Fallout 4

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spaceboy23

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spaceboy23

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  1. spaceboy23
    spaceboy23
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    Sticky
    New version released:
    Adds 3 new triple inner corner pieces and fixes some texture glitches with the floor on the diagonal double corners.

    Now working on custom collision for the next version. I have already worked out adding it to the pieces, the challenge is making a well optimised collision mesh that is similar or smaller than Bethesda's ones so it doesn't affect performance too much. Unfortunately there does not seem to be a way to simply import the vanilla collision meshes to 3DS and edit them so they have to be created from scratch.
  2. Rae1Vixen
    Rae1Vixen
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    TRIPLE CORNERS FINALLY!!
  3. BenMorbez
    BenMorbez
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    nevermind... another mod bugged out on me...
  4. kerseyking
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    could you do this with the room pieces as well. maybe make some of the room pieces look like hallways or have double corners for the overseer room set
  5. InvertedSheep
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    I was about to continue my herculean task of building vault 88 and looked at a wall, and thought of all the time I had spent trying to find a solution on the internet to solve the problem of those utility pipes on the wall when you build floor that are at least 2 walls high. And then it hit me, this would be a great thing for spaceboy's mod. (if there's already another mod that gets rid of those pipes I would love to know)
    So, because I couldn't find an answer on the internet, I tried to get a solution myself (OCD does that to you). Eventually I found the trim that serves as an end piece for the floor, and that was specifically made to cover those utility pipes. And I'm like... Whaaaat!!! how did I not see this before?
    I didn't because they don't snap to walls. Well if you have place everywhere they do, but because de wall attach point is on the back of the wall so that it sits on top of the floor rather than behind like the concrete ones, if you snap the trim to the wall the trim stays inside it.
    So, long story short, I solved my OCD problem through console commands (as always), I just snapped the trim to the wall, and them moved it outside by moving it 32units in the desired direction. And it just looks perfect!
    This brings me to this post, contributing to minimize the suffering of my OCD fellows is always a good cause, so I did that if nothing more, but I thought you could duplicate the trim piece, and simply move the attach point back 32 units, making it so that the people who don't use console commands or place everywhere can have a way to cover those wall pipes.
  6. InvertedSheep
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    Hi! Great job with the corners!

    I was having this crazy idea of making a vault that has a room that goes into the atrium, like a diner with a terrace. But I ran into a problem! I cant find a way to top off the atrium wall, so its top is flush with the floor behind. (I will upload a picture to your images to show the idea)
    Do you think you could help? It doesn't need to be anything really elaborated, maybe a railing merged with a little piece of a wall or something.
    I understand if you can't help, I just thought this would go in the same lines of your mod.
    1. spaceboy23
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      I'll have to think about that one. Chopping up and combining existing pieces I can do, but creating something new not so much. Maybe some kind of cap that railing can snap to would work.
    2. InvertedSheep
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      Thanks for the quick reply!
      maybe you could cut off a regular wall, leaving just the bottom power connection part, and put the railing model on top of it. It would still have the original navmesh from the wall and probably the power connection to, making it a fully funcional piece.
  7. lonewolf131313
    lonewolf131313
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    Could you add bottom Atrium pieces that has a top this way it matches the hallway a little bit better that's why I wouldn't have to have doors all over my vault
  8. heliostellar
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    Nice work! Any chance you can add in either any of the bathrooms from Vault 114 or the double story tunnel section pieces with hanging vents like Vault 114 has?

    Examples:
    Two story hallways
    https://steamuserimages-a.akamaihd.net/ugc/914660076785185394/E546E22C49E803798CFEE187C19CD09317E023A0/
    https://steamuserimages-a.akamaihd.net/ugc/914660076785184718/14E16C7C29D14B2E5E41A0B6F814F8889183E10D/

    Bathrooms
    https://steamuserimages-a.akamaihd.net/ugc/914660076785185222/2BDB42219F9944220CC071E7473A326686E4979A/
    https://steamuserimages-a.akamaihd.net/ugc/914660076785185107/EB52A9266F95B47565C9F6F778A4CA4BBDA46778/
    https://steamuserimages-a.akamaihd.net/ugc/914660076785184915/203557240B80A3A2CF5FAA75192F479D7576ABE5/

    1. spaceboy23
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      Thanks! Adding those Vault 114 pieces is likely beyond my abilities at this point. It really depends on how well they would match up with the Vault-Tec Workshop pieces. The bathrooms seem similar to the Utility set. It's a great idea for a different mod though, those hallways look awesome. This mod is just aimed at adding more corner pieces to the existing sets.

      Once I'm done with updates (new corners and collision) I may look into it if no one else has by then.
    2. heliostellar
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      Ok, thanks for responding. I might reach out to Ethereon or another user. It's definitely WAY beyond my ability.
  9. U1849KA
    U1849KA
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    I've been waiting for corner pieces with attached walls for ages. Thank you!