Fallout 4
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WraithWalker

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James62

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35 comments

  1. MikeFoxy
    MikeFoxy
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    Sticky
    I feel like this could fit some sort of dystopian regime theme. Train a bunch of people to fight then stick them in cryosleep until they've got to kill something, then it's back to cryo.
    1. hanageboubounosuke
      hanageboubounosuke
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      Right, that would be an efficient and effective means of defense. A bunch of disoriented people suffering from hypothermia and frostbite whose environment keeps changing dramatically due to the lapses of consciousness associated with being frozen for years at a time. Much more effective than a standard guard rotation made up of people who know the area, the possible threats and who is friend or foe.
    2. STARRYSOCK
      STARRYSOCK
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      Hey now, we all still kicked ass after we got out of vault 111.

      If preston can pawn off the duties of an entire militia on one sole survivor, imagine what multiple not-so-sole survivors could do
    3. dhenry2101
      dhenry2101
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      Hey now, this is fiction..supposed to suspend disbelief lol
    4. DarkGenius
      DarkGenius
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      Hmmm, I'd like think they are injected with several chemical compounds before waking up, speeding up their adrenaline, metabolism, making them supersoldier for a few minutes before wearing off. Interesting concept.
  2. kkogoo
    kkogoo
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    is this also protecting you from rads? i need something that can protecting me 100% from rads in settlement lol
  3. nicksaur
    nicksaur
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    great mod now can i lock preston in one so i dont have to hear him ask if its a good time to talk or talking about the rain every 10 seconds . lol
  4. Eragonix
    Eragonix
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    well this mod is pretty... COOL... XD
  5. ImmortalAbsol
    ImmortalAbsol
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    Nice, could you do this with the Protectron Pod?

    Automatrons assigned to it would look great.
    1. James62
      James62
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      That's a good idea! Give me a while to figure out if it's possible...
    2. ImmortalAbsol
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      You've no idea how long I've been looking for that and asking around xD

      My first modded settlement had Professor Goodfeels assigned to a guard rug I'd put in a Protectron pod.
      But I don't use the job rugs anymore and I don't know what mod gave me the Protectron Pod anyway.
    3. James62
      James62
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      My Mod, Hope it suits your needs, let me know if there's any issues.
      https://www.nexusmods.com/fallout4/mods/40017
      Apologies for late reply
  6. Wineville
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    Hey, how do I close the pods when someone enters?
    1. James62
      James62
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      it should close when they sit, like the chairs in the memory lounge, if it isnt working, try fast traveling back and forth and see if that helps. Let me know if it works
    2. Wineville
      Wineville
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      Hey! Thanks for the speedy reply! No, sadly, it didn't work :(
    3. geekstreek
      geekstreek
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      Hey i’m having the same issue, also i have two of them available to build in the workshop, are they different somehow, or is one a duplicate? Also the terminal that appears in the pictures not there when i build it. I love the idea of the mod, and am hoping i can get it to work properly, any help would be greatly appreciated.

      Edit: Also im your second ever endorser, which is kinda cool, so thanks for the mod, i’ve been looking for something like this forever. :)
    4. James62
      James62
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      There is a new version that should fix the duplicate pod issue. Let me know if that is fixed
      Sadly the terminal in the pictures are another mod that adds terminals and i built it there for aesthetics, right now there isn't anything i can do as the original switch is another item entirely (might see if i can add the vault switch to the workshop and build it yourself in an update, would probably need place anywhere mod if that's the case)
      Will look into why it isn't closing as it closes for me.
    5. geekstreek
      geekstreek
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      Wow that was really quick, i will download it as soon as it is available, and i will let you know. Thanks for the continuous support!
    6. geekstreek
      geekstreek
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      The duplicate pod bug fix worked, thanks!
    7. James62
      James62
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      New Update!!! Should fix the door not closing bug but had to change the animation in order to do this.
      I've checked when an enemy is near, the guard cant see them, to fix this: add a siren nearby, when that is triggered the guard will come out and help out, siren turned off, guard goes back to sleep.
      Let me know if there are any other bugs or suggestions.
      Greatly appreciated
    8. James62
      James62
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      New Update!!!!
      Added a Cryo pod bed in the furniture/beds area. Finally those guys can have a nice nap
  7. ShepardID
    ShepardID
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    Mr. Icicle protects the settlement in a cryo dream? can I see a version where it doesn't add protection?
    1. James62
      James62
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      Depends what you'd like it to add, let me know and I'll see what i can do. it could be a chair but you wouldnt be able to talk to them as it is blocked untill they decide to come out.
    2. Timothycw
      Timothycw
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      Is it possible to have it be a bed? I know there's already a mod that does it, but the animations it uses are a normal bed so it breaks immersion whenever I walk by one and see a head poking out the bottom.
    3. James62
      James62
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      New Update!!!!
      Added a Cryo pod bed in the furniture/beds area. Finally those guys can have a nice nap
      Please Let me know if it works in your settlement
  8. Teleotep
    Teleotep
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    So, do I need to sink these into the floor to work? I have another mod that add's these, and I have to sink them in.
    1. James62
      James62
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      I've never needed to sink them into the floor to place, they should snap to the floor just fine. If you are having issues placing it I suggest using Place Anywhere Mod to ignore issues placing objects.
    2. James62
      James62
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      New Update!!!!
      Added a Cryo pod bed in the furniture/beds area. Finally those guys can have a nice nap
  9. Exiadreth
    Exiadreth
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    out of curiosity, what does the new script do exactly?
    Does it restrain the npc or is it "extended" settler work hours?

    I'm asking 'cause i'm messing around with commands to force npc as settler, but as you may know it's impossible to assign a kellogg to a guard post... for more than a second.
    UNLESS the furniture actualy restrains the npc (like an execution chair, or prisoner shackles)

    So you guessed it, I want to execute my revenge on kellogg by torturing/freezing him on regular basis. Is it feasable?
    1. James62
      James62
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      The script is built into the object, it basically tells the settlement that the settler wil use the object without a break or sleep. i think the restrain effect is the same thing thats how i got the idea, you would need another mod if you want to add npcs as settlers but im unaware of a settler adding system out there, would suggest using the synth production mod and copy kellog as a synth it'll look like him but have a different voice to interact as a settler but you coud imagine you've cryo frrozen him for your pleasure...
    2. Exiadreth
      Exiadreth
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      the trick is to add the npc to player faction and add workshopallowmove to select a home settlement then workshopallowcommand to make him assignable, but it only works for a second since you're not supposed to achieve this with a regular npc. Restraining bypasses that.
      I've achieved good results with the execution chair in loop with kellogg.

      note: I'm using knockdown framework, and I messed around with pacify values so that everyone is pacifiable 100% of the time. All that so that I could get around getting the REAL kellogg to suffer. Not some synth/clone x)
      It took a few years, but modders made it possible (I don't think they're aware though)
  10. Yoshh
    Yoshh
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    Do they come out during attacks?
    1. James62
      James62
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      They should do, same function as sitting in a chair.
      Edit:
      I've checked when an enemy is near, the guard cant see them, to fix this: add a siren nearby, when that is triggered the guard will come out and help out, siren turned off, guard goes back to sleep.
  11. madmedic446
    madmedic446
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    Being set to 10 safety makes them stay in the pods?
    1. James62
      James62
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      When settlers are on a defence item worth 6 or more they stay in the item, if it were lower, they would rotate between two or more different defence items
      Edit: New update ensures they "work" 24 hours, keeping them in the pods