Fallout 4

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Iggdrasil7

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Iggdrasil7

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Liga of my companions
Fallout 4
Author: Iggdrasil7
Version: 1.27
Translation: English

Short description:
The mod allows manage a team of dogs and any 16 companions.

Description

Main functions:
- team and personal commands;
- marks on the map;
- beach;
- camp;
- find items;
- team and personal teleportation;
- change clothes;
- interjections;
- game time assignment;
- hotkey for dialogs;
- 32 places for vacationers.

Settings:
- immortality, protection, mortality;
- reassignment of hot keys of commands;
- limitation of the number of companions;
- drawing weapons together with the player;
- endless ammo;
- indestructible power armor;
- fall damage
- rest during escort;
- distance;
- talkativeness;
- aggressiveness and other parameters;
- fix hotkeys assigning settlers;
- optional autonomy mod operation;
- restart the mod in case of errors;
- safe removal of the mod.

Explanations
An active team can have up to 16 companions. For vacation companions, 32 places.
Individual settings are saved when the companion is dismissed.
The hotkey for commands by default is "G", in the settings it changes to others.
The hotkey for dialogs, usually "R", can cause conflicts with other mods that use alternate activation keys. In this case, turn off "R".
The companion can be placed in the main location at any time without dismissal.
The cure is carried out with stimpacks and purified water, for robots with repair kits and purified water.
If the companion is not completely fired, then he is under the influence of the mod and is marked on the map. The final dismissal completely releases the companion from the mod and unloads the game.
Stop fight! command serves to reconcile others in case of unexplained aggression.
Teddy bears and holodisk are obsolete. All this works, but it is available via a hotkey and from a dialog.
To remove the mod, release all companions, then use the command in the holodisk.

Requirements:
Fallout4.esm
Fallout 4 Script Extender (F4SE) version is not lower than 6.21.

Bugs:
Not yet detected.

Conflicts:
With plugins that extend the capabilities of companions and changing FollowersScript.pex, an follow system.
Everyone's Best Friend (Dogmeat)
Amazing FollowerTweaks
Unlimited Followers
Multiple Followers Overhaul - Tee Party Companions
Recruit 20 followers
and others with the same principle

Installation:
Use a mod manager or manually.
Manually: unzip the archive with the 7-zip program, Liga.esp, Liga - Main.ba2 and Liga - Textures.ba2 files place in the Fallout 4 / Data folder, tick the Liga.esp checkbox in the plugin manager.

Uninstalling:
1. Prepare the mod for removal with the Safe removal button in the holotape.
2. Uncheck the Liga.esp in the mod manager, delete mod files from Fallout 4 / Data folder.

Update 1.27.
Fixed the second companion selection window for the Call and Remote Dismiss command.
Increased minimum auto teleport distance from 30m to 60m on Follow me command.
When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius.

Update 1.26.
Reworked the standard command to attack the selected NPC to attack with the whole team.
32 home places are vacated by the active team. Now these places are only for vacationers.
Optionally added standalone operation of the mod, without using the FollowersScript.pex file. It is inconvenient to play, but without conflicts with other mods. They asked to do it.
Added auto-teleport for stuck companions on Follow Me and Rest. I do not get stuck, but asked to do.
Added an option to Restart mod to fix errors in the settings menu. May help with mod updates.
Added enabling and disabling the ability to assign companions and settlers to work, relocation and caravan.
Added Remote Release command to the menu.
Fixed Halt command causing companions to still move towards the player.
The ability of weight-limited bags to squeak and provoke conflicts has been removed.
The "Stop fighting" command is available regardless of the presence of companions.
Removed dropping keys, passwords and covers into the bag on the command Reset junk.
Removed messages that companion was cured. Messages left that stimpacks are required.
The "R" key dialogue now only works when the weapon is stowed away.
Added teleport for vacationers, also asked.
Minor improvements for stability.


Mod removal rule.
Before removing the mod, it is desirable to release the companions, but not necessarily.
Be sure to delete the mod with the button in the holodisk, otherwise there is a high probability of breakage of the save or companions. FallRim Tools do not need to be used, in Fallout 4 it will break the save. The game itself is perfectly cleared of script stubs on a new save, if all mod files are deleted.
The procedure for updating via a clean save is as follows:
1. Remove the mod with the button in the game, if provided in the mod.
2. Save the game, exit the game, disable in the mod manager, delete ALL mod files.
3. Load the last save, run a little, save.
4. Install the mod and play.
5. If the mod does not work, save the game, exit, disable the mod WITHOUT DELETING files, enter the game, save, exit, connect the mod, play. After that, the vast majority of mods will work well.
All these actions work only for Fallout 4, in Skyrim you need to clean the saves with help. FallRimTools.