randomness associated with the integration of mods upon spawning. Best to spawn the items in an empty inventory to avoid confusion.):

All Items - bat aerys
Bandoliers - bat aerysb
Rings - bat aerysr
Bandoliers & Rings - bat aerysbr
Creature Companion Armors - bat aerysca
Super Power Armor (chest pieces) - bat aeryspa
Super Power Armor (chest pieces) with Super Speed - bat aeryspas
Super Power Armor (chest pieces) with Invisibility - bat aeryspai
Mega Weapons - bat aerysw

The batch txt file (aerys) contains ALL the ITEM IDs. So to those who don't wanna follow above instructions, you can spawn them manually by checking the codes & just replace the first 2 digits (03) with that of your preferred load order.

To those having problems with the game launcher's plug-ins display not appearing at all, the only help tip I could give is to check if you did the full enabling of Fallout 4 for modding. The steps are basically a couple of ini edits & a good video tutorial is done by Gopher - https://www.youtube.com/watch?v=kq-VZAumD-o . I myself have never made the trouble of manually adding any esp entries ever since I've used Gopher's suggested ini edits. All my plug-ins activation are done by only using the launcher's plug-ins display. & even with some steam updates, I still have the plug-ins display option.

SUPER POWER ARMORS (Chest Pieces - T-Raider, T-45, T-51, T-60, X-01)
- Since the Ring of Power's effects are nullified when using a power armor, I've now added the similar effects directly to all the Power Armor variants. Only chest pieces are modified & added to the collection as there's really no need for the other parts. The chest pieces can still be modified in the workshop without losing the super enchant. There are 3 versions of the power armor variants - V1 has same attributes as the Ring of Power. V2 has same attributes as the Ring of Power S (Super Speed). V3 has same attributes as the Ring of Power I (Invisibility.) Personally, I'm not too keen on V3 as it's invisibility effect is negated everytime an action is done & have to get off/get on the rig to re-instigate the invisibilty everytime. I just included it as maybe some are willing to endure it's hassle.

Note: Some pieces might change their names because of the randomness associated with the integration of armor mods upon spawning. Best to spawn these in an empty inventory to avoid confusion.

- +500 HP/Enhanced Regen
- +500 AP/Enhanced Regen
- +100 Unarmed/Melee Damage
- +10000 Carry Weight
- +25 Run speed (Super Speed variant = +100 Run Speed)
- Waterbreathing Ability
- Jetpack Ability
- Explosion Knockdown Immunity
- Enhanced weapon reloading speed
- All resistances enhanced

CREATURE COMPANION ARMORS (Dog Collars & Supermutant Chest Pieces)
- Since the Ring of Power can only be equipped by humanoid companions but not creature types, I've now added the similar effects directly to some creature gear. Only dog collars & chest pieces are modified & added to the collection as there's really no need for the other parts.

- +500 HP/Enhanced Regen
- +500 AP/Enhanced Regen
- +100 Unarmed/Melee Damage
- +10000 Carry Weight
- +25 Run speed
- Waterbreathing Ability
- Explosion Knockdown Immunity
- Enhanced weapon reloading speed
- All resistances enhanced

RINGS & BANDOLIERS:

of Invisibility
- Invisibility power. Crouch to gain full stealth. If still spotted, just re-crouch again & move a bit. Invisibility is negated when an action is performed (shooting/interacting), just equip/re-equip ring to gain invisibilty back.
- +25 Run speed

of Speed 100
- Run speed x100

of Speed 200
- Run speed x200

of Jetpack Ability
- Jetpack Ability. Double jump & hold button on the second press.
- +25 Run speed

of Power
- +500 HP/Enhanced Regen
- +500 AP/Enhanced Regen
- +100 Unarmed/Melee Damage
- +10000 Carry Weight
- +25 Run speed
- Waterbreathing Ability
- Jetpack Ability
- Explosion Knockdown Immunity
- Enhanced weapon reloading speed
- All resistances enhanced

of Power I (Invisibility)
- +500 HP/Enhanced Regen
- +500 AP/Enhanced Regen
- +100 Unarmed/Melee Damage
- +10000 Carry Weight
- +25 Run speed
- Waterbreathing Ability
- Jetpack Ability
- Explosion Knockdown Immunity
- Enhanced weapon reloading speed
- All resistances enhanced
- Invisibility power. Crouch to gain full stealth. If still spotted, just re-crouch again & move a bit. Invisibility is negated when an action is performed (shooting/interacting), just equip/re-equip ring to gain invisibilty back.
- +25 Run speed

of Power S (Super Speed)
- +500 HP/Enhanced Regen
- +500 AP/Enhanced Regen
- +100 Unarmed/Melee Damage
- +10000 Carry Weight
- +100 Run speed
- Waterbreathing Ability
- Jetpack Ability
- Explosion Knockdown Immunity
- Enhanced weapon reloading speed
- All resistances enhanced

Note: HP/AP regen only takes effect when not in battle mode (no hostiles).


MEGA WEAPONS are an ode to the original OP'ed developer weapon - the Debug Mega Pistol. Selected a bunch of vanilla weapons to have 9999 health damage (same as the Debug Mega Pistol.)

Note: In this version, the weapons' "Mega" label is instead replaced by "Aerys" label. Also note that some weapons might change their names because of the randomness associated with the integration of weapon mods upon spawning. Best to spawn these in an empty inventory to avoid confusion. Also note that actual damage will not reflect on the weapons stat list but all do have 9999 health damage per hit.

Weapons:

Mega Assault Rifle
Mega Baseball Bat
Mega Boxing Glove
Mega Chinese Officer Sword
Mega Combat Knife
Mega Combat Rifle
Mega Combat Shotgun
Mega Deathclaw Gauntlet
Mega Deliverer
Mega Double-Barrel Shotgun
Mega Gamma Gun
Mega Gatling Laser
Mega Gauss Rifle
Mega Grognak Axe
Mega Hunting Rifle
Mega Institute
Mega Junk Jet
Mega Knuckles
Mega Laser
Mega Laser Musket
Mega Lead Pipe
Mega Machete
Mega Minigun
Mega Missile Launcher
Mega Pipe Revolver
Mega Plasma
Mega Pool Cue
Mega Power Fist
Mega Railway Rifle
Mega Ripper
Mega Rolling Pin
Mega Shishkebab
Mega Sledgehammer
Mega Submachine Gun
Mega Super Sledge
Mega Switchblade
Mega Syringer
Mega Tire Iron
Mega Walking Cane
Mega .44
Mega 10mm
Mega Baton
Mega Board
Mega Broadsider
Mega Fatman
Mega Pipe
Mega Pipe Bolt-Action
Mega Pipe Wrench
Mega Cryolator
Mega Flamer

My previously shared mods:
FO4 Ring of Power
http://www.nexusmods.com/fallout4/mods/2406/?
FO4 Ring of Jetpack Ability
http://www.nexusmods.com/fallout4/mods/2416/?
FO4 Mega Weapons
http://www.nexusmods.com/fallout4/mods/2528/?
Rings of Invisibility_Speed_Power_Jetpack Ability plus Mega Weapons (All-in-One)
http://www.nexusmods.com/fallout4/mods/2835/?

*****