Fallout 4
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neeher

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30 comments

  1. tehsoj
    tehsoj
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    all t60 has now been renamed to horse armor, even after removing the horse armor mod
    >:(
    also (of course) armor cant be renamed in vr so they are all stuck like that, I can craft t60 armor with the armorsmithing mod but they still get named to horse armor
  2. raorian
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    Tne Captain Cosmos makes my game crash on weapon pick up :(
    1. neeher
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      Yes, unfortunately some new models from mods or the CC aren't compatible with the VR version of game. The game assets might look the same as normal Fallout but actually aren't as they have been optimized for VR by Bethesda.
    2. raorian
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      I found a mod that unintentionally fix it! everything is working fine now.
      It's the mod that edits the files in captain cosmos to have more modifications! (search it)
      I downloaded all the non purely cosmetic ones and purely workshop ones, and I played most of them

      The only unsolvable issues I have are:
      the early retirement gun always makes my game crush. I had mcree pick it up and use it, but when I try to transfer it to me in any way the game crashes.
      Hellfire power armor is partially unmoddable and unrepairable. It's the worst power armor so I don't mind.
      X-O2 is as problematic as hellfire and for some reason appears as horse with 3 moddable parts (hands and chest)

      minor issues: (there are probably more that I don't remember right now)
      the zetan arsenal weapon death animation makes me blind. So does aiming with the solar cannon rifle with a scope. waaaaaaaaaay too bright. the solar cannon without a scope has a very uncomfortable sight for VR (that's true for some vanilla weapons too)
      some clipping, but I'm using mods that might cause that.

      Edit: I LOVE the manwell guns. all the hassle was worth it just for them
    3. Cipher245
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      Which mod are you referring too? I have tried damn near all the Captain Cosmos mods available and none of them triggered the quest for the Manwell Rifles or anything else! Any more details would be appreciated.
  3. maxgame
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    I'm having an issue with the Anti-Materiel Rifle, it's refusing to load into the lists (yes I changed it to an ESM, it's just straight up not adding itself into the list with other CC items and mods) The quest starts and works, but as soon as I pick up the rifle the game crashes immediately
    1. neeher
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      Yeah this seems to be the norm. Rendering the rifle causes the game to crash. Probably not an optimized mesh as it wasn't designed for VR.
    2. Wizard2
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      any fix for this? I'm having a bug with the noir apartment, I can't pick up the unique 44. the game just crashes
    3. GeneticResearch
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      "What CC mods work with Fallout 4 VR??"
      "...-Anti Material Rifle quest and gun..."
      "Yeah this seems to be the norm. Rendering the rifle causes the game to crash."

      So first you say its working, now you say its working not. Did you know what you say or did you talk anything. This issue result in a deinstallation of your script and the paid creation club mods. Now i must find a savegame before i installed these mods. Maybe i must start a new game...thanks.
    4. raorian
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      The early retirement bug is I think unsolvable unless someone makes a mod that edits the weapon. you can complete the quest with it. you can also have your companion pick up the weapon, but can't put it in your inventory. I have mcreedy using it.
    5. cydrake
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      Hmm, I can use the AM Rifle just fine in VR, shoots, reloads, everything exept when I enter a weapons workbench and scroll through my weapons, as soon as the AM Rifle is selected, the game CTDs instantly. Something about the guns modlist makes FO4VR crash. My fix is to drop the gun when going to a workbench. To mod it, I copy the save into my regular Fo4 save folder and mod it there than copy the savegame I created after moding the gun back to the VR version.

      I wonder if there is a fix for the CTD issue though.

  4. Magnetometer
    Magnetometer
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    hi, i just installed this mod via vortex and a couple of quests popped up. i think they were part of another mod that didnt activate for some reason. anyway i tried to get the sentinel mod from cc to work but no luck. is there a way of doing this with vortex? also i couldnt rename the esl to esm, when i tried it just added .esm to the end of the filename without changing its type. any help would be greatly appreciated.
  5. raorian
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    Hey! I need help!
    I bought fallout 4 VR, but I pirated the normal version so I could play the DLCs. they are working correctly so far. (I really with they released a single game with everything like Talos and Skyrim did :(

    How do I know which files in the DATA are creation club files? could you please give me a list?

    for those that require assistance in this in the future: it's the mods that start with cc. you can order them by name and the names mostly tell what they are.
    still having trouble with stuff like ccgcafo4007-factionws07hrflames. what is this???
    edit edit:
    gonna attempt to put all the non purely cosmetic mods (with some negative exceptions)
    wish me no crash

    I'm playing in VR. is there any source of pirated creation club stuff? captain cosmos looks cool. edit: found one.
  6. MrSonicOSG
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    Is there any support for the workshop addons? i recall hearing someone tried them but the stuff that went into its own category disappeared and i was wondering if there was a fix for it. someone else had suggested using this: https://www.youtube.com/watch?v=m2VxMP5Ca4E to add the categories needed but im nowhere near enough of a modder to understand if it'd work
  7. zakaroooo
    zakaroooo
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    I managed to add the quests from the creation club but now my game crashes when I try to pick up the Anti Materiel Rifle. Any suggestions?
  8. orekhovoux
    orekhovoux
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    thank you very much kind sir
  9. Andoris
    Andoris
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    Endorsed! Will this work for bethesda.net mods?
  10. zohoho
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    Thank you for this, so awesome!

    Got all of the weapons besides the BFG working so far.