Fallout 4
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Mithrils

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noescape80

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25 comments

  1. wonszlol
    wonszlol
    • member
    • 3 kudos
    Great mod, I recommend using it alongside Knockout Framework which adds even more non-lethal options that synergize well with the Pacify mechanic.
  2. IonizedSalmon
    IonizedSalmon
    • premium
    • 0 kudos
    this mod works fine the first time i launch the game. but after that it just makes the perks not work at all




  3. theresnonametobefound
    theresnonametobefound
    • member
    • 0 kudos
    i really love this mod but

    i dont know if its a glitch or whatever but i feel like some enemies that i pacified keep friendly even after being killed & re-spawning
    the synths in fort hagen are basically harmless now and i believe its a glitch

    there is a similar glitch where using any cryo weapons can make the enemies re-spawn with the 'frozen' tag forever attached to them, could this mod be causing something similar but with pacify instead? if so is there any easy fixes?
  4. skyrimfoxmods
    skyrimfoxmods
    • member
    • 2 kudos
    Hi,
    Where can I see the sneak multiplier bonus using fo4edit?
  5. MegaWaffle
    MegaWaffle
    • member
    • 9 kudos
    I've done A LOT, and completely forgot about Pacify being so bad without mods. Anyone know if this works midsave?
  6. Exiadreth
    Exiadreth
    • member
    • 13 kudos
    Long shot: Is it compatible with Intimidation overhaul? It reworks the perk, but yours only modifies the vanilla script? it'd be really cool.
  7. MesmerMonk
    MesmerMonk
    • BANNED
    • 8 kudos
    Love this! It's fun telling raiders to chill out, watching them put their weapons down, then shooting them in the face anyway! :^)

    Also, it's nice to use with other mods to give me a non-lethal alternative playthrough.

    Bravo!
  8. graaa
    graaa
    • member
    • 2 kudos
    Thank you for creating this mod! Having more non-killing options and self-preserving behavior from enemies goes a long way to making the game more realistic and fun. Frankly, the way the game forces you to fight to the death all the time seems terribly unrealistic (not saying that the brutal nature of the game isn't appreciated, I just think it's restrictive to not allow for enemies to behave more like people would in a fight and try and preserve their own lives sometimes).

    Would it be difficult to increase the chances of pacifying an enemy if they say, have no weapon? (like through pickpocketing) Or if they are already wounded? This could add more of a strategic element to fights and gameplay, I think.

    1. noescape80
      noescape80
      • member
      • 3 kudos
      I am glad you like it. What you suggest sounds cool and possible. Not playing Fallout 4 at the moment, but when i get back to it i may look into it!
  9. Watchdog
    Watchdog
    • supporter
    • 1 kudos
    Hi, is it possible to sneak through a building or a camp with several enemies and pacify them all, or can one only have a single target pacified at once, please?

    I never used it in vanilla, so I am not sure about this.
    1. Shackleberry
      Shackleberry
      • premium
      • 5 kudos
      Vanilla allows you to pacify multiple targets at once, don't think this mod is going to change that.
    2. noescape80
      noescape80
      • member
      • 3 kudos
      Yes, the goal of this mod is to make actions like these more reliable and possible.
    3. Watchdog
      Watchdog
      • supporter
      • 1 kudos
      @Shackleberry and noescape80 - Thank you for the explanation. That is good news. :-)
  10. axfvh
    axfvh
    • member
    • 3 kudos
    do i need to do anything other than paste the file to update

    have you considered making the chance partially dependent on the target health and number of enemies