That is very strange, I will have to look into that, I am unsure what would be causing that in all honesty, there is a possibility that your in-game body type is larger than the bodyslide weight slider.
Fallout 4 doesn't work on a 0-100 weight slider like Skyrim
And the weight slider in bodyslides preview window doesn't affect the in game build.
Did some poking around... Found a few people talking about it as well...
Could be a freak thing... all good all the same, just wondering if it was just me or if it has been seen before. I can snag some screen shots if it helps. Could just be the armor accentuating the assets.
I've been re-converting all my CBBE outfits, so I can use LooksMenu BodyGen. Anyway, when using your conversion I noticed a new folder being created: meshes\armor\Haven\Done The newly created folder contains hol9_l.nif.
I looked at: Tools\Bodyslide\SliderSets\Haven Trooper Holster 10 Left.osp Changed: <OutputPath>meshes\armor\Haven\Done</OutputPath> To: <OutputPath>meshes\armor\Haven</OutputPath>
So, you're Dr.RocketMan? It's good that this is uploaded here. People might not have accounts in that site and they'd have to register before they can download. Since the conversion has been uploaded here, now they won't have to register at that site if they don't want to.
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Seems like the armor is... enhancing the breasts, not seeing this in any other armor... *shrug*
Fallout 4 doesn't work on a 0-100 weight slider like Skyrim
And the weight slider in bodyslides preview window doesn't affect the in game build.
Could be a freak thing... all good all the same, just wondering if it was just me or if it has been seen before. I can snag some screen shots if it helps. Could just be the armor accentuating the assets.
Thanks for sharing this mod.
Anyway, when using your conversion I noticed a new folder being created: meshes\armor\Haven\Done
The newly created folder contains hol9_l.nif.
I looked at: Tools\Bodyslide\SliderSets\Haven Trooper Holster 10 Left.osp
Changed: <OutputPath>meshes\armor\Haven\Done</OutputPath>
To: <OutputPath>meshes\armor\Haven</OutputPath>
Hope that helps.