Fallout 4

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THIS IS MY RIFLE & THIS IS MY GUN

V. 3.7A - CHEAT SHEET & HINTS

There are many aims to this mod but one is certainly to make the Commonwealth as 'realistic' as possible. Part of that entails the ability to farm, mine and locate resources like you could in the "real world". I've added many resources to the game which will be placed in mines, and other locations/situations where they would likely to be encountered - that is once CK comes out or when I can figure out how to place them in the game world before then. Until that time that, you can grab them with console codes or buy them from the following vendors. XX is the number my mod is in your load order. The ones without XX are vanilla resources that do not require the other two characters.

If you notice anything missing in the recipes, have suggestions for balancing ingredients or any other feedback, let me know. Remember to ENDORSE.


FARMS
Warwick, Finch, Graygarden, The Slog, Abernathy
Items added to vendor: Hemp ( XX000B07 ), Fertilizer ( 1BF730 ), Charcoal ( XX00087B ), Bill of Sale - Brahmin ( XX000B30 ), Brahmin Milk ( XX000B68); Organic Gourds, Melons, Mutfruit, Tatoes, Corn and Carrots.

TRADERS
Deb @ Bunker Hill, Commonwealth Weapons, Penny @ Covenant
Items added to vendor: Copper ( 06907C ), Gunpowder (x), Iron ( XX0008F8 ), Chrysotile ( XX000B49 ), Sulfur ( XX000B4E )



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MOD NOTES, MISC. INFO, ETC.


A TON OF FEATURES & NEW CONTENT/RESOURCES INCLUDING

1.) 2 Ammo Crafting Systems � A.) FNV like or B.) �X-Simplified Crafting� which treats ammo as an interchangeable resource that you can easily craft and convert to suit your different weapon. And both operate side by side so you can switch back and forth to fit your playing mood at the time.
2.) New Resources & plants: Hemp Plants � hemp can be used to make wood,concrete, oil, wax, fiberglass and many more products. Iron, Silver and other deposits. Rearden metal that can be used to craft ballistic fiber and strengthen metal compounds. Liquid Nitrogen, charcoal, gunpowder, and many other resources to help meet your crafting material needs.
3.) Craft Armors, Weapons, Outfits & more at the Reloading Bench and Outfitting Bench. (Stations built via Workbench Menu/Commonwealth/Special)
4.) Ballistic Weave armors & Wear outfits under armor.
5.) Place livestock like Brahmin, Pack Brahmin & cats. (Workbench Menu/Commonwealth/Animal Farm)
6.) Build Power Armor frames, statues, buildings& defensive positions. (Workbench Menu/Commonwealth/ )
7.) Craft Workshop Stations throughout the wasteland to extend your scrapping and building abilities. (Workbench Menu/Commonwealth/Special)
8.) Build Fusion Generators to power your settlements. (Workbench Menu/Commonwealth/Special) ** You must build it on top of some kid of flooring. Otherwise it's difficult to get a power line attached to it. Working on a solution.
9.) Have all plants produce the same amount Mutfruit does for settlement food needs.
10.) Craft Artillery to defend your settlements. (Workbench Menu/Commonwealth/Defenses)
11.) Build Crops in Planters for the finest in indoor gardening. Also now have Organic (planters) crops that are non-irradiated and produce 3 times the food settlement needs of a basic mutfruit. Requires fertilizer.
12.) Purchase needed resources at Farms, and traders across the Wasteland.
13.) Breakdown recipes to help turn most items back into base components.
14.) Has the same capabilities as Armorsmith Extended, Ammo Crafting, Workbench Crafting and Planters -and others. If you have those mods, they are redundant.
15.) Added Bunk Beds that fulfill (2) bed spaces for your settlement. Added Water Cooler where you can bottle Purified Water and Dirty Water and that adds (5) Water to your settlement. Does not require electricity. *Note the animation is a little 'off' - will fix that in the next update.
16.) Added Knoxen & Stag meat/bones/hide (non-irradiated Brahmin & RadStag).
17.) ANY MORE TO COME�.




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CRAFTING RECIPES: One thing I have done is add crafting recipes that can be used on various machines. So, you might see Charcoal, Adhesive, Chem/Food and other recipes on the Reloading Bench, Crafting Bench and Cook Station, etc. I did this because I personally hate going to one machine and then having to exit out and then go back because I'm missing a small item that is crafted at the machine next to it. Worse if you're missing one or two items. PLEASE LET ME KNOW WHAT YOU THINK ABOUT THAT.

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REGULAR AMMO BREAKDOWN: The way ammo breakdown works is it creates an item called Breakdown Ammo from the Breakdown Category on the Reloading Bench. This item basically has the components of ammo. So, when you go back to Ammo Crafting, you can use those components to craft new ammo. This is for folks who liked the FNV ammo crafting method.

X SMIPLIFIED is a generic ammo crafing system. So, when you breakdown ammo it turns it into Ammo Stock. Ammo Stock can be used to make your various ammunition.. the only difference is the amount produced in the breakdown and how much stock it costs to make the different types of ammo. I know some people could 'game' the system but if folks are going to "cheat" (whatever that means), they can do it with console codes anyway. This is for folks who just want to enjoy the game and not get caught in case sizes, primers and so on.

>> They operate side by side so you can pick whichever you want or change back and forth without loading new esp's.

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WEAPON MOD Breakdown into weapon components (rifle stock, barrel, etc.): Had to scrap this in update 3.1 along with weapon breakdown into components due to the system causing CTD's. May have to wait until CK to bring this system back via scripting.

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Due to the way Bethesda did weapons/armor - it's hard to get it to produce an exact 'quality' of weapon or armor. You might get a base weapon or you might get one with a scope,etc. Same with armor - you might get a T-45A or T-45b. Working on a solution to make it the exact same thing but it looks like that may have to wait till CK.

I would appreciate feedback on any issues, complications or for your suggestions or recipe requirements, etc.