Fallout 4

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nikashubaiton

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nikashubaiton

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15 comments

  1. bobwuzhere1224
    bobwuzhere1224
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    • 6 kudos
    f*#@ yeah! Been waiting for a mod to add these to like a vendor but this is better!
    1. bobwuzhere1224
      bobwuzhere1224
      • member
      • 6 kudos
      Any chance of a non quest version for the clothing? Would be cool to craft the Under armors at the start of the game.
    2. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      I'm glad you like the mod!
    3. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      I also don't think there will be a non quest version out, as I'd have to remove the keywords from every piece of armor, plus the realism is something I found important- can't make what you haven't seen, you know?
    4. bobwuzhere1224
      bobwuzhere1224
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      Hey not a problem. Just thought I'd ask.
    5. Gambit77
      Gambit77
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      You edited the armor records? Why not just have the quest requirements as conditions in the recipes? Editing the armor records was not a good idea and not a compatible way to go about it.
    6. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      I never mentioned editing armor records, I think you misunderstood. I put the requirements on the recipes like you're describing, my point was that I'd have to edit each recipe for each piece of armor, sorry if that was unclear.
    7. nikashubaiton
      nikashubaiton
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      • 22 kudos
      tldr this mod doesn't edit any armor pieces at all, just adds recipes
    8. lunokakto
      lunokakto
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      You do have a few records that are ITM though, which include a few armor pieces.
    9. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      Unsure of how that would happen, as I never actually touched the armors themselves. Strange.
    10. gamefever
      gamefever
      • BANNED
      • 670 kudos
      Alright so I opened the mod up in Fo4edit you know TesEdit.
      Looked at the ESP, there are copies of three armors.
      Now of course you didn't change these records but since you touched them in CK, those records are in your ESP.
      So if I load your ESP after something else that altered that, well your ESP would change em back.

      Thing is you don't even need the Armor Records in there for the recipes in this mod to function so I just removed them myself for my own use.
    11. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      Good to know, I didn't realize simply viewing the armors in the CK could add records like that. If you'd wanna PM me to send your edit along by all means do so, I'd rather have the best functioning version posted
    12. NeuroticPixels
      NeuroticPixels
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      • 120 kudos
      All I did is remove the whole Armor filter in FO4Edit. Your other mod, the faction armor one, has an armor entry as well. These entries causes the two mods to conflict with Armor Keywords and Armorsmith Extended.
      Also, I went through and deleted all of the conditions on the nuka world outfits ... I sent you links to the altered files in a private message.
      One more thing.... no cappy sunglasses? :(
      Endorsed!
  2. collector5000
    collector5000
    • member
    • 3 kudos
    I opened up your mod and the Recipe's don't have a Workbench assigned to them.
    1. nikashubaiton
      nikashubaiton
      • supporter
      • 22 kudos
      I'm... not sure what you mean?

      I guess I'm more unsure of how this is possible, as someone using the mod (obviously, it's my own mod) I can tell you the workbenches are definitely assigned. I've never received another report of this before, and honestly don't know what to tell you. Is it not showing up properly in game? Send me a screenshot over pm if you'd like to get your point across, if you would