I haven't used that mod. It depends on whether the new NPCs added use the vanilla factions for raiders and Gunners. If they do then in theory it should. Even if not the vanilla raiders and gunners in the game would be pacified so still useful.
What a fantastic idea. I've wondered off and on why I shouldn't be able to occasionally buy my way through raider and gunner territory. After all, they don't care where they get their caps, right? This is a perfect alternative to shouting "I'll pay you if you let me walk through!"
Not voiced, though it does have silent voice and lip files (Though not for all the raiders and gunners to keep the file size down) so that the camera works right and you can skip most lines.
I have no idea about the AFT compatibility as I've never used the FO4 version of AFT, they don't use the vanilla companion packages/scripts though so probably won't have AFT features but also shouldn't conflict... maybe?
Very interesting idea for a mod, and gets around the idea that the Gunners. albeit antagonistic, should operate as a mercenary unit and not just blindly fire on everything in sight.
This sounds really nice. What always puzzled me in vanilla is that if the Gunners are a mercenary group then why do they shoot everything on sight? While there’s other alternatives I’m sure, this one sounds very nice.
Especially considering I have Gunners spread all over on high ground, getting around can be so very slow, so a type of escort could save up so much time and bullets
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Let me know. Thanks. Mod sounds really good.
I have no idea about the AFT compatibility as I've never used the FO4 version of AFT, they don't use the vanilla companion packages/scripts though so probably won't have AFT features but also shouldn't conflict... maybe?
While there’s other alternatives I’m sure, this one sounds very nice.
Especially considering I have Gunners spread all over on high ground, getting around can be so very slow, so a type of escort could save up so much time and bullets