Always make sure you have the latest version of the mod.
Update 1.2b is now live! Please do a clean install. This should fix any lingering texture corruption issues. Then install 1.2d on top to avoid the LL issues and get an adjusted reload and the removal of the footsteps in the idle animation (*facepalm*).
Is there a way to remove this from LL? I keep running into gunners who are willing to use it in tight spaces. It was cool at first, but I'm done with being shot in the face at point blank by some gunner who decided an RPG is a great weapon for CQC.
Is anyone else having a issue where enemy NPCs equipped with this weapon don't actually use it? I haven't been killed-in-the-face-with-an-RPG once yet :-D Although, I've found it (and its ammo) on several dead NPCs. They just didn't use it. most odd.
Sorry if this isn't the place to ask, but how did you go about making the rocket disappear from the RPG model after it's fired? I need to use a similar trick for a mod I'm working on, but I can't find what makes that happen.
:EDIT: Well, moot suggestion. I finally found one, and finally looked in the Chem Bench at the options for warheads. :EDIT:
Mayhaps one of these might take your fancy for new warheads?
PG-7VLImproved 93 mm HEAT warhead effective against most vehicles and fortified targets.{Maybe as the Standard munition upon pick-up if any of the other suggestions take your fancy}
PG-7VRTandem charge warhead designed to penetrate up to 750 mm rolled homogeneous armour equivalence of explosive reactive armor and the conventional armor underneath. It has a range of 200 m. {Resource heavy big bad against PA and larger/giant wasteland critters}
TBG-7V Tanin 105 mm Thermobaric warhead for anti-personnel and urban warfare.
OG-7V 40 mm Fragmentation warhead for anti-personnel warfare. Has no sustainer motor.
Such a shame there is no Missile Launcher replacement option and its own ammo is hard to come by. Maybe it should have had just the vanilla missile launcher ammo
No one requested it so it never came up. You can convert missiles into rockets at the chem station. There is more than one kind of rocket, it's not like you can just replace them 1:1.
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Update 1.2b is now live! Please do a clean install. This should fix any lingering texture corruption issues. Then install 1.2d on top to avoid the LL issues and get an adjusted reload and the removal of the footsteps in the idle animation (*facepalm*).
1)Press ~
2) type help rpg 4 weap
3) take note of the form ID on the weapon
4) type player.additem formID
Is anyone else having a issue where enemy NPCs equipped with this weapon don't actually use it? I haven't been killed-in-the-face-with-an-RPG once yet :-D
Although, I've found it (and its ammo) on several dead NPCs. They just didn't use it. most odd.
Well, moot suggestion. I finally found one, and finally looked in the Chem Bench at the options for warheads.
:EDIT:
Mayhaps one of these might take your fancy for new warheads?
lincolnshooter's profile at Fallout 4 Nexus - Mods and community (nexusmods.com)