I like this mod, well done! One issue though: I can't find a way to turn off that idiot npc's recordings! In vanilla, there is a terminal to use. Is that hidden, or invisible? Please tell me there is a way to stop the broadcasts!
I can hear it anywhere inside the inner settlement build area. I don't hear it outside or within any outside buildings. In the main submersible building, I can hear it in the main area as well as in the front offices area. Thanks for checking. I'm just starting to build there and can't wait to stop that recording ;)
Yes, I thought I took the speakers that do it off, but maybe they are that persistent type that spawns back. I need to check this, thank you for telling me!
You're welcome, and just as a detail, I do see speakers. I tried to scrap them but I can't. Not sure if I could disable each of them. Would it be easier to replace the terminal that lets you turn the messages off? Whatever works best. Thanks!
Update: Using ~disable works on the speakers and that stopped the broadcasts. I'll post if they return. Fortunately, no speakers are up in the ceiling or in the offices.
Rhatu if you are using Place Everywhere mod, you can toggle extra object scrapping with the INS key on your keyboard, which will allow those speakers to be scrapped! It also allows for scrapping some things outside of settlement borders, but also things you probably don't want to scrap like the entire building lol.
Thank you for the solution. Rory is an idiot, and was getting on my last nerve. LOL BTW, I fast traveled to Lexington and back, and the speakers did not respawn. I, also, exited and restarted the game, and no respawn. So I think you got it.
Hello from Greece. i like this mod. I would like to ask two things. if there a workshop outside, i can't find it anywhere, but when i type, scrapall, many things send to some workshop and not, that in the building. Whether in a future version, it would be possible to be accessible both spaces, internally and externally, with open doors ? That's all. Thanks.
First of all, it IS possible to build without finding the Workbench, but I do not recommend it, so thus I have one word, and one word only for you:
LIGHTHOUSE
:D
ps. about making these two mods into one big settlement, especially with open doors, that is tricky, and my know how is not yet on level that allows me to do it, at least without investigating my time heavily on it, so I have to say sorry, I don't see me do it, for now at least.
Is there any way to fix that invisibility bug at the entrance? I forgot about what you wrote in the description and scrapped everything in there with intention to refurnish but now it is just empty room!
Also, minor bug/probably not even worth fixing: one of the roof tiles on top of the big building is slightly rotated out of place a few degrees. I doubt most people would even go up there but I am a thorough investigator!
1. Sorry, I have battled that Invisibility Bug in many Interior settlement MOD attempts, this included, and have found no solution for it! I am just glad that in this MOD it grabs only small area. So, either you keep the rooms empty, or you re-install this MOD, sorry!
2. I check that, I might have moved it myself, or it might have always been like that, even before my meddling.
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Where you hear the broadcast?
Update: Using ~disable works on the speakers and that stopped the broadcasts. I'll post if they return. Fortunately, no speakers are up in the ceiling or in the offices.
First of all, it IS possible to build without finding the Workbench, but I do not recommend it, so thus I have one word, and one word only for you:
LIGHTHOUSE
:D
ps. about making these two mods into one big settlement, especially with open doors, that is tricky, and my know how is not yet on level that allows me to do it, at least without investigating my time heavily on it, so I have to say sorry, I don't see me do it, for now at least.
Also, minor bug/probably not even worth fixing: one of the roof tiles on top of the big building is slightly rotated out of place a few degrees. I doubt most people would even go up there but I am a thorough investigator!
Thank you for all the awesome settlements
2. I check that, I might have moved it myself, or it might have always been like that, even before my meddling.
Thank you for liking my settlements!