Fallout 4
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TimminsBros

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TimminsBros

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32 comments

  1. MastaKlr
    MastaKlr
    • member
    • 2 kudos
    doesn't do anything for me, I put the mod in, I shoot the ground with it outside, nothing happens
  2. Maks26
    Maks26
    • member
    • 15 kudos
    Boom
  3. Strangething01
    Strangething01
    • member
    • 1 kudos
    Hm, the mod creator writes in the description that he hasn't found such type of weapon.
    There you go: https://www.nexusmods.com/fallout4/mods/32002
    Still will try this one here out, too, though.
    1. TimminsBros
      TimminsBros
      • member
      • 4 kudos
      hey Strangething01,

      Thanks for the link! I have just had a play around with SCOLD-7, it seems like a good fun alternative to mine, only lacking the visual effect of a 'Rod from God'... Plus it seems somewhat more powerful.

      Variety is the spice of life, so please do choose whichever you find more fun and useful in game!
    2. User_19523939
      User_19523939
      • account closed
      • 89 kudos
      Both mods are awesome. I had a quick look at SCOLD and read the comments there. I like this one.

      In fact, I already modified it a little more to my liking. What I prefer in particular, is the ability to "scope" a target and precisely register strike coordinates. Better than chucking a beacon IMO.

      The arty nades really turned me off. Beacons are basically the same thing. I rarely use them and replaced that part of my strategy with the Stingray Air Support mod --> https://www.nexusmods.com/fallout4/mods/15939/

      Plus this mod has been really reliable so far. I'll have to try the other on now, regardless ;)
    3. anonymousgammer740
      anonymousgammer740
      • member
      • 1 kudos
      yea the stingray support mod is cool i love it and i use it a well . wish it had a laser site setup instead of throwing a grenade . .
    4. Strangething01
      Strangething01
      • member
      • 1 kudos
      Heya. Sorry, didn't see you replying.
      Please don't take my previous post as rubbishing your mod or you, it truly wasn't meant that way. It's always great that the community comes up with good stuff. And while I unfortunately couldn't try out neither of the aforementioned mods (load order and gaming schedule fit only so much things into them, I still happily will leave an endorsement. Keep up the good work. =)
  4. beaverfeaver12
    beaverfeaver12
    • supporter
    • 32 kudos
    This mod and the two others linked below are just so damn epic. SCOLD-7 and Stingray Air Support.
  5. User_60014821
    User_60014821
    • account closed
    • 4 kudos
    Endorsed.

    1. Small sized mod.
    2. Simple to use.
    3. No funny useless and long animations.
    4. Does the job effectively.
    5. Low profile and severely underrated mod.

    We hope the mod author continues to make more SIMPLE and EFFECTIVE mods.

    Not all players are blind to good mods.
  6. Enclave216
    Enclave216
    • member
    • 0 kudos
    Any chance of making an orbital strike super weapon? Like the one the Enclave uses in fallout 3 on liberty prime
  7. LordCybot
    LordCybot
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    • 4 kudos
    You activated ARCHIMEDES!? What the hell are you thinking?!
  8. Kreiyu
    Kreiyu
    • member
    • 15 kudos
    So excited! Never was able to get the Archimedes ll working on my new Vegas game.
  9. User_35607895
    User_35607895
    • account closed
    • 10 kudos
    This works very nicely! The alien didn't have the attachment, but I could craft it/add it via the weapons bench. Fires off right away too, unlike artillery flares that take so long the enemy had time to move out of the way. Up close you only see the explosion, but be far enough away and you see the bolt of heaven land. Cool!
    1. TimminsBros
      TimminsBros
      • member
      • 4 kudos
      Hi UniversalLibrary, I'm glad you like the mod. Unusual that you didn't see the mod on the alien, you aren't the only person that has experienced that issue - Krispyywombat's mod showcase video reveals that it's missing also. I shall have to look into that in an update...
    2. User_35607895
      User_35607895
      • account closed
      • 10 kudos
      Update - In a game where the ship had already landed before this was installed, the alien didn't have that mod item. In a game with the ship falling down after, the alien did have the mod item. Purely guesswork, but might be something to solve the problem. I agree with another poster that the damage (or the radius) need increased.
  10. Dnxyken
    Dnxyken
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    • 18 kudos
    I played with it and holy hell is it fun! Endorsed for sure. :)
    Have you considered giving it the frag grenade effect of leaving fake holes on the hit surface, or making it so that it destroys destructible objects like sandbags and safety poles like power armor does?
    I agree with lugia2490 that it could use some more power though. Perhaps make a second modification that has more power and a wider area effect and scaled up visual?