I absolutely love your mod, it makes the minigun amazing without being blatantly overpowered :D
I do have a single question though, do you have any plans to make this compatible with reskins from the creation club? I know it isn't a big deal or anything, but it would be pretty awesome if it's at all possible :)
Would you ever consider creating a decent-looking replacer for the crappy, homemade gunner sight? Such beautiful killing machines deserve better adornments.
Love this rework This actually makes it worth my time to use the Minigun instead of just selling it or throwing it into a box for the rest of my playthrough. Endorsed.
I can't find Meat Grinder on Ack-Ack or in the station Olivia. She's already dead in my game and if I reload before killing her she only have a CZ Castigator ( normal minigun) on her, not the Unique Meat Grinder. How can I obtain It ? What does Meat Grinder anyway, does he have only it's two special mods or does he give a special perk ?
This may be a technical issue and/or inexperience on my part. I replicated the process used to spawn quote-unquote unique weapons in vanilla, which seems to be achieved in two different ways depending on how you want to go about doing it. However, I suspect it may also be due to the mod not being active before you killed her beforehand; potentially causing a bug regarding her inventory. Also, I may have simply not selected the right item list for her which is why the regular minigun spawns instead of the unique variant.
As for the Meat Grinder, its unique mods are superior to their standard counterparts. There is no special perk or effect that comes with it as I've decided to follow the vein of classic Fallout unique weapons but with a Fallout 4 twist by having the mods provide the unique characteristics. Lorenzo's Artifact and the unique machete Kremvar's Tooth both use unique, non-craftable mods to give their respective weapons the unique characteristics that they come with. However, the mods of both unique weapons can all be put on the same minigun to create a real beast of a gun. This is something I intend to include with all my weapon rework mods one way or another, allowing players to create a truly "unique" weapon even if it proves to be overpowered.
I'm really liking the concept behind your reworks but I'm running into problems playtesting. I'm also not seeing Ack-Ack spawn in with the Meat Grinder. I can't even add the unique meat grinder misc mod items into my inventory with console commands. Please look into this if you can. Thanks!
Edit for clarity: I tried going straight to USAF Olivia on a brand new character to kill Ack-Ack. No dice.
Any chance for an item ID for those who went mod-searching after already starting their game? Both of the unique weapon-holders were already dead in my heavy-weapon centered character.
This is great btw... I am using this for my survival play through and the damage output is now worth the weight of the gun. Heavy weapons are a viable build with your rebalances. Thank you for your hard work!
And thank you for downloading! I'm glad you're enjoying the mod, I'm not a big user of Heavy Weapons in general but I knew something was wrong with the minigun when it was only doing 8 base damage.
I do plan to do the rest of the Heavy Weapons as well but my ultimate goal is to rework every weapon in the game; DLC included! This is ambitious, I know, but weapon balance is beyond FUBAR'd in Fallout 4. That said, you can expect plenty of content from me in the future!
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I do have a single question though, do you have any plans to make this compatible with reskins from the creation club? I know it isn't a big deal or anything, but it would be pretty awesome if it's at all possible :)
This actually makes it worth my time to use the Minigun instead of just selling it or throwing it into a box for the rest of my playthrough.
Endorsed.
What does Meat Grinder anyway, does he have only it's two special mods or does he give a special perk ?
As for the Meat Grinder, its unique mods are superior to their standard counterparts. There is no special perk or effect that comes with it as I've decided to follow the vein of classic Fallout unique weapons but with a Fallout 4 twist by having the mods provide the unique characteristics. Lorenzo's Artifact and the unique machete Kremvar's Tooth both use unique, non-craftable mods to give their respective weapons the unique characteristics that they come with. However, the mods of both unique weapons can all be put on the same minigun to create a real beast of a gun. This is something I intend to include with all my weapon rework mods one way or another, allowing players to create a truly "unique" weapon even if it proves to be overpowered.
Edit for clarity: I tried going straight to USAF Olivia on a brand new character to kill Ack-Ack. No dice.
I do plan to do the rest of the Heavy Weapons as well but my ultimate goal is to rework every weapon in the game; DLC included! This is ambitious, I know, but weapon balance is beyond FUBAR'd in Fallout 4. That said, you can expect plenty of content from me in the future!