Fallout 4
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Trainwiz and Niero

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  1. ORIONOX
    ORIONOX
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    does anyone have a p[atch for scourge?
  2. UberMcTuber
    UberMcTuber
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    Does this mod need to be updated to work with next gen update
  3. cubbyman1
    cubbyman1
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    after playing with this mod for a while i have found out that i really need to get myself lots of med-x to fight these guys, because damn that bio weapon kills you so damn fast, i mean i can add in all the ballistic weaves on each armor piece, but damn these courser guns always seem to kill me in nothing flat. 
    1. Cthulu3141
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      The bio weapon does poison damage, and Balistic Weave doesn't give any poison resist. Almost no armor in the game does. If you want to not get melted, find a set of Poisoner's legendary armor.
    2. cubbyman1
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      but it does, it's within the weave options, you have to unlock it through the railroad, or through a mod just to apply them to your armor, you still need the required perks and materials, but you can apply resistance's to every piece of your armor, but i will say even with each piece of armor with the resistant weave, these courser guns kill you really quick because they have a stacking damage poison effect, and the gun also shoots like an automatic pistole. 

      but it's not just this mod, i have a few others that make the coursers even more badass to go up against, they are damn near impossible to kill, the only thing i have seen them struggle with is a melee combatant but also having you shoot at them while someone goes in with a sward with some kind of stagger effect.

      unless you have a mod that allows you to knock them out and then crush their head, that will take them out better than anything if you don't die first from the stacking poison gun.
  4. PhoenixKnight13
    PhoenixKnight13
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    I can't seem to get the weapon to spawn on the named Greentech courser... spawns with the ammo but no weapon. Finally tried using the console to give it to him just to see.. after a moment he ducked down and went into stealth, shot me once and my game froze.
    I have a feeling Galac-Tac is interfering, despite trying to fix the plugins to match up... either that or something is conflicting with the weapon effect. My vision went all blurry then it just froze like that.
    1. PhoenixKnight13
      PhoenixKnight13
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      After going through the plugin extensively looking for any conflicts I wasn't able to figure it out, whether it's last in load order or not. Greentech Courser for some reason won't spawn with the gun, despite it being in his inventory list according to the plugin entries... nothing overriding or modifying I can tell. Regardless even if I give him the gun my game crashes 100% of the time soon as I'm hit. Can't read the BuffOut log cause it freezes my client rather than CTD, so no clue what's causing the problem. Not using ENB, I am using NACX but not sure which settings would alleviate the issue if any... Greentech courser ends up being a pitiful exchange, shortly after aggroing he just dies to a few hits without putting up more than a fist fight or using any of his abilities other than the stealthboy... if left with the default Institute weapon spawns he'll attack, but still doesn't utilize the new spells.
      Will have to give it a try another time in a fresh game I guess, too many mods in my current load order to track it down unless someone has a suggestion, any help would be appreciated. Something about the Greentech Courser's story scripting, the whole dialogue scene kills his combat efficiency, takes him 5 seconds or so just to start moving and pop stealth, who made this game? lol
      Tried removing the gun from any Courser injections moving forward as a workaround, will see if I can at least use it myself or not.

      Also, for anyone that hasn't tried yet - the Greentech fight is a lot more interesting if you aggro him from below by firing a few stray shots to piss him off... this way you can ignore the dialogue and actually get a real fight going.
      Edit - Upon further testing after removing the V3-N injection (replacing it with Institute entries for auto rifle and Boss weapon entries) Greentech's abilities kicked in when I threw a grenade nearby... He then stealthed, teleported, proceeded to shrug off a barrage of 9mm uranium coated rounds (I had my handgun out to get his attention) then exploded me with another teleport attack.
      It was f*@#ing glorious, he ended up spawning with an RPG and a Pulse Carbine both
    2. RohitRam
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      Not sure about the weapon issues themselves but this mod will inject the weapons into the leveled lists to make sure they appear:
      https://www.nexusmods.com/fallout4/mods/49078
  5. CosmicCrisis69
    CosmicCrisis69
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    Regular ol Gen 2's spawn with invisible chest pieces with this mod installed. I can't figure out why, since there doesn't seem to be any Gen 2 synth record touched by this mod. Anyone know a solution?

    WAIT lmao do the lower tier vanilla synth armors just look like that?????
  6. DozenthTurmoil
    DozenthTurmoil
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    does this work with the Look at Me Institiute mod?
  7. spacemonk37
    spacemonk37
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    Please release a version of this mod with the coursers only having the new bioweapon!
    1. trainwiz
      trainwiz
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      No.
    2. spacemonk37
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      Lmao why not. I already use mods that jack up the difficulty and I find the courser changes not lore friendly. Teleporting uses a lot of energy, I doubt the Institute would be interested in teleporting them all of the place in a firefight.
    3. trainwiz
      trainwiz
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      No.
    4. spacemonk37
      spacemonk37
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      ok
    5. Evillord17
      Evillord17
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      haha funny.
    6. JotunYmir
      JotunYmir
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      Lean edit and the creation kit. Takes like 2 seconds to do yourself.
    7. spacefiddle
      spacefiddle
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      .....besides, anything can be easily explained with minimal effort: teleporting yourself 10 feet away is a helluvalot different than reaching out and grabbing someone from anywhere across an entire state. So there. ;P

      Looks great, I think I'll see if I can also give them my melee changes, just so I can *really* hate myself after I encounter one...

      The Greentech encounter I remember as being one of the biggest letdowns of the game when it was new. Hell, even Bethesda knows it, if you have Danse with you he remarks after you kill it "That was a bigbad Courser? Pffff"
    8. chaseoliver5
      chaseoliver5
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      Bethesda DID give themselves an out tho, with Justin Ayo remarking that the batch may have been defective
    9. dkhexblade
      dkhexblade
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      There's also a marked difference between taking on the Railroad or barely-armed settlers, and messing around with a fully-trained BoS Paladin in power armor and the walking World War IV that is the Sole Survivor. The Institute's most consistent flaw is their massive overconfidence and sneering egotism; I believe there's even a spot where you can find that the Institute (which never developed power armor) simply refuses to believe that a human in pre-War PA could take on a Courser.
    10. 363rdChemicalCompany
      363rdChemicalCompany
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      @dkhexblade: Best post in this thread.
  8. aismdasimdfd
    aismdasimdfd
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    this uses the homemade rifles animations, can someone make the animation standalone (edit something is probably messing with the weapon and also i wouldn't recommended installing for new playthroughs or just going for a non institute playthrough you'll probably die)
  9. cubbyman1
    cubbyman1
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    hmn, i wonder if this mod will effect my fcom coursers and make them less pussy for once. 

    i use coursers in battle all the time, but they are just so weak that i have to find stronger fighters than them. 
    EDIT: it turns out this mod is good, but the coursers still go down too quickly, i need them to be much stronger, i'm using another mod that makes the gen 1s stronger called fear of the synths and now when going up against the coursers even with their new abilities, the coursers are still the weakest synths to fight up against.

    something has got to be done to make these guys far more beefy, give them crazy health values or something, because they are "BIG" pushovers, i BEG of YOU, please make them stronger!.

    maybe give them the ability to relay in other courser synths to fight up against, so while one is down another is relayed in to fight up to 3 times like how your mod resurrects the current one your fighting, so you could potentially fight up against 3 other synths who all have the same capability's as the first one. 
  10. HarryPooter
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    does anyone why the ammo doesnt show up at the chemistry station?
    1. Sorulus
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      try ammo station instead