Wow!!! Just f***ing... Wow man! I've used WTTO for years and only just now finding this... talk about unexpected quality of life upgrade! :Laugh: Fantastic work adapting the colors like this, the visual results are so damn pretty I want to live in thermal now lol. Using with the Enhancer enb so it looks a bit different from the screens but I like it, the variation between toggling effects on/off is really nice (from warm to cold colors). Well done, thanks! :Thumbsup:
no it hasn't yet but you can do it by yourself on fo4edit.. fast helmet and westek has same format on the goggles mechanism.. and fast helmet made it include on his mod.. just the difference only the form ID.. change the master esp.. from fallout4 esm & WesOptict esp to fallout4 esm & fasthelmet esp.. then this bit tricky here.. here the step
1. install fast helmet + westek optict + better thermal vision ?(make sure when install the Better Thermal vision on MO.2 dont use same name choose between Better Thermal vision or Better Thermal Vision ''With version number'')
2. then load fast helmet, westek optik, and better thermal vision on the fo4edit
3. then right click on the better thermal vision.esp and add master.. add fasthelmet.esp as master..
4. then change the FormID in the better thermal vision same as the fasthelmet.esp.. the rest Digit of the FormID are the same.. just need to change the first two digits. "optional' you can change the name inside better thermal vision.esp same as the fast helmet.esp folder..
5.then remove the master westtekoptict by right click on better thermal vision.esp and choose remove unrelevant master.. and add master again.. add fallout4.esm.
once done.. right click again on better thermal vision.esp and choose sor master by load order.. and you done..
DONT FORGET TO SAVE BEFORE LEAVING FO4EDIT
Note: make sure '''YOU MUST''' rename the Better Thermal Vision.esp on your mods folder to example :Better Thermal Vision_Fasthelmet.esp. change the folder name too if you are using MO.2.
to they not gonna conflict if you want to install it too for westek..
Im not getting the same purplish color with orange thermal characters as in the screenshots. That might be my ENB, but i definitely like it more that the original thermal. good job. Any idea on how to make a Flir thermal like where heat signatures are white and everything is in black and white?
Actually, B&W military-style thermal vision was the firs thing i was trying to do but in some moment the process went in a different direction) I will try to finish B&W mode and and add it under "Thermal vision (Bright)" aka "Thermal vision 2x" modification.
This looks a lot better but it isn't 1 to 1 with how thermal really works & I'm sure you're aware of that. Is it possible to get it closer to the actual real thing? I noticed one big thing in this picture & that is this. Thermal can see through glass at all. If someone is standing behind it or anything in general, nothing can be seen. It might as well be a solid wall. https://staticdelivery.nexusmods.com/mods/1151/images/26366-1-1503709636.png
This are my wet dreams to: Make sky and glass black, fog - transparent, light sources not to cast light spots on surfaces... But unfortunately this things are hard limitations of the base game. To do something of this I need somehow to force real time textures and shaders swap to replace them with solid black every time you put on the visor. And i suppose Fallout's engine will not allow that things without deep scripting or full replacing of base game textures/shaders (in case of vanilla buildings' windows).
I had a feeling that would be the case & that's a shame. It was wishful thinking. Either way I can't wait to see where this goes & try it out. The best thing I could suggest is higher contrast & make it like your picture.
it's possible ! If I understood not sure! I am not a native english, but try to answer thermal can see through glass and metal on your screen. it will nevertheless be a smoke only across the metal.
Or other solid materials as it appears on my image: https://staticdelivery.nexusmods.com/images/1151/939464-1504121664.jpg
thx for Br41n for tips! 1. Open the .esp in FO4Edit (westtek.esp) 2. Under "Effect Shader" click on "WestTek_DetectLifeHostileFXS_Thermal" 3. Scroll down to "Model", right click in the empty space and select "Add" 4. Right click on the empty space next to "MODL - Model Filename" and select "Edit" 5. Paste "Effects\ShaderParticles\ DetectLifeFXSParticles.nif" (without the space because smilies...) 6. Click "OK" and save the plugin
It lacks compatibility with your mod , If this can help
My personal observations/comparisons b/w fadingsignal's original thermal vision and this redux:
As with all things, there are pros and cons w/ both. - There is an improved level of heat source perceptibility, but a decrease in clarity... almost to the point of fuzziness. - The ability to discern objects and landscape details is improved during the daytime (believe it or not) with this mod; it darkens the scenery to a shade of purple, but heat sources are highlighted in reddish orange glow. However, panning your view around causes shifts in light levels and looking at the sun causes a near complete blackout. This may be more realistic, but from the player's aspect it could be an impediment. The original thermal goggles can be worn at any time and the player can look in any direction with no deviations... but everything is red on red.
If you can bear the clarity loss, shifting light levels and total blackouts w/ daytime use, I'd say go with this mod. For me, personally- I couldn't give up the occasional daytime outdoor usage. As a sniper, I have my hotkeys set up to shift b/w night vision, thermal and regular glasses so that I can scan distant areas for hostiles. And though the greatly improved discernibility b/w living and non-living things is a major sell point for this mod, I think the shifting light levels and blackouts would reduce the usefulness of my 24/7 utilization of thermal goggles.
