Fallout 4
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neeher

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  1. neeher
    neeher
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    These settlement mods are tiny and are a small break from a massive mod I'm making. Follow Facebook.com/neehermods to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.

    Or check out a little teaser: https://www.youtube.com/watch?v=q4DtTskwzSY
  2. pfarthing6
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    Pretty cool. Great work. I tried this out as a test, and it started out good, but after a bit things (existing shacks and whatnot) within the old settlement boundary in the alley started turning invisible, when I got a little ways passed old boundary. They'd reappear when I got closer and crossed into the old settlement boundary again.

    Nobody else has brought this weirdness up, so could be a conflict with another mod I suppose. I loaded Hangman's Alley Extended dead last in my order when testing.

    Any suggestions?

    My mod list, without HAE...
    # This file was automatically generated by Mod Organizer.
    Fallout4.esm
    DLCCoast.esm
    DLCNukaWorld.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    TrueStormsFO4.esm
    SpringCleaning.esm
    Snap'n Build.esm
    Homemaker.esm
    SimSettlements.esm
    Robot Home Defence.esm
    ArmorKeywords.esm
    Unofficial Fallout 4 Patch.esp
    QuietDogmeat.esp
    Z-o E - Local Map Expanded.esp
    ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
    TrueStormsFO4-EarlierSunsets.esp
    True Nights v03.esp
    RepairSanctuary.esp
    Quieter Settlements - Vanilla.esp
    Power Conduits and Pylons Overhaul.esp
    PersonalPackAnimals.esp
    OWR_CraftableDecor_CW.esp
    OWR_CraftableDecor.esp
    OutfitSwitcher.esp
    Northland Diggers New.esp
    NoMoreRandomTurretMks.esp
    LongerPowerLines3x.esp
    ImmersiveScrapping_SeasonPass.esp
    HushDogmeat.esp
    free_downgrades.esp
    DogBed.esp
    More Weapon Scrap.esp
    Crafting Workbench.esp
    Crafting Workbenches - Pre War and Manufactured.esp
    Crafting Workbenches - Power Armor.esp
    CraftableAmmunition_Adjustable.esp
    Craftable Armor Size.esp
    Craftable Armor Size - Fix Material Requirements.esp
    CheatTerminal.esp
    CarryWeight200Strength.esp
    CarryWeight2000.esp
    Buildable_PAFrames.esp
    SC_ExpandedScrapList.esp
    BTInteriors_Project.esp
    BTInt_Optimization.esp
    BetterSettlersNoLollygagging.esp
    BetterSettlers.esp
    BetterSettlersCleanFacePack.esp
    BetterSettlersMortalPack.esp
    BetterJunkFences.esp
    AutoDoors.esp
    Armorsmith Extended.esp
    Eli_Armour_Compendium.esp
    CompRedo.esp
    Snappy_HouseK.esp
    Combat_Helmet_Illumination 1.2.esp
    Armorsmith All DLCs Patch.esp
    Adjustable UI Volume Sliders.esp
    3dscopes.esp
    3dscopes-NukaWorld.esp
    3dscopes-framework.esp
    3dscopes-FarHarbor.esp
    3dscopes-AddToSpawnList.esp
    SettlersRename.esp
    EFF.esp
    SurvivalOptions.esp
    AzarPonytailHairstyles.esp
    BetterSettlersCCAPack2.0.esp
    SimSettlements_VIS.esp
    K9TacticalHarness.esp
    Sandbag Fortifications - Version 2C.esp
    ImmersiveScrapping_ScrapPowerArmor.esp
    ImmersiveScrapping_SeasonPassVisPatch.esp
    CrazyEarlsScrapyard.esp
    Conquest.esp
    SLR.esp
    X13_ScrapOTron.esp
    X13_ScrapOTron_OR-WW+FH+NW+VIS+Survival.esp
    OWR.esp
    Better Settlement Defence.esp
    Snappy_DecoKit.esp
    Snappy_HouseKit_AutoDoors.esp
    SettleObjExpandPack.esp
    SettleObjExpandPack-AutoDoorsPatch.esp
    Homemaker - Unlocked Institute Objects.esp
    Homemaker - Streetlights Use Passive Power.esp
    DD_AIO_I_Hate_You_All.esp
    DD_All_the_COncrete.esp
    DD_Michael_Faraday_Time_yo.esp
    DD_Floor_brace.esp
    DD_Khassar_De_Templari_Increased_build.esp
    WBO.esp
    Extended weapon mods.esp
    Scrapper Corpse Highlighting.esp
    WBO-Extended Weapon Mods.esp
    AWKCR - Automatron.esp
    WBO-Automatron.esp
    AWKCR - Contraptions.esp
    AWKCR - Far Harbor.esp
    AWKCR - Nuka World.esp
    AWKCR - Vault-Tec.esp
    Locksmith.esp
    Armorsmith Extended NightVision.esp
    Settlement Aid Program HARD.esp
    SnapBeds.esp
    BreakTheWallsDown.esp
    BreakTheWallsDownFarHarbor.esp
    BreakTheWallsDownNukaWorld.esp
    BreakTheWallsDownVault88.esp
    ScrapDeadThings.esp
    Scrap Everything - Ultimate Edition.esp
    ScrapUpdate - Ultimate.esp
    ValdacilsItemSorting-ArmorByClass.esp
    ValdacilsItemSorting-ArmorBySlot.esp
    ValdacilsItemSorting-CosmeticsByClass.esp
    ValdacilsItemSorting-CosmeticsByType.esp
    ValdacilsItemSorting-Weapons.esp
    SettlementMenuManager.esp
    Bashed Patch, 0.esp
    1. pfarthing6
      pfarthing6
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      On a second attempt now. Looking good.

