I've been poking around in the Wasteland Imports version with FO4Edit to tinker with the numbers a bit and I noticed that the stimpaks use the RestoreHealthFood effect, whereas the auto-inject stimpaks use RestoreHealthChem. If you don't mind my asking, was there a reason you didn't use the RestoreHealthGeneric effect for them both? I've noticed there's a few mods that disable RestoreHealthFood in the interest of making stimpaks and other items the only form of healing. In addition, I also discovered the RestoreHealthChem effect used by the auto-inject stimpaks is what caused me to believe there was an incompatibility, as the effect displays as a percentage rather than a number/second. Switching to generic made it display numerically. I don't really have much modding knowhow, so there's probably good reason you've done it the way you have, I just wanted to let you know my findings on the off chance it might help.
With all the different choices and multiples that start the same I must of made an error somewhere. They weren't meant to be diffrent, i'll have to look into it then.
I am by no means a real 'modder' this is just a hobby thing.
This is a fantastic mod. I've been using the Wasteland Imports one, however, and I noticed that it doesn't seem to affect the auto-inject versions of the stimpaks and super stimpaks. Do you plan on updating that version?
Ok so I checked the version I have and downloaded what was on nexus and both seems to have been covered. Wondering are you using 1.5 or 1.0? as 1.0 possable doesn't cover the auto-inject versions and had issues revivie companions.
I double checked my version, it was 1.5. It's probably just an incompatibility with another mod I'm using. I'll try downloading the new version and keeping it at the bottom of my load order.
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With all the different choices and multiples that start the same I must of made an error somewhere.
They weren't meant to be diffrent, i'll have to look into it then.
I am by no means a real 'modder' this is just a hobby thing.
As I may have missed them on the second pass.
Wondering are you using 1.5 or 1.0? as 1.0 possable doesn't cover the auto-inject versions and had issues revivie companions.