Fallout 4
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Reapa

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reapa

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About this mod

When you're in dire need of huge amounts of Walls...

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Version 0.41 - fully functional up to 2100

This mod adds 2100* different walls to your building menu. This mod does not contain textures for these walls. It's up to you to add whatever textures you want. You can literally go outside, make 2100 pictures with your cell phone, import them to your pc, convert them to dds, add them to the mod and rebuild the world.
The textures need to be added to the Active2 folder with this name pattern: image0001.dds image0002.dds image0003.dds....
The mod will not crash your game if textures are missing. You will just get standard mesh without a texture. Choosing the wrong compression when converting to dds will however crash your game since fallout only supports a bunch of compression types. when in doubt, choose RGBA = no compression.
You can use the Archive2.exe in the tools folder of the ck to compress your textures and bundle them into ba2 files. just remember to add the name of your ba2 files to the fallout4.ini right after the other texture ba2 files of the game, each one separated by a comma. i read somewhere the game only likes ba2 files that are smaller than 2GB so you might wanna tell the archiver to split them if you know they will be bigger than 2 GB. at 2643 dds files it can happen easily. the archiver will compress them to about a half of their original RGBA size.
So if your dds files have a size of 10GB, your ba2 files should have about 5GB and you can chose to split into 3 parts of 1.66GB for example. This should in theory lessen the frame rate impact, and decrease load times.

After a lot of testing and a lot of trial and error with a lot of different converters i managed to find the safest way to compress images to textures that won't crash the game. RGBA is the bee's knees but when dealing with thousands of high resolution textures it's gonna fill your RAM very fast. 
The CK comes with a very handy batch compressor (Elrich) that should not just uses bethesda's very own compression algorithm but also makes sure your textures have the right resolution proportions (1024x2048, 2048x1024, 2048x2048, 4096x4096, 4096x2048 ...). This is something no other compressor i've found does, so the game would crash when loading compressed textures with the wrong proportions. The tool also lets you chose compression formats from bc1 to bc7 without bc6. it automatically uses your graphics card for bc7 compression and it has multi threading for bc1,
Given that this is a walls mod you probably won't need any compression formats other than bc1 and bc7 since you don't have any alpha channel to worry about unless you are creating your own textures with an alpha channel. Keep in mind that if you're using HDR (High-dynamic-range) images you should go for bc7. compression will be slower and the texture size bigger but it's the only compression method that can handle HDR without quality loss.
The tool only seems to work with TGA images. So before doing any compression, convert your images to TGA with any converter. 
I went from 19.5GB to 4.77GB with BC1. I'll probably move to bc7 but i didn't have the patience to wait for over 2000 images to get compressed with bc7 yet. i'll post results as soon as i'm done.

The materials this mod uses will light up your textures cause that's how i roll. if you have a problem with that, feel free to manually edit out the autolighting in each material file.
*this mod is planned to have 5000 walls and will do that as soon as i can get myself to do 2900 more.

The new version named no dependancies has no more requirements but may conflict with other mods. Feel free to inform me about conflicts.

Requirements for the old version:
The Masterplan
Settlement Keywords
Alternate Settlements (just the Alternate_Wall.nif found in data/meshes/alternatewalls)*
*it's up to you to decide if you install the whole mod or just the nif. future plans for infinite roofs and floors may be based on other nifs from the same mod.

Recommended:
X2Y - Image Converter - a batch image converter with the most common input and output image formats
DDSconverter 
Irfanview
Image Splitter - Batch split images into predefined columns and rows to make a one image set of walls. 

you can do whatever you want with this mod without thanking me, linking me, naming your first born after me, unless you want to sell it or anything based on it.