Fallout 4

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Septfox

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Septfox

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  1. Septfox
    Septfox
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    Mar 27 2019
    Not going to get into it, but the last year has been...well, pardon my language, fucking *horrible*.
    That said, I do want to work on this again. If I can manage to pull my working files off the hard drive they're on - the stupid thing drops from the SATA bus after a couple minutes of being powered up, it's rather inconvenient - I'll likely start trying to get an update together.

    To the people who've submitted media: sorry for taking so long to get them all approved. Thank you for submitting stuff, the backlog is now cleared and it's all public.


    7 April 2018:
    Despite all indications otherwise, this mod isn't abandoned; I just can't find the time to be arsed to bother working on it. I recently got a new laptop for work/play/etc, so now that I can chill on my bed and whatnot whilst writing and testing sculpts, I'm going to try to update and continue developing the mod.

    Please look forward to it.

    ---

    Report bugs, please. Uploading screenshots of what you've accomplished is definitely welcome, too.

    Full sculpt list can be found in Articles.
    Information on "resetting" sculpts (by editing presets) can also be found in Articles.

    Requests are welcome, but for the moment, things that I don't know how to accomplish:
    Hair movement/scaling (can be accomplished via manual skeleton edits)
    Head movement/scaling (can also be accomplished via manual skeleton edits)
    Body part movement/scaling (should technically be possible, might need some creative skeleton editing to allow sculpts to work)

    - Next update -
    Sculpts:
    Upper Nasolabial (currently moved by the Jowls - Upper vanilla sculpt)
    Cheekbones Back
    Cheeks
    Rear Jaw
    Middle Jaw

    Other:
    Xbone/PS4 support (need to figure out how to link up so the option in the CK isn't greyed out)
  2. sharkh78
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    I am using the Racecustomizer mod to be able to use a unique skeleton for my player character and the extended facial sliders doesn't show up. I guess my custom player mod are not looking for the "HumanRaceFacialBoneRegionsFemale.txt" at the right place or its not looking for this file at all. I am not sure how this textfile add the new sliders but I have seen two custom race what has unique slider text like this with similar naming. So I wonder what is the way to add this to my custom race in CK?

    Thank four your help in advance!

    edit: OK, I found out . If anyone had the same issue with custom race. So I had to check the race name my player character has in CK than rename the "Human" part of the text file to the exact name of my race. Now its working. Great. It was easier than I thought. :D


    1. Septfox
      Septfox
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      Yea, the support for modification of certain things is...a bit lacking. Workarounds like this are necessary sometimes.

      I'll go ahead and pin your post for the moment, thanks for bringing it up.
  3. KettleF0lk
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    I can finally now have a neanderthal gameplay
  4. QuietPippin
    QuietPippin
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    Is there anyway to move the hair above the extended sculpts ?

    Tired of going through all the stuff just to change the hair.
    1. Septfox
      Septfox
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      Not that I know of. It's not even in the file that contains the sculpt configurations, it's added to the bottom of the list by the game after the sculpts are all parsed.

      Use the mouse to select it on your character model instead of using the list, much faster that way.
    2. MrAlexKing96
      MrAlexKing96
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      .
  5. CapsBuster10
    CapsBuster10
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    Has anyone tried it with the next gen update and seen if it works?
    1. hellobiscuit
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      we are currently waiting on looksmenu to update- technically this mod would work but, as it mentions in the description, without looksmenu, you will have to select things to edit by clicking on the face, which sounds almost unuseable to actually make a character with.

