this mod is amazong for a more lore friendly playtrhough with a controller. lets me have a decent but realistic interface merged with a few other mods. absolutely love it and dont have to disable pipboy effects
Underrated mod. I was looking exactly for this. Other mods also disable the shader effect over the inventory items in the pipboy, wich make sense in trade and crafting interfaces, but the Pipboy is supposed monochrome old tech. Kudos to the creator.
Took me a minute to figure out why I wasn't having the emitter problem from your screenshots. I remember when I first played the game at launch I hated how bright the PipBoy was in Power Armor, but it hasn't been a problem on my most recent play through. It occurred to me: I've been using Fallout4ConfigTool. It has a built in emitter adjustment that automatically adds the appropriate lines to your .ini file. So if you're using that tool to adjust your emit settings, don't select the normalize option, it'll override your Config Tool setting.
After downloading and giving the settings a once over, I've decided I probably won't use this mod. However; that's not because I don't like the work you've done with it. It's more that I'm going to go with option 3 from your description page. In an effort to reduce my .esp load, I'll be manually adding the lines to my .ini (maybe even do some tweaking, as I actually kinda like the scanline effect, personally) using the "all.ini" settings as a template. So, for your research and for providing the specific lines needed in the .ini to adjust the actual settings, you have my thanks and my endorsement.
I've been looking for EXACTLY a mod like this, and I can't believe either a) that it's taken me over 8 months to find it; and b) that there are not more similar mods. I don't care so much about the Pip-Boy, as that's pretty manageable. It's that power armor interface. Good god. Thank you for this. I'm endorsing it before I even install it tonight.
Edit: I can't endorse it before I download it - ok; that makes sense. So I downloaded it. Now I have to wait 15 minutes after I download it to endorse it, so I can't make that happen at this time. But, I'll make it happen tonight.
I've had FO4 since release and I've put in over 800 hours so far... and I just installed this mod today for the first time. It's definitely a must-have, in my opinion. Still works like a charm. Endorsement on the way!
For anyone experiencing a dusty, dim pipboy... it could be several things. I found a few answers on other forums. IT IS NOT RELATED TO THIS MOD. First, make sure your graphics driver is up to date (nvidia actually released a driver that dimmed the pipboy according to some... the hell? Nvidia driver version 376.33 and beyond should be fine). Second, in FO4's launcher options/advanced options, try setting your ambient occlusion to "HBAO+ (Ultra)". This has fixed the issue for some. Third, are you still in Vault 111 and have yet to open the vault and leave? If so, try opening the door and/or leaving. The animation of plugging your pipboy in to the console to open the vault door may fix the issue. That's what worked for me. I was extremely confused when I started a new game and noticed my pipboy was very dim and dusty when I hadn't installed anything new since I had played on my old saves. It fixed itself when I plugged the pipboy in to the console and it has been fine ever since. And with the help of this mod, has been much more pleasing to look at!
43 comments
I really want to get rid of those scanlines and interlace effects script free while maintaining only green color.
After downloading and giving the settings a once over, I've decided I probably won't use this mod. However; that's not because I don't like the work you've done with it. It's more that I'm going to go with option 3 from your description page. In an effort to reduce my .esp load, I'll be manually adding the lines to my .ini (maybe even do some tweaking, as I actually kinda like the scanline effect, personally) using the "all.ini" settings as a template. So, for your research and for providing the specific lines needed in the .ini to adjust the actual settings, you have my thanks and my endorsement.
Edit: I can't endorse it before I download it - ok; that makes sense. So I downloaded it. Now I have to wait 15 minutes after I download it to endorse it, so I can't make that happen at this time. But, I'll make it happen tonight.
For anyone experiencing a dusty, dim pipboy... it could be several things. I found a few answers on other forums. IT IS NOT RELATED TO THIS MOD.
First, make sure your graphics driver is up to date (nvidia actually released a driver that dimmed the pipboy according to some... the hell? Nvidia driver version 376.33 and beyond should be fine). Second, in FO4's launcher options/advanced options, try setting your ambient occlusion to "HBAO+ (Ultra)". This has fixed the issue for some. Third, are you still in Vault 111 and have yet to open the vault and leave? If so, try opening the door and/or leaving. The animation of plugging your pipboy in to the console to open the vault door may fix the issue. That's what worked for me.
I was extremely confused when I started a new game and noticed my pipboy was very dim and dusty when I hadn't installed anything new since I had played on my old saves. It fixed itself when I plugged the pipboy in to the console and it has been fine ever since. And with the help of this mod, has been much more pleasing to look at!