Fallout 4

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Luke369

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Luke369

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17 comments

  1. TrOuGhStRuGgLe
    TrOuGhStRuGgLe
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    Be advised: comment from someone who didn't download.


    Ohh man you surely did take advantage of the bridge and brought it to the next level, BEAUTIFUL! really nice work on this. must have taken a while to build this.

    also you "shhhhoooouuullld" add a bird-view screenshot

    (side-info why i didn't download: just too much wood-items and "trash"-items for my taste)
  2. poseidon595
    poseidon595
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    Can confirm the power grid is down up to this date. Import is successful, but nothing is powered up. Had to disable the global AI while I connected everything...

    Bear in mind, I did a fresh install of the blueprint prior to importing. In the meantime...where is the main generator? For the life of me, I can't locate it.

    UPDATE: Found a fix to the wires not connecting. I used the 'stable' import preset, then allowed import animations descending from the sky. Not sure why, but this seems to fix a lot of powering up issues with a lot of blueprints.
  3. falsfire1976
    falsfire1976
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    This is a REALLY nice blueprint. However, I did encounter some minor (easily fixable) issues after the import. Certain pieces of shack foundation and stairs seemed to have no clipping - I fell through them. I could not target them in workshop mode to try and pickup/drop them; I had to use the console, disable it, then place a new shack foundation / stairs in the same spot.
  4. SanityFlippers
    SanityFlippers
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    nexus.... mod....manager...download....please!
  5. kissbaby
    kissbaby
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    can you please, re-export this? for some reasons the wires wont import. Its not TS mod because i imported another blueprint from the nexus five minutes ago and worked with lights.
    1. Luke369
      Luke369
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      I re uploaded a copy of the same export, which is the copy from the export I just tested. I had no issues, either the copy upload was corrupted by nexus or it was transfer settlement issues. I find that transfer settlements is much more stable now.
  6. 19jindDJ
    19jindDJ
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    Damn. This is really something. It's huge, it's pretty, it's awesome, and I can't figure out how to route power . But this is great. I hope to see the finished product with power and everything.
    1. Luke369
      Luke369
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      It should transfer wires now.
    2. 19jindDJ
      19jindDJ
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      Thanks a bunch!
  7. Pantheress
    Pantheress
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    So the power grid is completely down, and I can't for the life of me get any power lines connected to bring power to all of the settlement. Not sure if the power system was in place for the new blueprint or not, but I know connect power etc. is checkmarked in my transfer settlements holotape.
    1. Luke369
      Luke369
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      Sorry I have not updated my blueprints to use the latest transfer settlements with the new power lines option. You can try leaving power unchecked or wait for me to upload new blueprints that support the power lines transfer feature.
    2. Pantheress
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      Think would be easier to wait, because the power grid in place is completely confusing me @_@. I do however appreciate your using vanilla and DLC assets only since it makes it easier with an already heavy load order
  8. space2jump
    space2jump
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    Nice layout!
    A shame those windmills produce so little power.
    1. Luke369
      Luke369
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      Yeah, most of those are just for decoration, I did not even hook many of them up to the power grid, instead I have a fusion core generator on the lower overpass doing that job. Although, even if I just ran on windmill power it might not be enough to run the color cycling lights in the bar....
    2. space2jump
      space2jump
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      It´s basicly the main reason why I don´t build windmills anymore, just like you as for decoration. Do I remember correctly that they used to produce 8 when FO4 was released?
    3. Luke369
      Luke369
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      I think it has always been 3 but I am not sure, I think it would be possible to make a mod using Fo4edit that changes their power output.
    4. Luke369
      Luke369
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      Heh I added a 8 windmill power fo4edit patch, its easy to make other powers too. Thanks for the idea in a way....