      Noticed that I wasn't on the latest FO4 binary, so updated that and a handful of mods, as well as F4SE. Also got rid of Spring Cleaning and related ones that seemed redundant after reading Scrap Everything forum. Did a clean save, started fresh. The weird invisibility issues are gone. Scrap Everything does need to get loaded last. (except for bashed patch) F4Edit does show some conflicts with Beantown Interiors and HAE. Have yet to see problems in game though.

      My current load order if this helps anyone...
      # This file was automatically generated by Mod Organizer.
      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      TrueStormsFO4.esm
      Snap'n Build.esm
      Homemaker.esm
      SimSettlements.esm
      Robot Home Defence.esm
      ArmorKeywords.esm
      Unofficial Fallout 4 Patch.esp
      QuietDogmeat.esp
      Z-o E - Local Map Expanded.esp
      ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
      TrueStormsFO4-EarlierSunsets.esp
      True Nights v03.esp
      RepairSanctuary.esp
      Quieter Settlements - Vanilla.esp
      Power Conduits and Pylons Overhaul.esp
      PersonalPackAnimals.esp
      OWR_CraftableDecor_CW.esp
      OWR_CraftableDecor.esp
      OutfitSwitcher.esp
      Northland Diggers New.esp
      NoMoreRandomTurretMks.esp
      LongerPowerLines3x.esp
      ImmersiveScrapping_SeasonPass.esp
      HushDogmeat.esp
      free_downgrades.esp
      DogBed.esp
      More Weapon Scrap.esp
      Crafting Workbench.esp
      Crafting Workbenches - Pre War and Manufactured.esp
      Crafting Workbenches - Power Armor.esp
      CraftableAmmunition_Adjustable.esp
      Craftable Armor Size.esp
      Craftable Armor Size - Fix Material Requirements.esp
      CheatTerminal.esp
      CarryWeight200Strength.esp
      CarryWeight2000.esp
      Buildable_PAFrames.esp
      BTInteriors_Project.esp
      BTInt_Optimization.esp
      BetterSettlersNoLollygagging.esp
      BetterSettlers.esp
      BetterSettlersCleanFacePack.esp
      BetterSettlersMortalPack.esp
      BetterJunkFences.esp
      AutoDoors.esp
      Armorsmith Extended.esp
      Eli_Armour_Compendium.esp
      CompRedo.esp
      Snappy_HouseK.esp
      Combat_Helmet_Illumination 1.2.esp
      Armorsmith All DLCs Patch.esp
      Adjustable UI Volume Sliders.esp
      3dscopes.esp
      3dscopes-NukaWorld.esp
      3dscopes-framework.esp
      3dscopes-FarHarbor.esp
      3dscopes-AddToSpawnList.esp
      SettlersRename.esp
      EFF.esp
      SurvivalOptions.esp
      AzarPonytailHairstyles.esp
      BetterSettlersCCAPack2.0.esp
      SimSettlements_VIS.esp
      K9TacticalHarness.esp
      Sandbag Fortifications - Version 2C.esp
      ImmersiveScrapping_ScrapPowerArmor.esp
      ImmersiveScrapping_SeasonPassVisPatch.esp
      CrazyEarlsScrapyard.esp
      Conquest.esp
      SLR.esp
      X13_ScrapOTron.esp
      X13_ScrapOTron_OR-WW+FH+NW+VIS+Survival.esp
