Fallout 4
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24 comments

  1. criana24
    criana24
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    can you add a semi automatic and automatic receiver for nuting rifle and pipe bolt action?
    And more fire rate for revolvers and pipe revolver with a receiver?
    Or receivers which add more damage to pipe guns and hunting rifle and lever action to balance the damage with combat rifle, handmade rifle and radium rifle.
    Because slow fire rate weapon really need to improve in sometime like more damage to worth for that slow fire rate and increase the range too because there isnot so much diference in range with a maxed hunting rifle and combat rifle.
    And the same happen with lever action except pipe guns which get extra range from gunsliker perk.
    1. Zaayl
      Zaayl
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      I don't even want to know what automatic hunting rifle would even look like, they are bolt-action weapons, the animations would utterly break.

      The goal of the mod isn't to rebalance the weapons (I have a weapon rebalance mod for that) but to fill niche's. Also the hunting rifle also already deals the highest damage in the game for .308 (In fact its one of the most damaging guns in the early-mid game entirely, until the Gauss Rifle), so the trade-off you want already exists. Though I'm sure in terms of DPS, the Combat Rifle is technically better, but thats the point, isn't it? The trade off is whether you want to maximize your sneak attacks and do as much damage in one shot as possible, or deal a higher DPS with semi-auto or automatic fire of the Combat Rifle. If I made the hunting rifle have the same or better DPS than the combat rifle, there would be no reason to use the combat rifle at all, as the hunting rifle kills enemies just as fast, with fewer bullets.
  2. ZeroPS3
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    This mod on PS4 seems to change deliverers to . 38, i have a mod that adds walther ppk to leveled lists (non legendary versions).
    1. Zaayl
      Zaayl
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      Sounds like the ppk mod does this, my mod doesn't touch the deliverer at all.
    2. criana24
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      in ps4 there is a mod called "weapon test mod " which add a deliverer .38 at vault 111 inside.
      And the mod "Esk Deliverer In Museum" add a deliverer .10m to museum of freedom in concord which respawn so you can farm it each time that enemies in concord respawn.
      All in ps4
  3. Gumby0470
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    Thoughts on adding a 5mm semi-auto conversion? The ammo is really light and would make sense for a Rifleman character on a survival playthrough. And maybe the semi auto receiver can be added to the combat rifle as well. Also by adding this, your mod would be the only mod to have semi-auto 5mm receivers on the ps4 system. Overall it just would make the ammo more viable for everyone.
  4. jeff1289
    jeff1289
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    Almost 2 years later i hope you still there... So i would like to see a 10mm submachine since Bethesda didn't bring the one from the 3 and new vegas. I forgot to mention i'm a ps4 user.
    1. Zaayl
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      The "Submachine Gun" in the game is a Thompson, and it just feels wrong to me to chamber it in a ammo outside of .45. Which is why I did the Radium Rifle instead. The game just lacks a more traditional SMG style weapon to really do the feel of a 10mm SMG justice, personally I have a few additional weapons I got as mods and use them to fill the gap instead.
    2. jeff1289
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      No problem with that man. Last request, can you add 5.56 to the handmade rifle since it's the version of the chinese assault rifle. Hope you can update it one last time thanks.
  5. foxgunner
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    maybe a 45 cal to the revolver, very common pistol round
    1. Zaayl
      Zaayl
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      Id consider it if there wasnt already a .45 revolver in the game and .45 wasn't already one of the most used ammo types in the game. And feasibly it would kill the pipe revolvers early-game usefulness (Theres a static spawning .44 magnum 20 feet from sanctuary, and locking the .45 mod behind too high ranking of a perk would make it useless when .44 becomes more readily available.) Players would have no reason to use the pipe revolver, at least until the ,308 mod became available, and thats the opposite of what I want.

      Also if you really need a later game pistol that fires .45, the M1911 is probably the most modded handgun on the nexus. But however I might consider doing a .45 for the Nuka World "Western Revolver" perhaps try to make it a much faster firing "quick draw" style weapon, as its a much later game weapon, giving me more freedom to not have to worry about how having a fast firing revolver would affect early game balance, and help differentiate it a bit more from its vanilla counterpart.

      But I havent been playing Fallout 4 for a little while, unsure when I will get back into it, but when I do, im sure ill do a new batch of tweaks and ideas, I always get a few whenever I start playing again.

  6. aSarhan
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    Very nice mod.
    We still need updates to revive the .38 ammo. You know not all players use the minigun,
    1. Zaayl
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      No, but the same can be said of 5mm as well, or flamethrower fuel, not all players will be able to use all ammo's and will just have to sell it, my goal is to give all ammos some end-game functionality for some playstyles.

      The problem with .38 is its ultra common, and its defining trait in Fallout 4 is that its weak. The starting ammo. Logically the end-game solution to that, is to put it into something that has a very high fire rate to balance out how easy it is to accumulate.

      The game lacking a good variety of high fire-rate machine pistols and SMG's really shoots that in the foot, and leaves me with few options of how to do that.
  7. penderien
    penderien
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    You mentioned that the 7.62 ammo and the .308 are the same, but that does not mean they are interchangeable or would deal the same "damage" as it depends on the type of 7.62 cartridge.

