Fallout 4

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dpillari

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dpillari

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56 comments

  1. boomdaddymaxwell
    boomdaddymaxwell
    • member
    • 8 kudos
    Does this mod still mess with mutants in the world not being able to get through doors and such?
    1. Tigertank0506
      Tigertank0506
      • member
      • 5 kudos
      yes, this mod change height from 1 to 1.1 , check in fo4 edit
      i increase to 1.3 , they still not big enough in 1.1 :-)
  2. AndurilWielder
    AndurilWielder
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    • 1 kudos
    Is this compatible with SavrenX super mutant mods?
    1. Tigertank0506
      Tigertank0506
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      • 5 kudos
      texture mod can work with height change
  3. Maretti
    Maretti
    • BANNED
    • 1 kudos
    That's not exactly lore friendly because those mutants were created from a different strain of FEV so they aren't neccessarily supposed to be as big as their V87 and Mariposa cousins.
    1. J4ckH4mm3r
      J4ckH4mm3r
      • member
      • 5 kudos
      Glad you were banned.
    2. MugComics
      MugComics
      • supporter
      • 1 kudos
      lol
    3. hellrider124
      hellrider124
      • supporter
      • 5 kudos
      Why
    4. TamshiiRyuu94
      TamshiiRyuu94
      • member
      • 0 kudos
      To put it bluntly he is right. There being "Described" as 8-10 feet tall is also an in game exaggeration like how they are "Green" despite being more of a sickly yellow. No one is asking you to remove the mod or anything just ditch the lore bit. Also the vanilla model is already a bit over 7'5. If you really want to make "Lore friendly" super mutant heights try making it so they are not all the exact same height not fixating on a set height exaggerated by wastelanders.
  4. Crushslush
    Crushslush
    • member
    • 6 kudos
    Damn would be awesome if you could make a patch for DC and West Coast Super mutants https://www.nexusmods.com/fallout4/mods/49680
    This, DC & WC Super mutants plus this replacer will be the ultimate combo https://www.nexusmods.com/fallout4/mods/56565 
    1. jjosey93
      jjosey93
      • premium
      • 0 kudos
      for real. with both installed you get a weird head glitch
  5. MrSixtyNine
    MrSixtyNine
    • member
    • 1 kudos
    If you guys have a problem with Strong can't go through the door because his height, just selects him on console command then type setscale 0.97, it should be enough for him go through tight doors
    1. Nerovar11
      Nerovar11
      • member
      • 0 kudos
      Thx man.
    2. truesurvival22
      truesurvival22
      • member
      • 1 kudos
      Hiya Mr. 69,

      Does that permanently change an npc's height? I'd love to make Cait taller than myself.
    3. MrSixtyNine
      MrSixtyNine
      • member
      • 1 kudos
      sorry for 200 years reply, yes as long you didn't reload save game before you enter the command
    4. imbleeding
      imbleeding
      • member
      • 3 kudos
      @MrSixtyNine so.. is this what happened?

      Mr69: *bored because quarantine*
      Mr69: Hmmm... Ugh... I got enough time to mod the crap out of Fallout if I wanted to... *stretches and cracks knuckles* Frick it, let's do this!
      Mr69: *realizes your required to sign-in to download a mod* What... That wasn't a thing before... but ok...
      Mr69: *finally signs in, and sees notification at the top of the screen* ...... *clicks*
      Mr69: *looks at replies* Oh *looks at the date* oh... Well I'm bored, and better late than never.

      Am I close? Or am I projecting? lmao
    5. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      It works for all npcs, even the player if you look down at your feet when you open the console and click on them. Don't do it to yourself, will affect what you can see with terminals and cause problems. But click on any pc, set height to whatever you want.

      Set females a little shorter, anywhere between 0.90 and 0.99 mostly. Create teen sized males and females from 0.89 down to around 0.82. Create little people at 0.50. Go crazy.

      They will mostly maintain the new heights. But their height will change back to 100% while doing animations and I've seen some not return to the height you gave them after an animation.
    6. XxMotivated9xX
      XxMotivated9xX
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      • 1 kudos
      @imbleeding you'll need to wait another 200 years for your reply.
    7. Putinizer
      Putinizer
      • member
      • 5 kudos
      My man was busy for two years XD
    8. TobiReiji
      TobiReiji
      • member
      • 10 kudos
      Kinda sad that since what this mod is doing is simply set the scale (height) to 1.1 for each individual NPC record, using the console to scale down these poor muties would be defeating the purpose of this mod in the first place... (._.)
  6. IVexUr
    IVexUr
    • supporter
    • 7 kudos
    These mods are my favourite type.

    I love when modders like yourself take the time to make the world feel authentic to the lore. 
  7. imbleeding
    imbleeding
    • member
    • 3 kudos
    It's 2020 and this mod is still one of my go-to/must-have mods.
  8. joshx336
    joshx336
    • supporter
    • 41 kudos
    Sorry if someone as ask this but does it make it hard for Strong to go through tight areas and some doors?
    1. Tinislav
      Tinislav
      • member
      • 0 kudos
      I think so, at least in my game. I havent seen it on strong in particular but the random spawns have trouble getting through the doorways of their hideouts. but if you look around here in the comment section the majority seems to be good.
    2. jintusmagnitus
      jintusmagnitus
      • member
      • 0 kudos
      A guy further up this thread said that all you need to do is just selects him on console command then type *setscale 0.97*, it should be enough for him go through tight doors.
    3. TheWonTonCat
      TheWonTonCat
      • supporter
      • 7 kudos
      thanks, just what i came to ask.
  9. kbryan223
    kbryan223
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    would this affect vats accuracy at all?
  10. applecoy
    applecoy
    • member
    • 0 kudos
    is there a way to exclude Strong from this mod? i plan to use the Tiny Strong mod, and hoped to use them both to accent the difference.