I have to ask, would you be willing to allow a port of this mod to bethesda.net for Xbox players? You will be credited of course, with a link back to your page. I respect your decision if it's a no.
Using the patch kindly provided by LeelooMinai, thanks! The game is still refusing to use the normal map and loads the basehumanfemale one instead :'( I only checked Cait so far. I already put the mod at the end of my load order. Anything else I can do?
Oh, I have just stumbled over this comment. I don't mind DMs, nor tagging me. Is this working now? If not I am going to have a look when I have energy. :)
Does anyone know if this mod, in its current state (all rextexture files are at Version 1.0) is compatible with the Unofficial Fallout 4 Patch (which is now at Version 2.1.2b)?
The reason I'm asking about this is because the original mod author, Ellise, released an "Unofficial Fallout 4 Compatibility Patch" for this mod, but it's meant for Version 2.0.1a of the Unofficial Fallout 4 Patch, which isn't available anymore.
It absolutely is NOT. The "patch" given is simply a modified version of the ENTIRE UFOP as it stood at that time, rather than a single or two line patch.... in fact it's even named the SAME as the UFOP, overwriting it in its entirety.
Hi there, thanks for your mod. Would you mind creating a compatibility patch for the Unofficial Fallout 4 Patch instead of a replacer? That's pretty dangerous! A patch should only contain your necessary informations and a different esp name.
There is a way to add the textures to the UFO4P fixed companions (method should work on overhauled ones too, but results may vary). Just create new 'Texture Set' records in FO4Edit for each companion with the correct texture paths and assign them to the their respective NPC records, under 'FTST - Head Texture'.
Do note that the modified companions may have neck seams and/or dark faces afterwards.
Really late to this....but I sadly agree, thats not how patches are done. I legit try to figure out what exactly the patch is, what was changed, or added....its late, I will figure it out tomorrow....but I just really wonder. Never ever copy the same mod in whole, and never name it the same. Please! I love those textures, I really appreciate the work. And I know this is like a dead mod. But just for people who don't know this, please dont install that "patch". It's outdated and reverts actually data from the original Unofficial Fallout 4 patch. As much as you want those textures, this is not the way. That said, high quality texture work from Ellise, The Agent mod is probably my fav mod in the whole nexus. As well the gits recolor is just awesome.
116 comments
Ellise Companion Retex Patch
It patches the not showing textures and makes it compatible with the HD Textures DLC.
- Cheers -
Thank you for all your hard work, the amazing pieces you shared with all of us for so many games! I appreciate you so much!
- Cheers Leeloo -
I have to ask, would you be willing to allow a port of this mod to bethesda.net for Xbox players? You will be credited of course, with a link back to your page. I respect your decision if it's a no.
I hope to hear back from you soon!
I already put the mod at the end of my load order. Anything else I can do?
The textures are so pretty!
The reason I'm asking about this is because the original mod author, Ellise, released an "Unofficial Fallout 4 Compatibility Patch" for this mod, but it's meant for Version 2.0.1a of the Unofficial Fallout 4 Patch, which isn't available anymore.
Anyone know?
Would you mind creating a compatibility patch for the Unofficial Fallout 4 Patch instead of a replacer? That's pretty dangerous!
A patch should only contain your necessary informations and a different esp name.
However I have tested it with Piper doing screenshots with and without the new textures and it seems to be working fine without the fix.
http://imgur.com/jqdyP7I
Do note that the modified companions may have neck seams and/or dark faces afterwards.