      OWR.esp
      Better Settlement Defence.esp
      Snappy_DecoKit.esp
      Snappy_HouseKit_AutoDoors.esp
      SettleObjExpandPack.esp
      SettleObjExpandPack-AutoDoorsPatch.esp
      Homemaker - Unlocked Institute Objects.esp
      Homemaker - Streetlights Use Passive Power.esp
      DD_AIO_I_Hate_You_All.esp
      DD_All_the_COncrete.esp
      DD_Michael_Faraday_Time_yo.esp
      DD_Floor_brace.esp
      DD_Khassar_De_Templari_Increased_build.esp
      WBO.esp
      Extended weapon mods.esp
      Scrapper Corpse Highlighting.esp
      WBO-Extended Weapon Mods.esp
      AWKCR - Automatron.esp
      WBO-Automatron.esp
      AWKCR - Contraptions.esp
      AWKCR - Far Harbor.esp
      AWKCR - Nuka World.esp
      AWKCR - Vault-Tec.esp
      Locksmith.esp
      Armorsmith Extended NightVision.esp
      Settlement Aid Program HARD.esp
      SnapBeds.esp
      BreakTheWallsDown.esp
      BreakTheWallsDownFarHarbor.esp
      BreakTheWallsDownNukaWorld.esp
      BreakTheWallsDownVault88.esp
      ValdacilsItemSorting-ArmorByClass.esp
      ValdacilsItemSorting-ArmorBySlot.esp
      ValdacilsItemSorting-CosmeticsByClass.esp
      ValdacilsItemSorting-CosmeticsByType.esp
      ValdacilsItemSorting-Weapons.esp
      SettlementMenuManager.esp
      HMAExtended.esp
      Scrap Everything - Ultimate Edition.esp
      ScrapUpdate - Ultimate.esp
      Bashed Patch, 0.esp
    2. azayzel54
      azayzel54
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      This might be a bit late pfarthing6- but your Unoffical Fallout 4 Patch.esp should've been loaded after DLC NukaWorld:


      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCWorkshop02.esm
      DLCWorkshop03.esm
      DLCNukaWorld.esm
      DLCUltraHighResolution.esm (if you're using it)
      Unofficial Fallout 4 Patch.esp
      [Everything else you have installed]
  3. falloutpc
    falloutpc
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    Anyone know how to make this work with MDF Hangman's Alley Clean. I'm unable to build anything near the open area near the chained door. Other than that that they work fine together.
  4. LordTonyZ
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    are you able to build on the roof?
    1. neeher
      neeher
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      I believe you would have to construct something to get up platforms up there, I don't think you can place building pieces directly on the roofs.
    2. pfarthing6
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      I built on the roof of one of the buldings. Used ladders to get up to the fire escape, and then a couple more to get to the roof.

      Followers would not join me though. They would come all the way up the ladders, and stop. Once I put a floor over the roof, they got up. Much easier to build after that too, put a couple green houses up there.

