That is the reason I downloaded this and I cant' figure it out. I can teleport everything inside the corpse but I wanted a way to not have to carry each and every corpse one at a time. Maybe I read it wrong but the description does say you can teleport corpses? Or did the author mean just the stuff inside them?
where is the bot that just loots everything for you that should be mark V then dont need to mess with the loot window keys i like this mod just to much that breaks when doing quests forget you got portable relay or mark iv bot following you
so basicly need a way to turn that off at times so dont have to unfollow bot or drop grenade a dozen times to do quests silver shroud it breaks unless you get to it at low lvl and i know also one of the creation club quests sofar
i think just a no eatable aid item or a mcm hotkey
word of advice . dont use loot detector with this mod . i went to loot a raider in pa and the game froze . i took out the loot detector and this mod worked fine .
thx for this mod . it is soooooooool helpful . i don't have to push any buttons either then one to loot the dead . thx for this mod it saved me a lot of time picking up still .
Right there with you. The Cannibal perk issue is gone. Now I have a conflict with a mod called Restore Power Armor Frames. It uses the same button/key to remove a power armor frame from a kill. Decisions, decisions --
That's fixable, all that needs to happen is for IsSneaking to be added as a condition to Restore Power Armor Frames' interaction. According to the mod's description, he's "happy to make a compatibility patch", but let me know if the author's not around and I'll put one together for you.
To avoid making a patch (adding one more plugin) would that be the right way to do it :
Look for Cannibal01, Cannibal02 & 03 in Fallout4.esm/Perk, a little "Copy as override into" RPAF's plugin for each one of them, then in RPAF's plugin add the Condition "IsSneaking" the same way Imp did in "Effects/Perk Conditions" for each one of the 3 new Perks added to that plugin.
Wouldn't that be it or am i missing something ? (Just trying to improve my poor FO4Edit skills)
Actually there might be more to it or less to be done (no need to copy as override maybe) since CDante might already have edited these Perks (should have read the comments first... sorry).
You shouldn't need to alter the cannibal perks, just CDante's perk. The "best" way to do it though would be to add a condition to my loot perk preventing it from looting power-armored dead NPCs - you'd use RPAF to restore the frame, and teleloot the corpse afterward. I believe you'd add the condition WornHasKeyword IsPowerArmor == 1. (It'd be great if CDante could host a patch since it'd be advertising for my mod.)
Liking the mod so far, though I've run into problems with ash piles, and given that it's specific kinds of weapons that have the problem, would it be feasible to add 'loot the corpse to telestorage' to the special effect that turns enemies to ash, but only when the person firing the weapon is carrying a telestorage array, or perhaps add a new kind of mod to laser/plasma/plasma infused weapons that includes the 'loot to telestorage' effect upon critical hit. It would handily avoid needing to deal with your own ash piles, though it doesn't do anything for enemy kills.
Ideally, if the above is feasible, I'd want to be able to craft a laser/plasma turret that has the same effect.
Another thought would be a melee-range 'ranged' weapon, dependent on either a telestorage beacon or a robot follower, that performed the 'loot to telestorage' effect on whatever it hit, so you could switch weapons, and shoot the stuff you want to (not) lug home.
Fantastic mod, but could you possibly upload a version without the ridiculous flashing when looting stuff? Yes it's a computer game, but nonetheless that's a serious epilepsy risk.
wait , you can move all the junk, weapons etc in your diferents worshops settlements to the settlement where you are on the moment ? PD: sorri for my inglish my language is spanish XD
83 comments
https://www.nexusmods.com/fallout4/mods/27288/?tab=description
so basicly need a way to turn that off at times so dont have to unfollow bot or drop grenade a dozen times to do quests
silver shroud it breaks unless you get to it at low lvl and i know also one of the creation club quests sofar
i think just a no eatable aid item or a mcm hotkey
(Quick test before dinner)
Awesome, Thanks for such nice workaround/fix.
Thanks for the fix on the original issue
Look for Cannibal01, Cannibal02 & 03 in Fallout4.esm/Perk,
a little "Copy as override into" RPAF's plugin for each one of them,
then in RPAF's plugin add the Condition "IsSneaking" the same way Imp did in "Effects/Perk Conditions" for each one of the 3 new Perks added to that plugin.
Wouldn't that be it or am i missing something ?
(Just trying to improve my poor FO4Edit skills)
Actually there might be more to it or less to be done (no need to copy as override maybe) since CDante might already have edited these Perks (should have read the comments first... sorry).
Yep you're right, that would be great indeed, CDante has made some awesome Mods, he's quiet popular and looks like a nice/cool bloke/dude.
Thanks for the FO4Edit's little lesson !
I=xx0262C4.Activate player
Shift-I=xx0310CF.Activate player
Replace "xx" above with the Telestorage esp's load order index.
Ideally, if the above is feasible, I'd want to be able to craft a laser/plasma turret that has the same effect.
Another thought would be a melee-range 'ranged' weapon, dependent on either a telestorage beacon or a robot follower, that performed the 'loot to telestorage' effect on whatever it hit, so you could switch weapons, and shoot the stuff you want to (not) lug home.
PD: sorri for my inglish my language is spanish XD