Fallout 4

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BusinessVulture

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BusinessVulture

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42 comments

  1. TarXor
    TarXor
    • supporter
    • 3 kudos
    This mod caused objects near the Lonely Chapel to flicker and disappear. I was looking for the culprit for an hour, and I never expected this mod to be guilty. Disabled all mods that change locations, and this one was already the most recent. The bug disappeared after disabling this mod. Reappeared when turned on.
    1. ahmtdg
      ahmtdg
      • member
      • 0 kudos
      Same problem here. What should we do to solve the problem?
    2. ptmc2112
      ptmc2112
      • supporter
      • 7 kudos
      You could do as I did, look through it in FO4Edit, and for every cell it overrides, right click the empty area and make sure "Hide no conflict and empty rows", and you should see a bunch of "error" under the colum that has lootableskeletons above it.

      Apparently it's somehow has all the physics references in every cell it touches pointing to the wrong things.

      You can fix it by right clicking the originator of the cell (the leftmost header with an actual name, like "[00] Fallout4.esm"), right click it, then click "Copy as override (with overwriting) to..." then a list of all the modlist you have after the originator of the cell is shown, you can either search the list yourself or use the search bar at top to narrow the search for lootableskeletons. double click the file. The program would open another dialog window asking if you wanna make the change, click yes.

      repeat the above for every cell that has errors, and it should fix the problem.

      EDIT: if you pick "deep copy" instead of just copy, it will also replace all the references and change the lootable skeletons to the vanilla unlootable ones.
  2. Vergil65
    Vergil65
    • supporter
    • 11 kudos
    Great mod but lore-wise the SS is gonna be haunted by lots of dead wastelanders/pre-war folks. Better call the exorcists ASAP (if the Commonwealth even has any)
    1. syrona
      syrona
      • supporter
      • 8 kudos
      No, it's not, all the bones go into making oil to power the turrets.
  3. skyesfury
    skyesfury
    • premium
    • 2 kudos
    This should have been in the game from the start.  Only thing I would like to see different is the skeleton disappear after it's been looted.  But that's a trivial thing.
    1. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      There's good news. Like any other container in the game, modded lootable skeletons can be locked by the Sonic tech in Fallout Who Regenerated.

      Lock Cows... and skeletons!
    2. syrona
      syrona
      • supporter
      • 8 kudos
      True but since Bone is an ingredient for making oil, the devs probably didn't want to allow players access to so much bone.
  4. Alteraxeon
    Alteraxeon
    • member
    • 0 kudos
    Wait, Couldnt You kinda like loot the ragged clothes too? 
    1. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      That model's as non-lootable as the degraded fibrous Yecch on Feral Ghouls.
  5. yoyojaw
    yoyojaw
    • premium
    • 1 kudos
    It would be cool if there was like a 1 in 10 chance you could find a wedding ring or some form of jewelry
  6. hkzonda12
    hkzonda12
    • member
    • 0 kudos
    Dude thats a femur, not a tibia.
  7. CoochieHorse
    CoochieHorse
    • member
    • 6 kudos
    This is literally game changing, thank you
    Rattle Me Bones!
  8. lemonraro
    lemonraro
    • member
    • 0 kudos
    While otherwise great, I have a major problem with this mod. After a few hours of checking, I have found this mod (DLC option) as being responsible for changing my vault 111 suits to vault 118 suits. Both clean and dirty variants both end up as clean with the 118 decal on the back instead of 111.
    1. Pushkatu
      Pushkatu
      • premium
      • 455 kudos
      I have a similar issue, but only the dirty variant seems to change. Weird world..
    2. Badbonez
      Badbonez
      • supporter
      • 11 kudos
      Lol, I have the same issue. Lookin in FO4edit I can see some material swaps were made, instead of saying VaultSuit111, it says Vaultsuit118. Changing those three mis-named swaps resolved the issue. (Don't just change the name, edit the line and use the drop-down box to select the correct material.)
  9. Bradhl55
    Bradhl55
    • member
    • 11 kudos
    all it gives is bones disappointing as i have a few scrap mods that do that. In the future are u going to put real loot with the bones.
    1. cattalina420
      cattalina420
      • member
      • 4 kudos
      aww that is lame, like so so lame, i was hoping it would allow for at least taking the army helmet that some of the skeletens have on them that the game dont let you loot normally :,<
    2. User_3082751
      User_3082751
      • account closed
      • 24 kudos
      this mod does let you take the army helmet that some skeletons have and also the military fatigues that they also happen to have (loot), the only thing it does not include is the clothes that most skeletons have.
    3. BusinessVulture
      BusinessVulture
      • supporter
      • 8 kudos
      Military fatigues (clean and dirty) and army helmets (Clean and dirty) are both potential pieces of loot from the military skeletons. The percentage chance to loot the fatigues (one or the other) and a helmet (if applicable) is there to simulate the idea that not all 200-year-old gear will be usable. The chance is intended to be high enough to where you're bound to come across one sooner or later, but not low enough to be considered a rare find.
    4. cattalina420
      cattalina420
      • member
      • 4 kudos
      @twistedfatal you mean the torn rags they wear, yea it would be cool to get rags from them, so you can use them on settlers and make them look more like slaves, after all settlers more or less work as your slaves, unless you make them traders, but even then they still kinda are doing as you order them to
    5. Moradinsoulforger
      Moradinsoulforger
      • member
      • 2 kudos
      All the skeletons that show items should have a possibility of producing said item...and a fail should still give you some 200 year old scrap...rags, cloth, metal, likely rusted metal...something, even if it is trash. Army helmet. dirty helmet...scrap metal...clothing items...dish rags or cloth...occasionally subway tokens, caps, prewar cash, watches, etc. the kind of stuff one might expect to find in pockets and purses.
  10. Miller_Heavy
    Miller_Heavy
    • premium
    • 2 kudos
    Love the mod. Was wondering if you could remove additions of bones in container and add the cloths or armor and random extras (Junk, Food, Drugs), then replace model with plain skeleton. And if you recycle it you get the bones and it disappears.
    1. Morghean
      Morghean
      • premium
      • 16 kudos
      +1 for disappearance on looting everything.