This mod is great. No more running to Nuka World or Far Harbor for radiant quests from the Commonwealth. I hadn't started the DLCs and was waiting to do them later.
I'd expect UFO4P is only mentioned in description to inform folks to put this mod after it so it takes priority, but due to minor conflicts there is in fact a bespoke replacer esp version for folks using UFO4P. So I'd imagine the version here is just fine without UFO4P.
This mod doesn't work at all. Haylen immediately sent me to Zephyr Ridge and Rhys to Eagle Cove. Sorry but this mod doesn't work at all. Maybe when that stupid next-gen update comes out for Fallout 4 one of these dysfunctional radiant quest mods will do something. f*#@ this game.
You posted this on both rylasasin's original version of this mod and here on AlpineYJ's current version just 11 minutes apart. Were you running both mods simultaneously?
Or did you fail to read rylasasin's mod description? You know, the part that said:
I get an error that says "this mod cannot be installed because necessary files aren't present" or something along those lines. Do you need to have all the DLC for this work?
This doesn't work for me unfortunately. I have very few mods, none affecting quests. I have UFO4P. I tried this mod near the top and at the bottom of my load order, using MO2. Scribe Haylen tried to send me to Zephyr Ridge Camp to retrieve some tech both with and without this mod. Maybe it works sometimes, but it didn't work for me so at best the mod is hit or miss, so I'll be passing on it.
Perhaps as soon as the relevant NPC suggests them and makes radiants available, some get generated and queued up. Mods can't remove any of these, only any ones generated after being installed. To avoid all of them you may need to go back prior to first speaking to her, possibly even before Danse suggests it, possibly even a little before that. Also, if you're using the latest UFO4P patch, this version will be out of date. Here's the latest UFO4P version of this mod: https://www.nexusmods.com/fallout4/mods/56089
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Also, would a mod that reduces the frequency of Minutemen radiant quests conflict with this mod...?
Or did you fail to read rylasasin's mod description? You know, the part that said:
Either download a patch from "Keep Radiants in Commonwealth Patches" or use "Keep Radiants in the Commonwealth UFO4P Version" instead of this mod.