      Also you can build into the buildings and replace the faux exteriors with real ones that have interior mesh and collision using Snappy House Deco kit. Does take a while, but nice to retake some of the wasted empty space, instead of just living in an alley.
  5. tektran
    tektran
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    Having an issue with this. I'm not sure if it's the mod, my load order, or some sort of incompatibility with another mod. Hopefully someone here will be able to enlighten me. Started building over the road, setting up a big factory. During this time, I was constantly assaulted by npcs, but soon noticed that they never walked down the stairs from the 'cafe' area (with the chairs and table). They'd sit on the other side of the brick railings shooting or staring at me (lots of ghoul attacks with them just staring). Then, I realized my followers were having issues getting to me. They too would not walk down the stairs. Nor would they go past the bus stop. If I examine the road in front of the bus stop (by the water) I can see a seam in the road. Not noticeable just going about my business, but if I look, I can see where the two textures meet up. Anyhow, my followers and other npcs also will not walk past that. If you tell them to, they'll just respond that they can't reach it. The only way for an npc to actually walk down to this rather large section is to go all the way down by backstreet apparel to get onto the road that goes alongside the river and then follow me to the area. And once they're in the area, there's a decent size square of area that extends to the bus stop that they just will not go past. Any idea what the issue might be?
    1. DRAGONJOE69
      DRAGONJOE69
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      Sounds like an issue with a broken or missing navmesh
  6. thunderlord2200
    thunderlord2200
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    does this play well with other mods that edit the cell? (like the one that adds the ablity to make the side buildings livable... (atm i can not think of the name of the mod sry)
    1. neeher
      neeher
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      Yep, shouldn't be an issue.
    2. _Iceberg_
      _Iceberg_
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      It seems not to actually. The one that makes the side buildings livable edits the settlement borders horizontally and vertically to make it work. So you'd have to choose one or the other, unless you can mod it yourself and the creation kit won't explode (mine does).
    3. neeher
      neeher
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      Ah, yeah that one there would be a mod conflict. Most authors put details on what they changed in their mod description. Mines under “compatibility”. So you can tell what’ll work with this mod.
    4. HermaeusM0R4
      HermaeusM0R4
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      I was just thinking of that same issue, The mod in question is Hangman's Alley Interior Apartments http://www.nexusmods.com/fallout4/mods/16457/? and which one loads last overwrites the other, compatibility patch would be nice
    5. neeher
      neeher
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      Will look into it!
    6. Muddy1971
      Muddy1971
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      Obviously I can't do more than request it politely, no pressure and it's totally cool if you don't, but please, consider making a patch for Hangman's Alley Interior Apartments . It's probably the most popular Hangma'ns mod and there will be many people like myself that would use both if given the chance.
  7. UraniumReaper
    UraniumReaper
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    Did you move the enemy spawn zones or are there none now? Looks like a cool mod to download but I prefer to have enemies still spawn.
    1. neeher
      neeher
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      There's justno enemy spawn in side the new build area, they can still attack.
  8. poolkenli
    poolkenli
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    can you get rid of some of the buildings around Hangman's Alley please
    1. spriggig
      spriggig
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      You can do it yourself for SOME of the buildings by using the Place Everywhere mod. With the mod installed, in build mode, press the INS key and some of the building become scrappable.

      Then you can use the Snappy Housekit mod to build new ones.

      Be careful and SAVE often, it's easy to screw up a couple of hours worth of work in one click.

      One of the issues is the existing buildings are single sided--they are transparent on the inside, and the terrain is incomplete underneath.

      Here's an example I just finished:

      http://www.nexusmods.com/fallout4/Images/81251/?

    2. neeher
      neeher
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      Sounds to me that mod will work fine with this one. Try it out!
  9. ZeroEdgeir
    ZeroEdgeir
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    Love the idea, fully plan to get things once the All-In-One happens... ESP list space is a high-priced commodity, and I wouldn't have room for all of these at this point, individually.
  10. bobbomahabo
    bobbomahabo
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    Ooh, my favorite settlement got the treatment.

    Been hoping this'd be next on your list lol

    If I already have a settlement built in there, installing this mod shouldn't mess with anything right? :)
    1. neeher
      neeher
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      You'll be good. lol
    2. neeher
      neeher
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      If anything were to go wrong, don't save your game and just uninstall the mod but I doubt that'll be necessary.
    3. corwynvonbeck
      corwynvonbeck
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      I had already built up all the settlements released so far, and havent had any issues at all. Everything is how it was, I just now have all this extra space to play with!
    4. neeher
      neeher
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      Woohoo!
    5. bobbomahabo
      bobbomahabo
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      Sweet, thanks for the replies guys
  11. MattyDienhoff
    MattyDienhoff
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    Nice! I really like your work on these extended mods, and I'm super stoked to see what you'll do with Jamaica Plain.

     

    I was already using a mod that extends Hangman's Alley's build area, but that broke the green build area markers, glad to see you kept those! I do have a question: Would it be possible to extend the build area just a smidge further to the street alongside, so that this room is buildable? I'd love to switch to this mod but I'd miss being able to build a bar out front there.