Thank you for the update! I’ve been nervous about whether you might return to since NG was annnounced and still worried when you started updating other mods. A lot of people use fallui now but I play on steam deck and that combo makes text too small. This mod always felt like a natural part of the game and I can’t imagine playing with out it!
So I had this same problem of the crosshair and quick container cards shifting to the left after reloading the save (I saw many other similar posts and this was the most recent). With Vortex, I'm using the full FallUI suite, HUD framework, Active effects on HUD, and some other HUD mods. I don't know if it is the cause of this issue but I didn't bother testing without it as I got this 'fixed' as described below.
I don't know the exact source of the problem but what seemed to happen in my case was upon loading the save, the information cards would shift 190 units (I think these are pixels?) to the left. I also noticed that the 'loading' icon symbol that you drag around to position the information cards was not representative of where the information card would be (before reloading). The cards seem to be anchored to the left of the positioning symbol which meant that you have to move the position symbol almost entirely off the right of the screen to get the card's right border to be close to the right screen border (before reloading). It then would shift left after reloading making it impossible to get close to the right border without modifying every time the save is loaded.
A workaround fix to this problem is to shift the position of your information cards further to the right so that it shifts left to the desired position upon loading the world. So I was placing the card at X:1275 and it would reset after reloading to X:1085 where I wanted it. I'm using a 1440p monitor so I have my quick container loot window just right of my crosshair and this information card right of it. The X:1275 value I used was at the very far right limit of my screen btw.
Hope this helps or gives insight into what the problem is.
Im on Pre-gen v1.10.163 when using V1.10 HUD++ work fine but on V1.50 quite a few items have shown billions/trillions quantity which is wrong info bug.
This is when im using the v1.5.0 new update on my pre-gen at jamaica plain basement, basically area doesn't matter. When i revert down to previous version all will be working fine. Here some images
V1.5.0 - Bugged
Revert Back to previous version working fine again.
THANK YOU FOR THE UPDATE! However, it still continues to show irregularities with FallUI (tooltip switching between green and white)... maybe it should be looked into.
hey guys im loving this mod works fine but i can't seem to change the color of the hud somehow its grey can anyone help me with it ? i am usuing fallout NV preset from fallui and it doesn't match my taste.
I love this mod! literally one of the main mods i need to have in my playthroughs recently. It's unironically made looting SO much more intuitive for me. However, i use the Dot Crosshair mod by Crimsomrider, as i have bullet spread disabled. Because this mod changes the crosshair, i can not use both at the same time. Obviously i chose this mod over the crosshair mod, but i would REALLY like to use both.
I have no experience with merging mods and making patches, is there any chance you would ever consider making a patch for both mods to work together? or alternatively, have a functionality to turn the main crosshair into a dot?
If not, i completely understand as it's a very niché thing to ask for
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I don't know the exact source of the problem but what seemed to happen in my case was upon loading the save, the information cards would shift 190 units (I think these are pixels?) to the left. I also noticed that the 'loading' icon symbol that you drag around to position the information cards was not representative of where the information card would be (before reloading). The cards seem to be anchored to the left of the positioning symbol which meant that you have to move the position symbol almost entirely off the right of the screen to get the card's right border to be close to the right screen border (before reloading). It then would shift left after reloading making it impossible to get close to the right border without modifying every time the save is loaded.
A workaround fix to this problem is to shift the position of your information cards further to the right so that it shifts left to the desired position upon loading the world. So I was placing the card at X:1275 and it would reset after reloading to X:1085 where I wanted it. I'm using a 1440p monitor so I have my quick container loot window just right of my crosshair and this information card right of it. The X:1275 value I used was at the very far right limit of my screen btw.
Hope this helps or gives insight into what the problem is.
When i revert down to previous version all will be working fine. Here some images
V1.5.0 - Bugged
Revert Back to previous version working fine again.
Cause it dont work for me..:(
checking plugin HUDPlusPlus.dll
plugin HUDPlusPlus.dll (00000000 00000000) no version data 0 (handle 0)
I have no experience with merging mods and making patches, is there any chance you would ever consider making a patch for both mods to work together? or alternatively, have a functionality to turn the main crosshair into a dot?
If not, i completely understand as it's a very niché thing to ask for