Fallout 4

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dpillari

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dpillari

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46 comments

  1. dpillari
    dpillari
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    Hes a Radical Rat
  2. ShotVirus87
    ShotVirus87
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    Is this 2k or 4k?
  3. TheWonTonCat
    TheWonTonCat
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    When ever the Ripper is on the loading screen, i always notice a bug with the vanilia blade where on the right side of the weapon is a cylinder bug with the top of its texture missing. always irks me.
    Hope to god this mod is the fix i need
  4. TakahashiThePimp
    TakahashiThePimp
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    Using all of your weapon retextures from now on. Found them through an Oxhorn vid. Fantastic work on these! Thank you!
  5. Surinen
    Surinen
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    add 'Thy Kingdom Come' on the side and I'm ready to stand guard. - inspired by engraving on gun from the latest episode of American Gods
    1. itsbooby
      itsbooby
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      this mod looks great
  6. jaideep
    jaideep
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    That is by far a sexy looking ripper.
  7. Oxhornmovies
    Oxhornmovies
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    Thanks for the amazing retexture! I shared your retexture with my subscribers this morning. Awesome work!

    https://www.youtube.com/watch?v=lBRaNMRzcow

  8. FreezLock
    FreezLock
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    Thanks. You have no idea how much the toothless chain was annoying me. You wouldn't be able to cut anything with it other than rip some paper perhaps.
    Now i can use this weapon
  9. BullBars1
    BullBars1
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    I like the decal and now it looks more lethal. I wish this tool had an upgrade that made it look more like an 18" chainsaw blade at least in length and also remove the front half of the chain guard. It would give you similar reach of a sword and it would allow ripping on both the forward and return stroke and give additional bleed damage when blocking.
  10. pkripper37
    pkripper37
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    PkRipper approved and Endorsed.
  11. MunkySpunk
    MunkySpunk
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    Hi,

    I love your texture work. I'm learning PBR myself and I have a couple of questions:

    Which program do you use?
    Do you bake entirely new normals? If so, how do you do it from the low poly meshes?
    Do you generate ambient occlusion maps? If so, how do you do it from the low poly meshes? (I use Xnormal, they're passable, but not great)
    Do you have any other tips for PBR when it comes to the FO4 shaders or for when you're stuck using low poly meshes?

    Thanks.
    1. VonHelton
      VonHelton
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      Pabst Blue Ribbon???!!
    2. MunkySpunk
      MunkySpunk
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      That aged drunken sailor piss? No thanks.

      Physics Based Rendering. It's a fancy phrase for painting on the model itself in materials (texture sets) instead of in photoshop with a 2d canvas or something.
    3. VonHelton
      VonHelton
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      Just messin bro.......I'm a modder as well. I don't have alot up ATM, though......I need to fix that.