Fallout 4

7 comments

  1. Murbella
    Murbella
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    I have 3 of your settlements now, working fine, the problem is, now i don´t now which is wich on the piboy's blueprint list because the name of the file doesn't contain the settlement name, can you change this? For the moment, i am trying to figure it and changing them myself.
    1. Snoopy81S
      Snoopy81S
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      No problem wit that, you can renamed the files yourself manually as you like and, already renamed put them into program dir. It's the based program names. It's not big deal. Your files, your game, your rules.
      See the Gophers video on youtube about practically used and operations with blueprints.
  2. sensei23
    sensei23
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    I am experiencing the known issue with the logic gates at the front gate. I have scrapped all logic gates and the switches. I then replaced them. When I attempt to wire the switches as illustrated in the images, I crash to desktop. I was able to wire the outside switches. I only crash when wiring inside switches.
    1. Snoopy81S
      Snoopy81S
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      I know i can see this glitch myself, i am doing next trick, but now with more details.
      Step by step all of procedures:
      1. Transfer blueprint using with ver. 1.46 by to turn-on an option "Shut down generators during the power-up phase" (is relevant for blueprints a kind of Sanctuary Hills, Warwick Homestead, Abernathy Farm, The Slog, The castle, especially Vault-88. Shortly, for the big one settlements with difficulty electricity sheme);
      2. After importing - go outside of the active game cell, saving (the longest 1-st try), reloading the game, waiting 2 game days, make new save.
      2.1. Calibrate all of your optical sensors by using of the central terminal in settlement to turn-on an option "Trigged on hostiles".
      3. Magnetize the same new logic gates by turn all of them one by one, before replacing the new one dismantle\disassembly at your option the old one, and then to connect the wires like shown on the images schemes of connecting wires.
      3.1. Making a quick save between the processes of magnetizing each of the new one copies of logic gates (magnetize the new one copy of logic gates make quick save, magnetize the new one copy of logic gates make quick save and so on...). Only then to connect the wires one by one over quick saving, as shown on schemes.
      4. Reloading the game and making new save by deleting the new one foregoing in point No.2.

      It's happened, cause when to transfer blueprints the optical sensors has broken settings, specific java applet glitch.
      Besides, may not using the front logic gate and attach the wires directly over the switch, which i have mounted for futures electricity schemes by using with pressure plates, outsides traps and other tricks. Plus one device into your workbench and minus one potential and known CTD's.
  3. phase.verocity
    phase.verocity
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    Hi, I managed to get the front doors garage door working but any time i go to delete one of the wires for the back door the game crashes.

    Oh and good work. i'm learning a lot from it.
    1. Snoopy81S
      Snoopy81S
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      I know about this problem in all of my settlements after importing the blueprints. But this is the "errors" of Transfer Settlements Mods itself as I noted in the point No.3 of the requirements (after importing blueprints the Security's Arch difficulty logic didn't work well, a little bit glitches). I doing next trick (its working by 100%), after this manipulation game not crashing. I magnetize the same new logic gates by turn all of them, before replacing the new one dismantle\disassembly at your option the old one, and then attached the wires like shown on the images schemes of connecting wires. Apply these 3 steps. Only in this way, you can avoid crashing of the game after importing the blueprints.
    2. Snoopy81S
      Snoopy81S
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      Thanks for support. Always you're welcome!
      Unfortunately, I've not seen anyone blueprints with complicated and at the same time useful connection electrified schemes. Therefore, I published blueprints from my saves of the settlements which are already about 2 years old, since of publishing the DLC Contraption workshop.