    The 7.62x54 cartridge would be comparable to the .308 round, but the 7.62x39 cartridge would deal less damage in the game world as it is a "lighter" powder load and intended for assault style rifles, like the AK-47 that the games Handmade Rifle appears to be based off of.

    So therefore making a receiver in 7.62 should theoretically reduce the damage compared to a .308 receiver, unless you want to assume that the Handmade Rifle is using the larger and recoil intensive 7.62x54 cartridge, then damage would be pretty similar. I personally think of the 7.62 ammo as being the 7.62x39 as I believe that makes the most sense.
    1. Zaayl
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      I said it because I didnt see a gameplay reason to do so at the time, not a realism reason. Realism takes a very far backseat.

      For all intents and purposes, you could rename both bullets "Sniper Round" and "Handmade Rifle Round" for how I look at them, I take into account the rarity of the ammo to decide what damage its conversion should pull off.

      I take into consideration that 7.62, outside nuka world, its non-existant without mods, making it more scarce than .308, but inside nuka world its far more accessible than .308, and the highest damage ballistic assault rifle in the game. So at the end of the day, Id say they are even in terms of rarity.

      Converting it to .308 throws off one of the systems in the game I try to uphold, which is that it isnt as "tier" based as normal bethesda games. It would remove all reason to use any of the vanilla .308 weapons, as it would be flat out better, handmade would become the top-tier for .308, it would become a pure replacement for the combat rifles .308 conversions.

      It might be just personal preference, but I like the idea of the player maintaining and curating a armory of weapons, selecting a loadout based on what they are going to go do, what they have excess ammo for vs. what they are running low on, not just finding the best weapon in each category and sticking to it for the entire game.
  8. dallesse
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    I love the "handmade rifle" (AK-47) from the Nuka-world DLC... its a beast. But even with a mod that adds DLC ammo to the Commonwealth, 7.62 rounds are incredibly scarce for someone like myself who prefers to make and/or scavenge all their ammo. I've got everything from.308 to .38 in the tens of thousands. But I won't even pick up the handmade rifle because I'd blow all that 7.62 ammo in one hour's worth of adventuring.

    Consider this my vote for Nuka-World weapon conversions.
  9. Kevara
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    If you added some form of caliber mod for the Nuka-World DLC's Handmade Rifle, this mod would end up fully replacing all my other caliber swap mods.


    I was rather disappointed with Bethesda locking nice new weapons to ammo types only readily available in the associated DLC area.
  10. cattalina420
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    request and comment

    comment, i would love to see more .22 long rifle rounds, (yes i know it is a modded type of round, thats why this is a comment) in hand guns or even the bolt action hunting rile... why? because it has the lowest ap cost

    request, would it not be nice if you could convert some of the energy weapons ammo types? example gatling laser useing normal energy cells, or perhaps plasma rounds, or 2cm rounds, as they all seem to be just batteries and im sure if you as the player, can build mod parts from scratch for a gun, im sure you could build a converter for them yes?

    personally i would love to see green laser rifle/pistol
    1. Zaayl
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      2mm EC aren't a energy round, Fallout 3 (and by extension New Vegas) incorrectly classified the Gauss Rifle as a energy weapon to fill the missing energy sniper niche (It functioned much closer to the pulse rifle as well, for that matter) the rounds for the Fallout 4 Gauss Rifle are basically electromagnetically charged metal slugs, as they were in Fallout 2.

      As for energy conversion, the Gatling Laser one is doable, the reload would remain the same animation with a fusion core being loaded in. Statistically the gun would probably be 1:1, Fusion cores offer 1100 charge (with perks) and are fairly easy to find, Fusion Cells are the most common ammo in the game. I'll consider doing it the next time I work on this mod.

      The laser to plasma however poses other problems to me personally, I think it would look silly loading a fusion cell into a weapon meant to work with light-energy and have it shoot goo balls. (Unfortunately as cool green laser beams would be, there's no vanilla asset for them and I have zero skills with recoloring, modeling, etc. I could only swap it to shoot plasma, I would love to see someone more skilled than me take on a project like that though) And it also bothers me to have it switch to a drastically different ammo source, but still clearly load with the old ammo. But more importantly, I cant see a gameplay reason, there's nothing the laser rifle can do that the plasma rifle cant, both have near identical mods so the Laser Rifle would just become a weak plasma rifle, without the advantage of beams that dont have a slow projectile speed.
    2. cattalina420
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      alright thanks for the answers... i would like to see more energy conversions, because in a way some of the ammo is just lightning in a small container that is more or less a battery... wasnt gamma rounds also ones because it was all about the gun and not the cell? idk i think bethesda went the way of the dumb dumb, when it came to some of the different ammo types in the game considering that if i recall it, their was only 3-5 at the most, for a number of different weapons... then 3 came out and it seemed to mess alot of stuff up.. (sigh) good games but ever sense 3 i felt that they nerffed alot of the game content while pouring so much into style, dont get me wrong love the new ones, and the style change, but its content went from hard core realistic survivor to unrealistic shooter