Fallout 4
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Zaayl

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Zaayl

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About this mod

Adds more ammo conversion mods to a handful of weapons.

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The goal of this mod is to expand the usefulness of certain ammo types, or the usefulness of certain weapons at different points in the game.

Combat Rifle:
-Added a .38 Automatic Receiver
-Made the original .38 Receiver only require Gun Nut rank 1, and cost reduced material, now if you find one early on, you can take advantage of it to replace your pipe rifle. (And who the hell is level 39 and using this piddly receiver anyway?)
-Added a Automatic .308 Receiver.

.44:
-Added a .38 receiver (Its a revolver ammo anyway)

Lever-Action Rifle
-Added a .44 receiver, in case you are in the commonwealth or Nuka World, and are hard up for 45-70, deals slightly less damage.

Minigun
-Added a .38 barrel, to give some late-game life to .38 and give a more available ammo source to the minigun (Converted from my 38 Minigun mod)

Radium Rifle
-Added both a standard and automatic 10mm receiver, slightly lower damage. Now if you are running a build that doesnt use pistols, and dont have .45 or need it for another gun, you can use 10mm.

1.1 Assault Rifle
-Added a 5mm chamber for the Assault Rifle (Credit to Grapplers10 on PS4 Bethesda.net for the idea) for commando players. This has a extremely high fire rate (You will need the 80 round drum, I find it to be very satisfying to shoot) and very low damage compared to 5.56 chambers. Vanilla it may out damage the minigun, due to the poor balance of the minigun in the vanilla game. Compared with my own Weapon Rebalanced mod it does less damage than the accelerated barrel, more than the standard barrel, and has a lower fire rate than the standard barrel, so by all accounts its worse in every way, except it has no spin up, better range, and is a lighter gun. And of course, benefits from commando, not heavy gunner.

I'd be willing to consider doing more, but they need to both make some sense, and have a decent gameplay reason. As a general rule, gameplay comes first, realism second.

Handmade Rifle - The most requested change I get, even off Nexus, is to add a .308 or 5.56 receiver for the handmade rifle, with a lot of people justifying that they are both 7.62, thus it makes sense (Or that the Chinese Assault Rifle in Fo3 used 5.56). However I won't add this, for a couple reasons: Firstly, the argument that they are both 7.62 is moot, as NATO rounds and Soviet rounds are not the same in any way other than that one measurement, so they are not as interchangeable as one may think. (Of course this wouldn't actually stop me.) Second and the main reason, this defeats the goal of my mod, my goal is to force players to utilize greater weapon diversity, rather than relying on only 1 gun in their arsenal (While also allowing builds to utilize more bullet types). Rifleman and Commando builds already have access to the Combat Rifle and Assault Rifle, adding 5.56 and .308 chambers to the Handmade Rifle would remove any reason to use those guns. Thirdly, if you are dead set on this, there are a bunch of standalone mods that accomplish this!

1.0.1 - Tweaked the Combat Rifle .38 auto receiver to do a little more damage. Looked into making a Quickdraw .45 mod for the western revolver (Fast fire rate, low damage) however increasing the fire rate to make this trade off reasonable (and to keep from making it be overwhelmingly better than other .45 weapons) breaks the firing animation, so custom animations would be needed to make it feasible. But if you want a pistol other than the Pipe Revolver that fires .45 rounds, thats lore friendly on top of it, there are alternatives.



If you like this, be sure to check out my other mods!