      fallout will be receiving ANOTHER update on monday, as well, which should break f4se and all mods that require it (such as looksmenu), so i wouldn't expect to be able to use this mod properly until at Least next weekend
    2. Tiamoc75
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      Well, with the updated looksmenu, I STILL have to click on the face to change the type and color of the eyes. The menu will let me change the type, but then it changed the skin tone. If I click on the color tab, then instead of eye color, it changes skin tone as well. Only way for me to get the actual eye colors menu to show, is by moving the cursor over the actual eyes, and clicking color there, so other than actally making the presets show (tattooes still do not work for me), looksmenu doesn't seem to be any different than it was before the update
  6. cluxdyxox
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    Has anyone used both male and female sculpts at the same time? I read the description that using male sculpts MAY break female ones, which sucks since I want to use both. Anyone else used both and had it work fine?
    1. zozeeky
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      only have one version enabled at a time. make female preset save > disable female facial sculpting > enable male facial sculpting > sculpt male.
      just switch the two mods depending on what gender you want to sculpt
    2. Reisstc
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      I think I've sorted it on mine - in the facial bone regions file each section has an assigned ID, the vanilla sculpt sections the male and female sculpts have different IDs (Eyebrows - Full is ID 0 in male, ID 10000 in female). The extended regions all use the same IDs for both male and female.

      I've not extensively tested, but it appears as though changing the IDs in the HumanRaceFacialBoneRegionsFemale and HumanRaceFacialBoneRegionUIRemappingFemale fixes it as I can edit both male and female characters with the extended sliders now.

      Fastest way to do it is to do a find and replace. I'd recommend Notepad++ as you can find/replace within a selection, but regular notepad works fine too.

      HumanRaceFacialBoneRegionsFemale.txt

      'Find what:' "ID" : 5

      'Replace with:' "ID" : 6

      HumanRaceFacialBoneRegionUIRemappingFemale.txt

      'Find what:'
      Region5
      'Replace with:'
      Region6
      If you're using regular Notepad (or Notepad++ and just did the whole file rather than from where the extended sculpts are), this will also catch 58 (Eyelids top) and 59 (Eyelids bottom), so find/replace again to revert the change to those two:

      HumanRaceFacialBoneRegionsFemale.txt
      "ID" : 68 replace with "ID" : 58
      and

      "ID" : 69 replace with "ID" : 59

      Similar in the UI remapping file:
      HumanRaceFacialBoneRegionUIRemappingFemale.txt
      Region68 replace with Region58
      and

      Region69 replace with Region59
  7. HYPR13
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    Is this on Xbox yet? Does anyone have the link if so?
    1. YouHeardNothing1
      YouHeardNothing1
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      no and its not going to be
    2. DavidsFallout4Mods
      DavidsFallout4Mods
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      Amen to that! P.C. Master Race!!!!
    3. chazor11
      chazor11
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      now update to windows 12 pleb all hail linx!
    4. teratism
      teratism
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      pc on top
    5. WarGravyB
      WarGravyB
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      Linux lmao
  8. DavidsFallout4Mods
    DavidsFallout4Mods
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    Love it.  Less Betas is always a good thing 🤤
  9. Elyrium
    Elyrium
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    Just in case that the creator may read this:

    I read the description, and I saw that Notepad++ was used for this mod, and thus probably for all other uploaded mods by them.
    As it's kinda hard to miss this when coding, but just in case, I really HIGHLY recommend using Visual Studio Code - or VSCode for short - for any coding. It also has a papyrus addon on it's marketplace, and the GitHub Co-pilot feature supports papyrus too (afaik)!
    Maybe the creator is intentionally not using vscode for some reason, then that's valid as well. But if it's just "being to scared of something new", abandon that mindset and give it a go! It's completely free, has all the features of Notepad++ and way more beyond that. Personally I recommend getting at least Github Copilot and the Synthwave '84 theme for the IDE.
  10. Mou1412
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    my npcs are messed up, everytime I run into an npc their face is messed up so bad it's like a freak show here!
    1. XrenSGor9172
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      I have the same problem. If I figure it out, I'll write
    2. averagejenkemabuser
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      Anyone get a fix on this yet?  I just make presets of all my NPC edits and represet their looksmenu sliders.  If it doesn't work right (crazy mesh glitches) I just keep selecting it until it works right lmao.  Not the best but yeah worth having the mod still.
  11. EQOAnostalgia
    EQOAnostalgia
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    Anyone know how he slightly opened their mouth? I can't figure out which slider it is. 
  12. Cursist
    Cursist
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    Hi! Is it possible to somehow disable the symmetry?