Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

skyrimlu

Uploaded by

skyrimlu

Virus scan

Safe to use

201 comments

  1. skyrimlu
    skyrimlu
    • premium
    • 79 kudos
    Sticky
    Sorry can't provide assistance ATM, had heart operation last week, still recovering.
    1. alexromanov
      alexromanov
      • member
      • 0 kudos
      Heya! I'm new to modding and I'm trying to add a glow to the eyes of the gas mask with goggles, I've looked at the material modding tutorial and created a glowmap, made the bgsm and added the path to the glowmap, placed both the glowmap and and the bgsm in the correct folders but it still won't show!
      For what it's worth I'm modified the other textures (diffuse,normal, specular) etc and those modifications show up fine but for some reason the glowmap just won't show
    2. Nphyx
      Nphyx
      • premium
      • 1 kudos
      Hey, I'd like to change a global value (or add a perk) when an object with a specific legendary mod is deconstructed. Do you know if that's possible in FO4Edit?
  2. skyrimlu
    skyrimlu
    • premium
    • 79 kudos
    Sticky


    Can you, Sky, or anyone else for that matter, tell me how I can add functionality from one item to a different specific item in FO4 and possibly make a stand alone version of it? Or at least point me in the direction of a tutorial on how to do that? Thank you in advance.


    1-You can always copy an Item as new record into another file in FO4Edit, give it a different name, change whatever you need. That will be standalone because it has a new name and a new form id.

    4099-1-1449052865.jpg

    4099-3-1449052865.jpg

     

    4099-0-1449052994.jpg

    2-If you want the item to craftable you need afterwards to create a "Constructible Object" and name it accordingly e.g. co_YourItemName

     

    4099-5-1449052994.jpg

    4099-6-1449052994.jpg

     

    3-Now you might want to change the needed components to create your item.

    Ieft only the aluminium, it could be something else (leather for example).

    We also need to change the created object.

     

    4099-7-1449052994.jpg

     

    Changed Created Object and added a Recipe under Utility so it can be crafted.

    4099-3-1449052994.jpg

     

    I hope this shows you in an understandably way how it's done, it's always hard to explain something when I don't know what you know already.
  3. Emielrol
    Emielrol
    • member
    • 0 kudos
    hey i lost my fallout4.esm or something trough modding can this help me or is there anything i can do?
  4. alex1972a
    alex1972a
    • member
    • 3 kudos
    Hi. What .DDS save setting is used for Fallout4? Is it DXT5? And finally what mipmap setting should i use? "Triangle", "Blackman" etc. Thank you.
  5. Jakovasour
    Jakovasour
    • member
    • 0 kudos
    Hey, just wanted to swing by and say get better soon!
  6. Soulnecrose
    Soulnecrose
    • member
    • 0 kudos
    As a totally newbie f4 modder (more like potential, than real) i not found the answer for the first question i have - how to create new mod file and start to mod.
  7. darter0111
    darter0111
    • member
    • 1 kudos
    Hey, I have never modded before. I believe I can given how much I've worked with computers. Say I want to do more than add some items, maybe I want to add more options for the open world, interactions with npcs and your settlements. I hope someone who has previously modded would contact me, I have an incredible idea for a mod, one I know many people would enjoy since the karma was kinda under-looked in this game. Message me if you would like to help, as there could be a good bit of work to be done. I made a post on reddit for advice as well. https://f4.reddit.com/r/FalloutMods/comments/466k11/new_modder_have_a_great_idea_but_i_need_help/ I will take any advice I can get and believe that I can do this with some help. Thanks!
  8. hames4479
    hames4479
    • member
    • 0 kudos
    hey since i know you can do hair is there anyway you could add an green arrow/robin hoodesque facial hair. id figure by combining dead mans hand, hollywood classic, and gettysburg it would look pretty good. i would do it myself but i have no idea how. If youv got any tips please respond. personally i just wish i could choose a mustache and then a beard/goat in the creation menu.
  9. JMor1
    JMor1
    • member
    • 3 kudos
    It keeps telling me that it cannot find the .ini (and refers to Skyrim) whenever I attempt to start the program. Kinda lost on what I should do here.
    1. Landon783
      Landon783
      • premium
      • 3 kudos
      If you're refering to TES5Edit, you have to rename it FO4Edit to make it work with FO4
  10. Landon783
    Landon783
    • premium
    • 3 kudos
    I am trying to create an Unladylike Variation like Cressida from Hunger Games. I figured this would be a good place to ask since you've made some other mods. I've completed the .3ds and .obj file, and got them converted to .nif I've added the model(.nif) location and all other attributes into FO4Edit and created the .esp, but I can't get it to render in-game
    If you, or anyone else knowledgeable, could help me, I would greatly appreciate it.
    Here's a link to all my files: http://www.4shared.com/folder/_k-D7RPF/_online.html

    The abetter curie-cresshair.esp is for adding this hairstyle to the A Better Curie Mod
  11. ParkourMonkey
    ParkourMonkey
    • member
    • 0 kudos
    Hello I'm pretty new to making mods and just learning how to use FO4edit. I am trying to figure out how to change or even add on to the timing for the delay on/off pylons and the interval timers in settlement building. I'm in the process of making some huge epic animated bilboards and I need some more options with those timers. I want to add more detail to them like 1/4 and 1/2 second intervals on the interval timer, also longer delay times. I've looked around a bit in FO4edit and found those types of pylon timers under the terminals section but haven't figured out how to change the timing. I was just able to change the text that was read on the terminal. I'm sure I'm just not looking in the right spot. If anyone can point me in the right direction that would be great!??
  12. soldierswatch
    soldierswatch
    • member
    • 2 kudos
    can you make a tutorial on how to make your own standalone weapon such as the m9 pistol for instance?