FOUND A MOD THAT DOES EVERYTHING MY MOD DOES/ WAS GOING TO DO BUT EVEN BETTER WITH NEW WORKBENCHES! HERE IT IS: http://www.nexusmods.com/fallout4/mods/2451/?
I DIDN'T REALISE THIS EXISTED WHEN I STARTED MY MOD... TIME WELL SPENT FOR ME, AMARITE?
THANKS FOR EVERYONE WHO WAS SUPPORTING ME BUT I HIGHLY RECOMMEND THE MOD I LINKED, ABOVE.
I just wanted to thank you very much for this. I no longer need to cheat for sets of clothing for my settlers so that I can distinguish who is doing what. Well technically there are a few things I did not see in the description list that i will need to find a substitute for until they hopefully get added... (If they are not already added, and i just missed them) **Farmhand clothes **Base Minuteman Outfit (not the Generals version) **I saw the Gunners Harness but how about the regular Harness. **Various Institute Clothings.
Not sure about everyone else but i found myself clothing settlers in specific clothing so i can tell at a glance what they are doing. food gathering - farmhand clothes guards - minuteman clothing, railroad armor, of BOS under armor (depending on characters faction preference) Morters - harness Store (except doc) - road leathers Store (doc only) - institute's grey onesie (forget actual name) This mod just made that whole aspect of my settlement building more immersive and less cheaty.. Thanks again.
I am adding more categories in as there are so many clothes/armors!
All outfits/hats/armor will be added into their respective categories.
I am thinking about adding in categories for Institute Armor, Raider Armor etc. but I am still undecided about that. Without them, I feel there will be way too many to scroll through...
Thanks for your support! I appreciate your feedback and hope you will continue to download my updates to this mod and provide feedback where necessary
Nice mod my man, I made a video spotlighting our video. If you wish to add it to your description then it is much appreciated and welcome https://www.youtube.com/watch?v=bYbME2ab1f8 Thanks for your time and can wait for more mods from you in the future.
When GECK comes out, I will also be doing an armor stat overhaul, if I ever get around to it. At the minute, it can't really be done (or at least, I can't figure it out with all the Hex everywhere!)
Works fine. Like others said, it's too easy at the moment to create certain pieces of armor, especially the railroad armor. However, it's up to the user not to abuse it at the moment I suppose and this mod offers a less violent way of getting certain pieces of attire.
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The author has locked this comment topic for the time beingFOUND A MOD THAT DOES EVERYTHING MY MOD DOES/ WAS GOING TO DO BUT EVEN BETTER WITH NEW WORKBENCHES! HERE IT IS:
http://www.nexusmods.com/fallout4/mods/2451/?
I DIDN'T REALISE THIS EXISTED WHEN I STARTED MY MOD... TIME WELL SPENT FOR ME, AMARITE?
THANKS FOR EVERYONE WHO WAS SUPPORTING ME BUT I HIGHLY RECOMMEND THE MOD I LINKED, ABOVE.
I no longer need to cheat for sets of clothing for my settlers so that I can distinguish who is doing what.
Well technically there are a few things I did not see in the description list that i will need to find a substitute for until they hopefully get added...
(If they are not already added, and i just missed them)
**Farmhand clothes
**Base Minuteman Outfit (not the Generals version)
**I saw the Gunners Harness but how about the regular Harness.
**Various Institute Clothings.
Not sure about everyone else but i found myself clothing settlers in specific clothing so i can tell at a glance what they are doing.
food gathering - farmhand clothes
guards - minuteman clothing, railroad armor, of BOS under armor (depending on characters faction preference)
Morters - harness
Store (except doc) - road leathers
Store (doc only) - institute's grey onesie (forget actual name)
This mod just made that whole aspect of my settlement building more immersive and less cheaty..
Thanks again.
All outfits/hats/armor will be added into their respective categories.
I am thinking about adding in categories for Institute Armor, Raider Armor etc. but I am still undecided about that. Without them, I feel there will be way too many to scroll through...
Thanks for your support! I appreciate your feedback and hope you will continue to download my updates to this mod and provide feedback where necessary
Thanks for the idea, if I can get it to work
You covered everything I mentioned and wanted to get across so thanks so much.
I will add the video to my description!
It may be possible to make a mod that allows you to mod.. more things? I'll have a play about but it won't be until I've finished this mod.
Thanks for this idea!
I was unaware of Snip so I will add that I used FO4Edit into the description, thanks.
Maybe I just missed the code but it was much easier to just add an ARMOR category to the Chemistry Station and then add the outfits/requirements etc.
When GECK comes out, I will also be doing an armor stat overhaul, if I ever get around to it. At the minute, it can't really be done (or at least, I can't figure it out with all the Hex everywhere!)
I'll be making crafting these items much harder (or easier, I guess) at some point.