Fallout 4

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  1. SKKmods
    SKKmods
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    ********************************************************************************************
    SKK mods for Fallout4 will no longer be maintained on nexusmods.com from July 2021
     
    If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel? https://discord.gg/tgKNT77DC8

    If you are looking for an SKK solution that has been removed from this site to respect the author's IP, or would like to stay up to date with other content, you can find it on SKKMods.com? http://skkmods.com

    SKK solutions are provided as-is for personal use only. No commercial use, monetization, re-use, packaging, re-packaging or distribution of SKK created code/scripts in whole or in part is allowed.
    © 2021 [email protected] all rights reserved.
    ********************************************************************************************
  2. OscarN1N7
    OscarN1N7
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    Neat mod. Really helpful on survival. Thanks!
  3. Wilco69
    Wilco69
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    Does using this mod mean that you can't recruit Doc Anderson to your settlements?
    1. SKKmods
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      No, why would that happen ?
  4. davethepak
    davethepak
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    This is a great idea.

    How do we get the robot version of the doctor?

    (or was that another mod, that happened to have a doc with a similar name?).

    thanks for the mod.
    1. SKKmods
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      There is a Handy version of the Doc in Fallout 4-76
    2. davethepak
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      Ahhhh..... Somehow I failed to find it when searching previously (pak is tired....).

      Thank you for all your mods.


  5. JisaacT
    JisaacT
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    Thanks for the great mod! Its super helpful in survival runs for sure. Sadly I activated her medpack removal thing without knowing what it did. Now she is gone, even after I have uninstalled and reinstalled the mod. Any suggestions on how to get her back?
    1. SKKmods
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      No, the whole point of making mods removable is that they are actually removable from a savegame with zero impact.

      If the process was reversable it would not be safely removable. This platform does not allow you to both have safely removable and reversable.

      If your into messing about with savegames you could try the Fallrim cleaning tool, or even re-install the mod in a different load order slot. I have no idea what will happen as this is not stuff I do.
    2. JisaacT
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      Ah dang okay. Thanks for letting me know!
    3. Nanogirl
      Nanogirl
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      well idk if you still use the mod but I found a way to reactivate her if you did by mistake. simply make a save, quit the game uninstall the mod, launch the game again without reinstalling the mod and make another save; Then quit once again and if you reinstall it and load the new save she should be here again :)

      btw the reason I uninstalled her by mistake is because I used a special and more immersive hud which sadly didnt let me now the use of this chem box.
  6. seraphael
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    Nice addition. The wasteland is too barren and I like mods that give it a little more life like micro-"settlements" (not player controlled). However, any chance of an "believable" alternative where she (and perhaps the drug pushers) has bed(s) to sleep in and her/their own stuff ie. in a bus in the area in the back (so as not to conflict with other Drumlin mods)?
    1. SKKmods
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      I believe in the power of imagination over ramming yet more set dressing clutter into the game.

      In my imagination I believe that the Doc, like Trudy the kid & etc sleep/deficate elsewhere.
  7. abaes99
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    Hey there, quick question! I just visited Drumlin Diner, but is Trudy still supposed to be there? I tried looking at the images and I'm assuming Trudy is supposed to be replaced by the doc -- especially since they look like twins! Either way, great mod. Love the stuff you put out.
    1. SKKmods
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      The doc is in addition to and does not replace Trudy, else the quest Order Up would be broken and there would be no general trader to buy/sell from.

      SKK mods never mess with base game stuff, like less classy creations.
    2. abaes99
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      Alrighty, just checking. Thanks for the rapid reply!
  8. coldev
    coldev
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    Looks familiar, she looks a lot like some settler I assigned as my settlement's doc, I forgot the name.
  9. Ethkell
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    Hello SKK50! I have been a long time fan of all of your mods and this one is no different. I'm currently using Fallout 4 76 and Horizon to make a challenging survival sandbox and I was wondering what is the best way to make Doc Drumlin immune to FO4-76's removal? I thought maybe just using the addkeyword skk_476nodisable in the console, but after searching through it, and opening the esp up in FO4Edit I see that you don't actually create an NPC to select, but instead run a quest to dupe Doc Anderson.

    This would be easy enough to just find her in the world and apply the console command before running Fallout 4 76, but I'm wondering if there's an easy way to get it done in a game that's already cleared out? Thanks for your time!
    1. SKKmods
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      HA ! The number of times I have been running 476 and find Doc Drumlins stuff on the counter and an extra dead feral oops ... anyway as this is a ScriptFreeTM mod for PS4 compatibility, there is no way to grab and attach the 4-76 keyword to the quest alias that generates the doc with static database tools like xEdit.

      You have the direct approach of sprint to drumlin and console the keyword before starting the 476 conversion, but hey I like having a doc at Drumlin so I'll quickly add a Handy Doc Drumlin to 476 and publish an update ... 033 is now available. Unfortunately the robot vendor creation is a one time thing, so it will need a new 476 game conversion.
    2. Ethkell
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      Understood! PS4 users should always be included when possible to experience the wonder and splendor of mods. Thanks for the quick reply and an update! I'll update my FO4-76 and my next survival run will be much easier with robo Doc Drumlin thanks to you.
  10. MissingMeshTV
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    Another brilliant and very welcome addition to the game. Just started testing mods for a No Settlements Allowed run and the Doc is perfect to have in the Starlight/Concord area. I opted to kill Wolfgang and Simone and it was pretty awesome to see her use a Stealth Boy and join in the fun. It was also nice to have an immediate way to get healed after it was over. Thank you!
    1. SKKmods
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      I am extremely pleased its useful, but, did you really have to kill our favourite chem pusher ? Moderation heh heh heh ...
  11. RowanSkie
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    Can we have .esl version? If possible that is.
    1. SKKmods
      SKKmods
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      Absolutely, yes ... but I am still figuring out how to stop the quest to release the NPC without using scripts (for PS4 compatibility). Once that update is in I will publish as an ESL.
    2. ThoraldGM
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      How does the Doc box uninstaller work? I downloaded to find out how you made it PS4 compatible, but can't find the med kit in CK or in game.

      Edit 1: Nevermind, was looking in the version 001 file for version 002 material. Still interested in your solution, though.

      Edit 2: Your forum post was actually in my email notifications. "Activator > DefaultRefOnActivate > Quest > DefaultQuestShutdownScript" is what I was seeking. Thanks! (I'm subscribed to that thread too if you'd rather comment there.)
    3. SKKmods
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      This no custom scripting for the PS4 is really tough.
    4. SKKmods
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      Update: sorry no ESL. Once a mod is released as ESP its virtually impossible to cut over to ESL without causing mass panic and confusion.