for some reason the furniture for the overseers industrial plot isn't loading so all the clutter just floats, i've tried using immersion breaker breaker and it doesn't do anything
Yeah i've been looking forever for a theater/cinema mod, this pack is the only one that have such a thing, but rodsrick havent been in nexus mods since 24 dec 2021, so dont hope for anything.
This mod is causing my game to crash when I visit Taffington and I don't know why. I am using some of the plots there, but I can't get close enough to find out which one is causing me grief.
I know this is old I am using this post as documentation.
I was able to finally isolate the plot for me that was causing crashes in Vault 88. It was the "Militiaman's General Goods" Plot. That is the one that produces the "Preston Garvey Action Figure" at Tier 3. Looks like it is broken somehow the only way i as able to remove it was to walk to where the plot was backwards, then keep trying until i could get enough of it to show to scrap it. Once I did that my CTDs stopped. Also I noticed there is a lot of frame drop with the Mirelurk Experiment food plot, and the one that sales the Vault suits. Unfortunately, the "Preston Garvey Action Figure" mesh/collision does not work properly so you won't be able to use them as proper settlement decorations. I really like the spin the mod author put on this, like the pink paste food plot the occasionally spawns a pink paste ghoul, as well as other surprises. Think this mod need some love and some optimizations.
I've attempted multiple times, and sat for more than an hour each try (watching netflix and youtubes) waiting for plots to be added to the build. The only thing built are the main structures and the only bit of furniture added was 1 Sim Settlements Manager desk. No SS Plots are being built in the vault, is that by design, or bug? All other Settlements are working as designed, so I don't think it's an issue with that mod. I also have build limit mods removing the cap, settings in SS are set to ignore build limits. Not sure what the deal is.
I built the Overseer plot, but the only furniture that appears is the desk. The clutter appears, but it's just floating there, without the furniture. It's currently at level two, and I've tried refreshing the plot, but the furniture never appears.
Ending up finding this in Mega Pack Year 2 right after I learned it existed; came here to endorse separately as well because I've been hoping someone would make something like this since Sim Settlements first appeared, and I wanted to say thank you. Fantastic.
The nukalurk meat can't be used in cooking? In the creation kit, it looks like you made a new copy of the nukalurk meat from Nuka World. Was this deliberate?
I think you may have the leveled item chance none category mixed up for several plots, namely the mirelurk experiment. I'm only getting mirelurk and nukalurk meat in the workbench from that plot at level 3. Earlier post mentioned eggs, and dirty water?, will spawn in the workbench, but I haven't noticed any being added. The chance none means the chance for none to spawn [in the workbench] and I noticed that several items on the list have 100% chance none. That means none will spawn. I mean, why have the item listed if none will spawn?
Thanks for the mod btw, it's awesome for Vault 88.
Here is an idea, add some plots that subtly "experiment" on the settlers. Maybe you could put some clues around the plot or make plots that outright do it.
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I am asking the same so I am still waiting for an SS2 version months after its been initially requested.. :(
I am using some of the plots there, but I can't get close enough to find out which one is causing me grief.
I was able to finally isolate the plot for me that was causing crashes in Vault 88. It was the "Militiaman's General Goods" Plot. That is the one that produces the "Preston Garvey Action Figure" at Tier 3. Looks like it is broken somehow the only way i as able to remove it was to walk to where the plot was backwards, then keep trying until i could get enough of it to show to scrap it. Once I did that my CTDs stopped. Also I noticed there is a lot of frame drop with the Mirelurk Experiment food plot, and the one that sales the Vault suits. Unfortunately, the "Preston Garvey Action Figure" mesh/collision does not work properly so you won't be able to use them as proper settlement decorations.
I really like the spin the mod author put on this, like the pink paste food plot the occasionally spawns a pink paste ghoul, as well as other
surprises. Think this mod need some love and some optimizations.
Actually, it seems maybe this has been abandoned? No comments from the creator in a very long time, not even on bug reports.
I think you may have the leveled item chance none category mixed up for several plots, namely the mirelurk experiment. I'm only getting mirelurk and nukalurk meat in the workbench from that plot at level 3. Earlier post mentioned eggs, and dirty water?, will spawn in the workbench, but I haven't noticed any being added. The chance none means the chance for none to spawn [in the workbench] and I noticed that several items on the list have 100% chance none. That means none will spawn. I mean, why have the item listed if none will spawn?
Thanks for the mod btw, it's awesome for Vault 88.