Known issues: -Chemistry bench does not break down some junk for components. To work around this drop junk item on ground in a settlement and then scrap it when you are in the settlement menu. -Sleeping in a bed restores limb condition. I am not going to mess with this until GECK comes out. The script has to be rewritten. -Med-x does not ignore limb damage. Need GECK to rewrite script. -Stimpaks only heal a static amount. Need GECK to write a new script. -Doctor's will not heal you if you are at full health, but have limb damage, workaround get damaged or eat food that gives you some rads. Need GECK to fix. -First aid kit model is a static and havok physics do not work on them, this can be seen by dropping one from your inventory. This is a very simple fix if I had the GECK. Until then if there are any graphics gurus out there that know how to do it I would be very happy to learn how.
I have yet to find a First Aid Kit while looting. Chance might be too low to find one, I just did the math and it first gets 45% then a 10% chance that works out to about 4.5% chance, I am going to boost that up to about 9% chance.
1.12 version uploaded - changed spawn chance of first aid kits
1.13 version uploaded - changed text of medic 1 perk
1.14 version uploaded - cleaned esp
1.15 version uploaded - changed adhesive and cloth to proper ID's for crafting bench, thanks X-buZZ
1.16 version uploaded - changed antiseptic to proper ID, thanks loki12345
1.17 version uploaded - Added conditions to stimpak. Medic 1 = Stimpaks restore 25% more Health, and RadAway removes 40% of radiation. Allows you to construct First Aid Kits at chemistry bench. Medic 2 = Stimpaks now restore 50% more Health, and RadAway removes 60% of radiation. Medic 3 = Stimpaks restore 75% more Health, and RadAway removes 80% of radiation. Medic 4 = Stimpaks restore 100% more Health, and RadAway removes all radiation.
This will allow stimpaks to heal more and to heal faster with each rank in medic. Thanks to Varrgas for idea.
Hello, i donno if anybody is still here, but is it possible just to remove limb's cripple healing in auto stimpack use? Meaning you will need to apply stimpack to a limb, but normal use will not affect it
Hello, Firat I want to say great mod I love! However, with the No Limb Regen Hardcore 1.17, I am having trouble drinking from drinking fountains and settlement water levels. I only get radiation poisoning and no health benefits. I am also playing on Very hard mode and not Hardcore mode, anyway, I really like the idea of using First aid kits to heal limbs!
This is a minor problem that only makes the game much harder which is a good thing because this game lacks toughness. I just thought this would be worth mentioning, again great mod!
Hello Bluemax! I've been trying new survival mode some time and your mod work fine with it (Hardcore option, only medkit heal limbs). You cant heal your limbs until you get the medkit in new survival mode, BUT, when your companions fall down, you can use the stimpack, but you can't heal them until full recovery and they will go back to home.
I just got the same "bug" and tried to fix it with FO4Edit.
As much as I understand it, they use the healing effect, which heals your crippled limbs for the companion. So if you take that away, the companion will not heal. I'm not quite sure of that yet. So if someone finds a better explanation or even a fix, please let us know. ;-)
Sorry for asking this here, but does anyone know if there is a simple "no auto heal companions" mod for all difficulties? Im playing on v.hard with lots of mods to make it much harder, but somehow Beth didnt think and added auto heal on all but survival... Not sure why you would call a difficulty "very hard" and have magic healing for companions. Grrrr!
No mate, sorry, I have been very busy. And people are on my butt for MyHUD. I will try to get to it soon. I always update version number if I do any changes. It needs work to fix the health gained and some other things. Give me a few weeks, if you don't see anything send me a PM, and tell me to get off my ass.
115 comments
Known issues:
-Chemistry bench does not break down some junk for components. To work around this drop junk item on ground in a settlement and then scrap it when you are in the settlement menu.
-Sleeping in a bed restores limb condition. I am not going to mess with this until GECK comes out. The script has to be rewritten.
-Med-x does not ignore limb damage. Need GECK to rewrite script.
-Stimpaks only heal a static amount. Need GECK to write a new script.
-Doctor's will not heal you if you are at full health, but have limb damage, workaround get damaged or eat food that gives you some rads. Need GECK to fix.
-First aid kit model is a static and havok physics do not work on them, this can be seen by dropping one from your inventory. This is a very simple fix if I had the GECK. Until then if there are any graphics gurus out there that know how to do it I would be very happy to learn how.
I have yet to find a First Aid Kit while looting. Chance might be too low to find one, I just did the math and it first gets 45% then a 10% chance that works out to about 4.5% chance, I am going to boost that up to about 9% chance.
1.12 version uploaded - changed spawn chance of first aid kits
1.13 version uploaded - changed text of medic 1 perk
1.14 version uploaded - cleaned esp
1.15 version uploaded - changed adhesive and cloth to proper ID's for crafting bench, thanks X-buZZ
1.16 version uploaded - changed antiseptic to proper ID, thanks loki12345
1.17 version uploaded - Added conditions to stimpak.
Medic 1 = Stimpaks restore 25% more Health, and RadAway removes 40% of radiation. Allows you to construct First Aid Kits at chemistry bench.
Medic 2 = Stimpaks now restore 50% more Health, and RadAway removes 60% of radiation.
Medic 3 = Stimpaks restore 75% more Health, and RadAway removes 80% of radiation.
Medic 4 = Stimpaks restore 100% more Health, and RadAway removes all radiation.
This will allow stimpaks to heal more and to heal faster with each rank in medic. Thanks to Varrgas for idea.
This is a minor problem that only makes the game much harder which is a good thing because this game lacks toughness. I just thought this would be worth mentioning, again great mod!
KEEP FALLOUT GREAT AGAIN! XD
Have you plans to do a compatibility for this?
Thank you so much!
Have a nice day!
As much as I understand it, they use the healing effect, which heals your
crippled limbs for the companion. So if you take that away, the companion
will not heal. I'm not quite sure of that yet. So if someone finds a better
explanation or even a fix, please let us know. ;-)
http://www.nexusmods.com/fallout4/mods/22870/?
Thank in advance!
Also i would like to be able to regen limbs via sleeping so please dont change that.
It removes all loot from the first aid- and drug boxes.
It may have something to do with the way the new Doctors Bags were added.
I posted a reminder under the "bugs" tab.
I still loving your idea and hoping, that the GECK comes out soon... or at least soonish
Until this will be fixed I am staying with version 1.0
Keep on moding ;-)