This looks really great, man, nice work. I love the westek mod. This could be a great addition. I use another mod for highlighting friendlies/enemies and it doesn't conflict with westek at all- does your comment about conflict mean that this one will, you think?
Actually, I treat the other mod (which I've added to welding goggles) as my "thermal" vision and westek just as "night" vision. If I'm not mistaken, this is realistic, no? Night-vision and thermal vision are technically two different things. Night vis looks a lot like westeks original, thermal vis a lot more like yours. (I agree the white version would be really cool!)
Any way to make your mod an addition to westek (another option), and not a replacer??
Thanks again, mod looks super cool. (No pun intended...)
23 comments
Fantastic work adapting the colors like this, the visual results are so damn pretty I want to live in thermal now lol. Using with the Enhancer enb so it looks a bit different from the screens but I like it, the variation between toggling effects on/off is really nice (from warm to cold colors). Well done, thanks! :Thumbsup:
https://www.nexusmods.com/fallout4/mods/43793?tab=description
no it hasn't yet but you can do it by yourself on fo4edit.. fast helmet and westek has same format on the goggles mechanism.. and fast helmet made it include on his mod.. just the difference only the form ID.. change the master esp.. from fallout4 esm & WesOptict esp to fallout4 esm & fasthelmet esp.. then this bit tricky here.. here the step
1. install fast helmet + westek optict + better thermal vision
?(make sure when install the Better Thermal vision on MO.2 dont use same name choose between Better Thermal vision or Better Thermal Vision ''With version number'')
2. then load fast helmet, westek optik, and better thermal vision on the fo4edit
3. then right click on the better thermal vision.esp and add master.. add fasthelmet.esp as master..
4. then change the FormID in the better thermal vision same as the fasthelmet.esp..
the rest Digit of the FormID are the same.. just need to change the first two digits.
"optional' you can change the name inside better thermal vision.esp same as the fast helmet.esp folder..
5.then remove the master westtekoptict by right click on better thermal vision.esp and choose remove unrelevant master.. and add master again.. add fallout4.esm.
once done.. right click again on better thermal vision.esp and choose sor master by load order.. and you done..
DONT FORGET TO SAVE BEFORE LEAVING FO4EDIT
Note: make sure '''YOU MUST''' rename the Better Thermal Vision.esp on your mods folder to example :Better Thermal Vision_Fasthelmet.esp.
change the folder name too if you are using MO.2.
to they not gonna conflict if you want to install it too for westek..
I will try to finish B&W mode and and add it under "Thermal vision (Bright)" aka "Thermal vision 2x" modification.
Edit: I reply Alepap by mistake, was to be a comment. ;)
Make sky and glass black, fog - transparent, light sources not to cast light spots on surfaces... But unfortunately this things are hard limitations of the base game.
To do something of this I need somehow to force real time textures and shaders swap to replace them with solid black every time you put on the visor. And i suppose Fallout's engine will not allow that things without deep scripting or full replacing of base game textures/shaders (in case of vanilla buildings' windows).
If I understood not sure! I am not a native english, but try to answer
thermal can see through glass and metal on your screen.
it will nevertheless be a smoke only across the metal.
Or other solid materials as it appears on my image:
https://staticdelivery.nexusmods.com/images/1151/939464-1504121664.jpg
thx for Br41n for tips!
1. Open the .esp in FO4Edit (westtek.esp)
2. Under "Effect Shader" click on "WestTek_DetectLifeHostileFXS_Thermal"
3. Scroll down to "Model", right click in the empty space and select "Add"
4. Right click on the empty space next to "MODL - Model Filename" and select "Edit"
5. Paste "Effects\ShaderParticles\ DetectLifeFXSParticles.nif" (without the space because smilies...)
6. Click "OK" and save the plugin
It lacks compatibility with your mod , If this can help
As with all things, there are pros and cons w/ both.
- There is an improved level of heat source perceptibility, but a decrease in clarity... almost to the point of fuzziness.
- The ability to discern objects and landscape details is improved during the daytime (believe it or not) with this mod; it darkens the scenery to a shade of purple, but heat sources are highlighted in reddish orange glow. However, panning your view around causes shifts in light levels and looking at the sun causes a near complete blackout. This may be more realistic, but from the player's aspect it could be an impediment. The original thermal goggles can be worn at any time and the player can look in any direction with no deviations... but everything is red on red.
If you can bear the clarity loss, shifting light levels and total blackouts w/ daytime use, I'd say go with this mod. For me, personally- I couldn't give up the occasional daytime outdoor usage. As a sniper, I have my hotkeys set up to shift b/w night vision, thermal and regular glasses so that I can scan distant areas for hostiles. And though the greatly improved discernibility b/w living and non-living things is a major sell point for this mod, I think the shifting light levels and blackouts would reduce the usefulness of my 24/7 utilization of thermal goggles.
But that's just me.
Actually, I treat the other mod (which I've added to welding goggles) as my "thermal" vision and westek just as "night" vision. If I'm not mistaken, this is realistic, no? Night-vision and thermal vision are technically two different things. Night vis looks a lot like westeks original, thermal vis a lot more like yours. (I agree the white version would be really cool!)
Any way to make your mod an addition to westek (another option), and not a replacer??
Thanks again, mod looks super cool. (No pun intended...)